Search found 60 matches

by JulianoLisboa
Fri Feb 26, 2021 7:13 pm
Forum: User Support
Topic: cancel rendering
Replies: 9
Views: 964

cancel rendering

Is there any way to speed up the render cancellation? In cycles, when esc is pressed instantly, rendering is stopped, in Luxcore it is still calculating for a long period.
by JulianoLisboa
Fri Feb 12, 2021 3:47 am
Forum: Development
Topic: OIDN new version Out
Replies: 27
Views: 4393

Re: OIDN new version Out

Dade wrote:
Thu Feb 11, 2021 7:37 pm
v2.6, we don't change version near v2.5 release.
What is the 2.5 release forecast?
by JulianoLisboa
Tue Feb 02, 2021 1:28 pm
Forum: Development
Topic: Wireframe texture
Replies: 35
Views: 8590

Re: Wireframe texture

Hello, what's up? And the shader bevel, how is it?
by JulianoLisboa
Wed Jan 27, 2021 8:27 pm
Forum: Development
Topic: Wireframe texture
Replies: 35
Views: 8590

Re: Wireframe texture

Everything OK my friend. here's an example of what you would like if possible. And in the corona I can add shade smooth and Subdivision surface that will be right. What I can't do at Luxcore. This is something can only be done at BlendLuxCore level because, for the time LuxCore receives the mesh, i...
by JulianoLisboa
Wed Jan 27, 2021 5:21 pm
Forum: Development
Topic: Wireframe texture
Replies: 35
Views: 8590

Re: Wireframe texture

Everything OK my friend. here's an example of what you would like if possible.

And in the corona I can add shade smooth and Subdivision surface that will be right. What I can't do at Luxcore.

Luxcore
luxcore.png
Example
wireframe.png
Corona Shader config
wireframe_corona.png
by JulianoLisboa
Wed Jan 27, 2021 12:33 pm
Forum: Development
Topic: Wireframe texture
Replies: 35
Views: 8590

Re: Wireframe texture

What I imagined was that the diagonal lines would disappear, leaving only squares. Nope, it depends on the angle between the two triangles, if it is over or under the threshold. Two triangles are considered coplanar only if the angle between them very small. Do you have wires over something you con...
by JulianoLisboa
Tue Jan 26, 2021 8:35 pm
Forum: Development
Topic: Wireframe texture
Replies: 35
Views: 8590

Re: Wireframe texture

There is something wrong with this implementation, when hiding the planar edges the rendering takes twice as long and the model has the wrong wireframe, as shown below. What I imagined was that the diagonal lines would disappear, leaving only squares. planar hide enabled wireframe_hide_planar.jpg hi...
by JulianoLisboa
Tue Jan 26, 2021 1:21 pm
Forum: Works in Progress
Topic: Help with studio setup and packshot
Replies: 10
Views: 1987

Re: Help with studio setup and packshot

Here's a quickie... There were few more issues in the scene. Study changes by comparing ;) And I'd still want to resolve couple of things, but got other priorities. Do good & Be well. vopidobrazil.jpg vopidobrazil.blend (54.3 MB @ wetransfer) Hello thanks for the help, could you tell me what were t...
by JulianoLisboa
Tue Jan 26, 2021 3:20 am
Forum: Works in Progress
Topic: Help with studio setup and packshot
Replies: 10
Views: 1987

Re: Help with studio setup and packshot

Dear Dade, sometimes the language is a little confusing for me, I'm not a developer. I'm just a user. Could you facilitate the answer please? Can you post the scene giving the error ? follow the link to download https://drive.google.com/file/d/1EjRRZGKxcE2c8MrVEfM-ml3b17Jer6D5/view?usp=sharing
by JulianoLisboa
Mon Jan 25, 2021 8:17 pm
Forum: Works in Progress
Topic: Help with studio setup and packshot
Replies: 10
Views: 1987

Re: Help with studio setup and packshot

Dear Dade, sometimes the language is a little confusing for me, I'm not a developer. I'm just a user. Could you facilitate the answer please?