Search found 1018 matches
- Fri Jul 30, 2021 6:15 am
- Forum: User Support
- Topic: Problem with caustics on glossy surface
- Replies: 5
- Views: 3173
Re: Problem with caustics on glossy surface
I stumbled over a similar issue last week. BiDir01.jpg I think you are wrong. Look closer at your picture. Then check your scenery. Did you here it, the clicking noise of the 'aha-effect'? If not, I am pretty sure what you thought to be shader issue is nothing less than a usual case of light projec...
- Fri Jul 30, 2021 5:47 am
- Forum: Development
- Topic: LuxCore Online Library (LOL)
- Replies: 103
- Views: 116766
- Fri Jul 30, 2021 5:37 am
- Forum: User Support
- Topic: Caustics cache strange variation
- Replies: 7
- Views: 3496
Re: Caustics cache strange variation
But we are literally rendering images with Lego (aka bits) at the moment. Well, this is probably closer to reality than many people are aware of. "One can truly think our World is built on Cubes - Cubes are as a matter of mathematically proven fact the most probable shape out of all kind of fr...
- Wed Jul 28, 2021 7:06 pm
- Forum: User Support
- Topic: Caustics cache strange variation
- Replies: 7
- Views: 3496
Re: Caustics cache strange variation
Quoting myself from another post: Something that works at a scale X or position XYZ, will not work if scale up or translated far from the origin. This is a rendering where you can literally see the floating point bits, near the origin: even father away: https://pharr.org/matt/blog/images/sportscar-...
- Wed Jul 28, 2021 9:49 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 436787
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
"What a time to be live"Sharlybg wrote: βFri Jul 16, 2021 8:05 pm nice effect. remind me of the minecraft AI enhancer : https://twitter.com/i/status/1415069048098930690
Maybe, I should ask the "Two Minutes Paper" team to do the same with "Sid Meier's Civilization (R) IV" Game.
- Sat Jul 24, 2021 11:15 am
- Forum: News
- Topic: LuxCoreRender supported on 3SCloudRenderFarm
- Replies: 12
- Views: 23059
Re: LuxCoreRender supported on 3SCloudRenderFarm
I noticed that the developers of this farm have finally finalized their support for noise level rendering. The main difficulty was in determining the cost of the final rendering. I do not know how they managed it, but now, d oing a free preliminary (test) rendering the cost is calculated with very ...
- Sat Jul 24, 2021 8:14 am
- Forum: General Discussion
- Topic: ARCADIA using LUXCORE
- Replies: 1
- Views: 3304
Re: ARCADIA using LUXCORE
Was just looking arround on youtube and fall on this : Look like a home design software that integrate luxcore as render engine https://youtu.be/SCvWZPK6yZI https://youtu.be/M4FlL1hwhiM Here is the website : https://www.arcadiasrl.com/ :D ππ» :D ππΌ ππ» There is also this video here about use of LuxCo...
- Sat Jul 10, 2021 3:56 pm
- Forum: Finished Work
- Topic: Liquid Sculptures
- Replies: 3
- Views: 3199
Re: Liquid Sculptures
An image from last year when I first discovered Luxcore and was very excited about dispersion, caustics and thin film. water sculptures 6 hi q denoise ps_heal.png Hi causticwindow This image looks like you enjoyed studying LuxCoreRender very much. I find it always fascinating what results from lear...
- Fri Jul 09, 2021 7:12 pm
- Forum: Development
- Topic: New Albedo settings and more Denoiser related changes
- Replies: 29
- Views: 11541
Re: New Albedo settings and more Denoiser related changes
I'm playing with the idea of having a very special pre-processing of Albedo and Normal AOVs for BiDir: they can be computed very very fast by a dedicated rendering step instead of having them as side product of BiDir rendering. The problem is BiDir has a very very low samples/sec speed and this aff...
- Fri Jul 09, 2021 6:41 pm
- Forum: General Discussion
- Topic: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona
- Replies: 77
- Views: 35459
Vote for Luxcore! Vote for Quality!
Totally misleading test. If you compare closed technologies with open technologies, you have to be much stricter in setting up such tests. Closed technologies steal here and there in order to gain speed.... The tests must be able to highlight these tricks. And the funny thing is that you don't even...