Search found 60 matches

by JulianoLisboa
Fri Mar 05, 2021 5:32 pm
Forum: Development
Topic: Luxcore 2.6 suggestion
Replies: 18
Views: 1871

Luxcore 2.6 suggestion

Hello friends, I have been trying to learn luxcore in depth, I know that sometimes I ask stupid questions and make silly mistakes, but it is part of learning. I use Luxcore as my main renderer in Blender and I am a great evangelist for him here in Brazil. I participate in several Blender groups and ...
by JulianoLisboa
Fri Mar 05, 2021 12:27 pm
Forum: Works in Progress
Topic: Reflections in ligth tracing
Replies: 7
Views: 633

Re: Reflections in ligth tracing

Good morning friend, I reviewed the whole scene and found that when I switched from bidir to ligth tracing the values of light tracing max. depths have been reset to the default. So it is not a mistake by luxcore in rendering, but it did not keep the values set in the change.
by JulianoLisboa
Thu Mar 04, 2021 11:33 pm
Forum: Works in Progress
Topic: Reflections in ligth tracing
Replies: 7
Views: 633

Re: Reflections in ligth tracing

I used it like this in that file I sent.
by JulianoLisboa
Thu Mar 04, 2021 8:22 pm
Forum: Works in Progress
Topic: Reflections in ligth tracing
Replies: 7
Views: 633

Re: Reflections in ligth tracing

Version 2.5 RC. Yes, I changed it to 12 on the specular.
by JulianoLisboa
Thu Mar 04, 2021 6:37 pm
Forum: Works in Progress
Topic: Reflections in ligth tracing
Replies: 7
Views: 633

Re: Reflections in ligth tracing

Here is the scene.
by JulianoLisboa
Thu Mar 04, 2021 5:52 pm
Forum: Works in Progress
Topic: Reflections in ligth tracing
Replies: 7
Views: 633

Reflections in ligth tracing

hello watching tutorial from the Index_3D channel. Initially made for octane I remade it in luxcore, at that moment I had some doubts. As a joke I also made a frame in the cycles and noticed that some reflections of the glass appear just like the Bidir of Luxcore, but they do not appear in the Ligth...
by JulianoLisboa
Thu Mar 04, 2021 11:57 am
Forum: User Support
Topic: Baking Bevel in Cycles
Replies: 52
Views: 4242

Re: Baking Bevel in Cycles

Dade wrote:
Thu Mar 04, 2021 9:39 am
JulianoLisboa wrote:
Wed Mar 03, 2021 5:23 pm
I intrude into the discussion, wasn't the shader bevel expected to come in version 2.5?Bevel Shader.png
The work is going on this (v2.6) branch: https://github.com/LuxCoreRender/LuxCor ... geom_bevel
Already have how to download to test?
by JulianoLisboa
Wed Mar 03, 2021 5:23 pm
Forum: User Support
Topic: Baking Bevel in Cycles
Replies: 52
Views: 4242

Re: Baking Bevel in Cycles

I intrude into the discussion, wasn't the shader bevel expected to come in version 2.5?
Bevel Shader.png
by JulianoLisboa
Sun Feb 28, 2021 5:40 pm
Forum: User Support
Topic: cancel rendering
Replies: 9
Views: 962

Re: cancel rendering

Hello friends, as it is happening in all the scenes I am testing if it cannot be something here in my system, I use a GTX 980 and an Intel 8700 with 32GB of RAM. I'll try to find out, if not, I'll post a test scene for you. Sorry if I was overwhelmed with the creation of the topic, but I thought som...
by JulianoLisboa
Sat Feb 27, 2021 5:24 pm
Forum: User Support
Topic: cancel rendering
Replies: 9
Views: 962

Re: cancel rendering

There is no specific scene, using only CPU I can cancel the render quickly, using GPU + CPU the cancellation takes time.

This also occurs when it is only GPU, so I believe it is the problem.