Search found 131 matches

by nigec
Thu May 09, 2019 11:56 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 516668

Re: BlendLuxCore Development

I've noticed if you export the scene (cfg) texture gamma settings aren't exported, they are always 1
by nigec
Thu May 09, 2019 9:30 am
Forum: User Support
Topic: Substance designer materials
Replies: 5
Views: 2902

Re: Substance designer materials

In Thea the metallic is a layer mask.. kinda useless with it being pure white, the lower layer does nothing

Thanks guys I'm giving it try now :)
by nigec
Thu May 09, 2019 8:58 am
Forum: User Support
Topic: Substance designer materials
Replies: 5
Views: 2902

Re: Substance designer materials

Awesome, thank you I will give it a go :)


I have a load of tiles which have this white texture, that's why I was a bit confused how to use it
by nigec
Thu May 09, 2019 8:18 am
Forum: User Support
Topic: Substance designer materials
Replies: 5
Views: 2902

Substance designer materials

Could someone enlighten me with setting up a material based on Substance created textures? My efforts are way to glossy or look rubbery
Were would _metallic usually go?
I not that clued up on Blenders nodes so I'd thought I'd ask :)
by nigec
Wed May 08, 2019 4:43 pm
Forum: Development
Topic: Luxcore with Python.net
Replies: 6
Views: 3555

Re: Luxcore with Python.net

I think the python.net solution works reasonably well, a render view is possible.. the bummer is the lack of IntelliSense but most things are very close to python.
I thought maybe ruby swig wrappers would be nice for Sketchup but the C api is the way to go
by nigec
Wed May 08, 2019 1:55 pm
Forum: Development
Topic: Luxcore with Python.net
Replies: 6
Views: 3555

Re: Luxcore with Python.net

@Dade
The best way to be fair would be SWIG wrappers, but that's beyond me, the Thea guy did C#, Java and python ones but it was so hard to get the sdk and un publicised nothing was ever done with them
by nigec
Wed May 08, 2019 6:14 am
Forum: Development
Topic: Luxcore with Python.net
Replies: 6
Views: 3555

Re: Luxcore with Python.net

Its better in a form using Python.Runtime; public Form1() { using (Py.GIL()) InitializeComponent(); } public static class Globals { public static dynamic luxcore = Py.Import("pyluxcore"); } dynamic pyluxcore; public void Form1_Load(object sender, EventArgs e) { try { pyluxcore = Globals.lu...
by nigec
Tue May 07, 2019 6:47 pm
Forum: Development
Topic: Luxcore with Python.net
Replies: 6
Views: 3555

Luxcore with Python.net

Ok I was bored/needed a break so I had a play with python.net to see if pyluxcore would work and it does :) So here's an example for a simple console application in c# I used VS2013; I seem to have problems with 2017 but I didn't really try to figure out why it had issues, and I used pip to get the ...
by nigec
Fri May 03, 2019 11:15 am
Forum: Development
Topic: LXS backface material in groups
Replies: 0
Views: 3051

LXS backface material in groups

I have a problem with grouped objects with a back face material rendering white image.png The cube in the center is grouped and has a back face material as you can see its white, the right cube is ungouped but has a back face mat, the left cube is grouped but nothing on the back face 2sided.jpg the ...
by nigec
Tue Apr 30, 2019 11:48 am
Forum: User Support
Topic: Shadow Catcher problem
Replies: 12
Views: 7825

Re: Shadow Catcher problem

Thea's shadow catcher doesn't have a diffuse layer, I think that's how they got around all the oddities

A better option is camera mapping in my opinion, you can do all sorts :)
(its Thea)

https://www.deviantart.com/arfur9/art/Car-350076149