Search found 1018 matches
- Fri Jul 13, 2018 11:26 pm
- Forum: Finished Work
- Topic: SSS Dragon
- Replies: 9
- Views: 7489
Re: SSS Dragon
Hi Sharlybg, thank you for the links!
- Fri Jul 13, 2018 11:24 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 108904
Glossy and null
EDIT: Picture replaced with long time render.
Yet another miracle: reasonable use of glossy coating. At the moment I did not get what I intended. Hoping soon to hit my target.
Yet another miracle: reasonable use of glossy coating. At the moment I did not get what I intended. Hoping soon to hit my target.
- Fri Jul 13, 2018 9:48 pm
- Forum: Finished Work
- Topic: SSS Dragon
- Replies: 9
- Views: 7489
Re: SSS Dragon
Hi, Sharlybg. Very nice study. How to you make a model like that? Is this a 3D scan or sculpted?
- Fri Jul 13, 2018 8:45 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 108904
Null Material and Opacity Study
Null Material with Volume.png Null Material with Volume Transmisson Colored.png Velvet.png Velvet with Opacity and Green Volume.png Velvet with Opacity and Green Volume mixed with null.png Velvet with Opacity and Green Volume mixed with null and no opacity.png Velvet with Opacity and Green Volume m...
- Fri Jul 13, 2018 8:20 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 108904
Mesmerizing
Thanks, B.Y.O.B Instead of mixing with null, use the opacity slider of the material. This renders a lot faster. Well, you have to try it. It makes really a huge difference to use null material and mix instead of using opacity only. At least in version 2.0 with CPU Bidir. I will show the difference s...
- Fri Jul 13, 2018 7:27 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 108904
Trying Velvet 2
Same material setup but with different colors.
Obviously I made a mistake setting up air. I'm wondering what happens with correct settings.- Thu Jul 12, 2018 10:49 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 108904
Trying Velvet
Velvet with its advanced three parameters is a bit beyond my current understandig of what is happening. EDIT: Picture replaced after 6 h rendering, CPU BiDir (i7 4770K, 3.5 GHz), comment added. TestShape Velvet Material.2.jpg Well it is not a pure velvet material, it is a mix with a null, the materi...
- Thu Jul 12, 2018 10:39 pm
- Forum: Development
- Topic: LuxCoreRender Project wants you!
- Replies: 91
- Views: 200532
Re: LuxCoreRender Project wants you!
and BlendLuxCore only has a few, not sure if you mean those? Yes, to get back again to this topic, I did not mean unit tests, I know these are very useful, depending on how you code, you may have test methods for almost every method sometimed even for easy ones. And if there are many dependencies e...
- Thu Jul 12, 2018 5:03 am
- Forum: Works in Progress
- Topic: Gemstone Dispersion Test
- Replies: 15
- Views: 15074
Re: Gemstone Dispersion Test
Nice Pictures, Lights_and_Shadows.
How long did you need to model a gemstone looking that kind?
How long did you need to model a gemstone looking that kind?
- Wed Jul 11, 2018 10:49 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 108904
Glass and Denim
This is just playing around with Glass and Volume settings. There is an especially fancy material there: Denim. For my taste default settings are a bit out of line. However it is fun to use. In my opinion more useful is a nice wood material and a brick material with offset for 3d look and free shape...