Search found 80 matches
- Mon Jun 25, 2018 4:37 pm
- Forum: User Support
- Topic: glass parameters
- Replies: 6
- Views: 4672
Re: glass parameters
Thanks for the reply. the sum of a "perfect" glass is 2 I understand that there is a loss (neither transmitted nor reflected but absorbed at the surface). But transmitted plus reflected cannot be higher than 100%. The max for kt and kr is 1. Lets assume a loss of zero, for 20% reflected an...
- Mon Jun 25, 2018 1:11 pm
- Forum: User Support
- Topic: glass parameters
- Replies: 6
- Views: 4672
glass parameters
Please let me verify my understanding/assumptions on the material and volume parameters: kt and kr define how much of the light is reflected and how much in transmitted through the irradiated surface. So I expect the two to sum up to 1. (100%) per color channel. But isn't this ratio depending on the...
- Wed Jun 06, 2018 3:07 pm
- Forum: User Support
- Topic: Normals and refraction
- Replies: 5
- Views: 3591
Re: Normals and refraction
Thanks. I think I've a reasonable understanding now.
So even for simple homogenous geometries like spheres there is now way around fine meshes to get precise results for refraction (not for the object itself), right?
So even for simple homogenous geometries like spheres there is now way around fine meshes to get precise results for refraction (not for the object itself), right?
- Wed Jun 06, 2018 2:28 pm
- Forum: User Support
- Topic: Normals and refraction
- Replies: 5
- Views: 3591
Re: Normals and refraction
So what is the effect of normals on refraction then. They just define which IOR to use for which side of the face? Or is there more like e.g. interpolating angle?
- Wed Jun 06, 2018 1:04 pm
- Forum: User Support
- Topic: Normals and refraction
- Replies: 5
- Views: 3591
Normals and refraction
I achieved promising results with lenses made of quite fine meshes, and normals interpolated from face normals. Now I want to optimize precision and performance. I need validate my understanding of normals. My understanding is that (with BIDIRCPU) luxcore takes the normals to bend/curve faces to cal...
- Sat Jun 02, 2018 9:16 pm
- Forum: User Support
- Topic: measure irradiance with BIDIRCPU
- Replies: 0
- Views: 3386
measure irradiance with BIDIRCPU
BIDIRCPU is the only engine capable to render realistic refraction, right? In contrast to e.g. PATHCPU with BIDIRCPU an IRRADIANCE output is just zeros. Is there a way to correct this? Or can I at least get and RGB_IMAGEPIPELINE output into a buffer? If I try so with GetOutputUInt() then I get: Runt...
- Sat Jun 02, 2018 9:33 am
- Forum: User Support
- Topic: Refraction with pyluxcore
- Replies: 20
- Views: 12587
Re: Refraction with pyluxcore
I think that was the solution! It changed the picture completely. Great
I'm going to check the details.
Thanks a lot.
I'm going to check the details.
Thanks a lot.
- Sat Jun 02, 2018 9:04 am
- Forum: User Support
- Topic: Refraction with pyluxcore
- Replies: 20
- Views: 12587
Re: Refraction with pyluxcore
The forum does not allow to upload ply files.
I included the cfg, scn and ply files in the github repository, which B.Y.O.B. requested.
Question: Why isn't there any effect of refraction visible on the projection plane?
I included the cfg, scn and ply files in the github repository, which B.Y.O.B. requested.
Question: Why isn't there any effect of refraction visible on the projection plane?
- Fri Jun 01, 2018 5:45 pm
- Forum: User Support
- Topic: Refraction with pyluxcore
- Replies: 20
- Views: 12587
Re: Refraction with pyluxcore
Here the link to the github project with the test code:
https://github.com/ujikol/pyluxcore_test
https://github.com/ujikol/pyluxcore_test
- Fri Jun 01, 2018 7:45 am
- Forum: User Support
- Topic: Refraction with pyluxcore
- Replies: 20
- Views: 12587
Re: Refraction with pyluxcore
Yes, I set IORs. scene.volumes.vol_air.type = homogeneous scene.volumes.vol_air.multiscattering = 0 scene.volumes.vol_air.scattering = 0.001 0.001 0.001 scene.volumes.vol_air.absorption = 0. 0. 0. scene.volumes.vol_air.asymmetry = 0.0 0.0 0.0 scene.world.volume.default = vol_air props.Set(pyluxcore....