Search found 31 matches
- Fri Aug 28, 2020 5:23 pm
- Forum: User Support
- Topic: PyLuxCore Tool Error ( v2.4, all scenes)
- Replies: 24
- Views: 9801
PyLuxCore Tool Error ( v2.4, all scenes)
Hoping I've just configured something poorly, but I just updated from LuxCoreRender 2.3 to 2.4 and completed my first scene in 2.4. It renders fine inside Blender (2.83), but when I exported it to do a full res network render the scene won't load properly in PyLuxCoreTool. I confirmed the same behav...
- Mon Apr 20, 2020 12:31 am
- Forum: User Support
- Topic: Network Render Crashes / Issues
- Replies: 7
- Views: 3980
Re: Network Render Crashes / Issues
I've confirmed that the issue with the network render node randomly stopping during load is specific to launching PyLuxCoreTool from inside Blender. I downloaded the standalone version of LuxCore (and set filesystem permissions to allow it to write to its install directory), exported my complex scen...
- Sun Apr 19, 2020 5:18 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 516625
Re: BlendLuxCore Development
Actually even using Substance for texturing, I end up using the bump texture instead of normal maps. I'd actually like to be able to use both, as Substance textures tend to put different types of detail in the two maps... but anyway, I've found that the more important features end up in the height t...
- Wed Apr 15, 2020 1:14 am
- Forum: User Support
- Topic: Network Render Crashes / Issues
- Replies: 7
- Views: 3980
Re: Network Render Crashes / Issues
Ok, here are the logs from my main PC launching both the console and node on this computer from a BCF file on the local desktop. For what it's worth, I used the button inside Blender to launch LuxCore so I wouldn't need to go digging for wherever Blender decided to install it. I didn't notice this b...
- Tue Apr 14, 2020 12:31 pm
- Forum: User Support
- Topic: Network Render Crashes / Issues
- Replies: 7
- Views: 3980
Re: Network Render Crashes / Issues
You can use luxcoreui.exe or the "console" mode of pylucoretools, there is no need to use networkrendering script. Ah, ok got it. I assume you have installed BlendLuxCore with Admin rights and/or on a directory where it lacks the filesystem write permission. It can not create the temporar...
- Tue Apr 14, 2020 12:53 am
- Forum: User Support
- Topic: Network Render Crashes / Issues
- Replies: 7
- Views: 3980
Re: Network Render Crashes / Issues
Well the plot thickens. I'd be fine to manually start the render on both PCs instead of using the network render capability, my only concern would be that if both PCs are on the same network anyway, aren't they going to detect eachothers' nodes and cause problems? But we can deal with that later. Ri...
- Sun Apr 12, 2020 9:12 pm
- Forum: User Support
- Topic: Network Render Crashes / Issues
- Replies: 7
- Views: 3980
Network Render Crashes / Issues
Just found myself with a scene complex enough that I wanted to bother with network rendering again, and I can't seem to get it to work. I think I'm encountering two separate issues, but not sure. Any ideas? I'm using Blender 2.82 and LuxCore 2.3 I'm running Windows 10 on both computers Rendering ins...
- Fri Nov 02, 2018 1:37 am
- Forum: User Support
- Topic: Bidir vs Path
- Replies: 5
- Views: 4941
Re: Bidir vs Path
Maybe try to increase specular depth for path rendering, set it to 8 or more and see what happens Wha! Thank you :) That was definitely the problem. So just out of curiosity, why does Path default to lower path depth than BiDir? I would naively assume the opposite - since Path is handicapped by onl...
- Wed Oct 31, 2018 2:02 am
- Forum: User Support
- Topic: Bidir vs Path
- Replies: 5
- Views: 4941
Bidir vs Path
I realize there are fundamental differences in how bidir and path (and thus CPU vs GPU) process a scene, and that convergence on a solution will require different amounts of time depending on how the scene is lit (compounded by the fact that GPU is faster when the scene is optimized for it)... but I...
- Fri Jan 19, 2018 1:05 am
- Forum: Development
- Topic: Network rendering support
- Replies: 56
- Views: 34215
Re: Network rendering support
I have pyluxcorenetconsole and pyluxcorenetnode up and running on my local network. I expect to have full support for "Single image rendering" and "Local network connected" nodes in v2.0. Yay! Can't wait to try this out! The planned changes address some of the biggest annoyances...