Search found 81 matches

by PetrT
Thu Jan 30, 2020 5:04 pm
Forum: User Support
Topic: Luxcore passes
Replies: 3
Views: 2101

Re: Luxcore passes

suppose it can be done via console
i am going to test this feature later
by PetrT
Thu Jan 30, 2020 3:44 pm
Forum: User Support
Topic: Luxcore passes
Replies: 3
Views: 2101

Luxcore passes

May be it is to fantastic
Can Luxcore produce passes for Cycles Denoiser?
Cycles Denoiser is most accurate denoiser if compare with Optix and Intel ODIN
by PetrT
Sun Jan 12, 2020 11:13 am
Forum: User Support
Topic: Falloff texture
Replies: 7
Views: 3611

Re: Falloff texture

why not as geometry data node like hitpoint node now?
try to use shading normal with dot product but it must be allways faced to camera
may be it easier to use camera data node with some vector math and shading normal of object

may be the way of reusing Cycles node(Layer Weight) is exist-?
by PetrT
Sat Jan 04, 2020 10:45 pm
Forum: User Support
Topic: fabrics
Replies: 3
Views: 1851

Re: fabrics

for cloth glossy shader can be used too info from wiki
with using multibounce
by PetrT
Sat Dec 28, 2019 10:22 am
Forum: User Support
Topic: Strange behavior of glass shader
Replies: 5
Views: 2619

Re: Strange behavior of glass shader

thank you
by PetrT
Sat Dec 28, 2019 7:19 am
Forum: User Support
Topic: Strange behavior of glass shader
Replies: 5
Views: 2619

Re: Strange behavior of glass shader

don`t use clamping in this scene

try to set reflection color to black.it does not help

the problem was in visibility properties panel
specular rays for area light was disabled for default
by PetrT
Fri Dec 27, 2019 11:00 pm
Forum: User Support
Topic: Strange behavior of glass shader
Replies: 5
Views: 2619

Strange behavior of glass shader

Glass rendered diffrent with Bidir and Path OpenCl
Win 7 LuxCore Last build

Path OpenCL
001.png
Bidir
002.png
by PetrT
Fri Nov 29, 2019 10:31 am
Forum: Finished Work
Topic: Simple Test Scene
Replies: 33
Views: 17181

Re: Simple Test Scene

PetrT wrote: Thu Nov 28, 2019 6:29 pm may be try to render with more resolution then needed and downscale to required
i mean to render in 4k or more dimensions if it possible
2000 samples is enough
by PetrT
Thu Nov 28, 2019 8:37 pm
Forum: Finished Work
Topic: Simple Test Scene
Replies: 33
Views: 17181

Re: Simple Test Scene

5000 samples 9min is awesome
by PetrT
Thu Nov 28, 2019 6:29 pm
Forum: Finished Work
Topic: Simple Test Scene
Replies: 33
Views: 17181

Re: Simple Test Scene

may be try to render with more resolution then needed and downscale to required