Search found 80 matches

by mick
Wed Jul 11, 2018 9:17 pm
Forum: User Support
Topic: luxcore materials in blender
Replies: 6
Views: 5455

Re: luxcore materials in blender

Yes, that is what I did, and what I see.

But I'm expecting to see the materials from the LuxCore SDL Reference Manual v2.0. e.g. roughmatte, and the extra properties like cauchyc for glass. Where are they?
by mick
Wed Jul 11, 2018 7:07 pm
Forum: User Support
Topic: luxcore materials in blender
Replies: 6
Views: 5455

luxcore materials in blender

I installed the blender add-on, and switched to luxcore renderer. But I can't find the luxcore materials (e.g. roughmatte) and luxcore material properties.

How?
by mick
Wed Jul 11, 2018 2:24 pm
Forum: User Support
Topic: import scene into blender
Replies: 1
Views: 1792

import scene into blender

I could import the meshes (.ply generated with filesaver) into blender. Is it possible import the full scene (incl. materials, lighting, camera, aso.)?
by mick
Tue Jul 10, 2018 5:30 pm
Forum: User Support
Topic: ImportError: libOpenCL.so.1 when activating add-on
Replies: 1
Views: 1650

Re: ImportError: libOpenCL.so.1 when activating add-on

solved it with

Code: Select all

sudo apt install ocl-icd-opencl-dev
I feared that it would destroy my manual cuda installation. But it seems to work fine.
by mick
Tue Jul 10, 2018 2:40 pm
Forum: User Support
Topic: ImportError: libOpenCL.so.1 when activating add-on
Replies: 1
Views: 1650

ImportError: libOpenCL.so.1 when activating add-on

After installing Ubuntu 18.04 I had to re-install quite everything. For cuda there are unresolvable conflicts for packages. So I had to use install cuda-9-0 with run script. After installing the luxcore file, when I try the activate the add-on I get a traceback from BlendLuxCore/__init__.py: ImportE...
by mick
Wed Jul 04, 2018 10:11 pm
Forum: User Support
Topic: pyluxcore multi-threading
Replies: 1
Views: 1791

pyluxcore multi-threading

Is it possible to add meshes and objects to the same scene in parallel threads?
by mick
Thu Jun 28, 2018 10:49 pm
Forum: User Support
Topic: coated glass
Replies: 6
Views: 4119

Re: coated glass

Instead of splitting the mesh into submeshes for each material, you can also use a black/white texture as input of the amount slot of the mix material. Thanks, that sounds very promising. I interpret this as a means of discrete/linear masking. I've to investigate how to create and apply such a text...
by mick
Thu Jun 28, 2018 8:25 pm
Forum: User Support
Topic: glass parameters
Replies: 6
Views: 4499

Re: glass parameters

Nope, the total is "80%" * kt + "20%" * kr. Like I wrote, kr and kt are scale factors, not absolute values. If kr = 1 and kt =1, the result is just "80%" * 1 + "20%" * 1 = "100%". If kr = 0.5 and kt = 0.5, the result is "80%" * 0.5 + "...
by mick
Thu Jun 28, 2018 8:15 pm
Forum: User Support
Topic: coated glass
Replies: 6
Views: 4119

Re: coated glass

Instead, you should use the mix material. How can this help? The object is partly coated, i.e. surfaces with and others without coating. So I need to 1. make the mesh 2. calculation vertex normals 3. split coated and uncoated parts 4. invert vertex normals of coated parts 5. create multiple objects...
by mick
Mon Jun 25, 2018 4:51 pm
Forum: User Support
Topic: coated glass
Replies: 6
Views: 4119

coated glass

I have a glass object partially covered with a reflective material. the reflective surface of the coating is pointing to the interior of the glass. I model this by copying the mesh of the glass (e.g. a half sphere) for the mirror coating (the mantle of the sphere), but just with a subset of the surf...