Yes, that is what I did, and what I see.
But I'm expecting to see the materials from the LuxCore SDL Reference Manual v2.0. e.g. roughmatte, and the extra properties like cauchyc for glass. Where are they?
Search found 80 matches
- Wed Jul 11, 2018 9:17 pm
- Forum: User Support
- Topic: luxcore materials in blender
- Replies: 6
- Views: 5455
- Wed Jul 11, 2018 7:07 pm
- Forum: User Support
- Topic: luxcore materials in blender
- Replies: 6
- Views: 5455
luxcore materials in blender
I installed the blender add-on, and switched to luxcore renderer. But I can't find the luxcore materials (e.g. roughmatte) and luxcore material properties.
How?
How?
- Wed Jul 11, 2018 2:24 pm
- Forum: User Support
- Topic: import scene into blender
- Replies: 1
- Views: 1792
import scene into blender
I could import the meshes (.ply generated with filesaver) into blender. Is it possible import the full scene (incl. materials, lighting, camera, aso.)?
- Tue Jul 10, 2018 5:30 pm
- Forum: User Support
- Topic: ImportError: libOpenCL.so.1 when activating add-on
- Replies: 1
- Views: 1650
Re: ImportError: libOpenCL.so.1 when activating add-on
solved it with
I feared that it would destroy my manual cuda installation. But it seems to work fine.
Code: Select all
sudo apt install ocl-icd-opencl-dev
- Tue Jul 10, 2018 2:40 pm
- Forum: User Support
- Topic: ImportError: libOpenCL.so.1 when activating add-on
- Replies: 1
- Views: 1650
ImportError: libOpenCL.so.1 when activating add-on
After installing Ubuntu 18.04 I had to re-install quite everything. For cuda there are unresolvable conflicts for packages. So I had to use install cuda-9-0 with run script. After installing the luxcore file, when I try the activate the add-on I get a traceback from BlendLuxCore/__init__.py: ImportE...
- Wed Jul 04, 2018 10:11 pm
- Forum: User Support
- Topic: pyluxcore multi-threading
- Replies: 1
- Views: 1791
pyluxcore multi-threading
Is it possible to add meshes and objects to the same scene in parallel threads?
- Thu Jun 28, 2018 10:49 pm
- Forum: User Support
- Topic: coated glass
- Replies: 6
- Views: 4119
Re: coated glass
Instead of splitting the mesh into submeshes for each material, you can also use a black/white texture as input of the amount slot of the mix material. Thanks, that sounds very promising. I interpret this as a means of discrete/linear masking. I've to investigate how to create and apply such a text...
- Thu Jun 28, 2018 8:25 pm
- Forum: User Support
- Topic: glass parameters
- Replies: 6
- Views: 4499
Re: glass parameters
Nope, the total is "80%" * kt + "20%" * kr. Like I wrote, kr and kt are scale factors, not absolute values. If kr = 1 and kt =1, the result is just "80%" * 1 + "20%" * 1 = "100%". If kr = 0.5 and kt = 0.5, the result is "80%" * 0.5 + "...
- Thu Jun 28, 2018 8:15 pm
- Forum: User Support
- Topic: coated glass
- Replies: 6
- Views: 4119
Re: coated glass
Instead, you should use the mix material. How can this help? The object is partly coated, i.e. surfaces with and others without coating. So I need to 1. make the mesh 2. calculation vertex normals 3. split coated and uncoated parts 4. invert vertex normals of coated parts 5. create multiple objects...
- Mon Jun 25, 2018 4:51 pm
- Forum: User Support
- Topic: coated glass
- Replies: 6
- Views: 4119
coated glass
I have a glass object partially covered with a reflective material. the reflective surface of the coating is pointing to the interior of the glass. I model this by copying the mesh of the glass (e.g. a half sphere) for the mirror coating (the mantle of the sphere), but just with a subset of the surf...