suppose it can be done via console
i am going to test this feature later
Search found 81 matches
- Thu Jan 30, 2020 5:04 pm
- Forum: User Support
- Topic: Luxcore passes
- Replies: 3
- Views: 2101
- Thu Jan 30, 2020 3:44 pm
- Forum: User Support
- Topic: Luxcore passes
- Replies: 3
- Views: 2101
Luxcore passes
May be it is to fantastic
Can Luxcore produce passes for Cycles Denoiser?
Cycles Denoiser is most accurate denoiser if compare with Optix and Intel ODIN
Can Luxcore produce passes for Cycles Denoiser?
Cycles Denoiser is most accurate denoiser if compare with Optix and Intel ODIN
- Sun Jan 12, 2020 11:13 am
- Forum: User Support
- Topic: Falloff texture
- Replies: 7
- Views: 3611
Re: Falloff texture
why not as geometry data node like hitpoint node now?
try to use shading normal with dot product but it must be allways faced to camera
may be it easier to use camera data node with some vector math and shading normal of object
may be the way of reusing Cycles node(Layer Weight) is exist-?
try to use shading normal with dot product but it must be allways faced to camera
may be it easier to use camera data node with some vector math and shading normal of object
may be the way of reusing Cycles node(Layer Weight) is exist-?
- Sat Jan 04, 2020 10:45 pm
- Forum: User Support
- Topic: fabrics
- Replies: 3
- Views: 1851
Re: fabrics
for cloth glossy shader can be used too info from wiki
with using multibounce
with using multibounce
- Sat Dec 28, 2019 10:22 am
- Forum: User Support
- Topic: Strange behavior of glass shader
- Replies: 5
- Views: 2619
Re: Strange behavior of glass shader
thank you
- Sat Dec 28, 2019 7:19 am
- Forum: User Support
- Topic: Strange behavior of glass shader
- Replies: 5
- Views: 2619
Re: Strange behavior of glass shader
don`t use clamping in this scene
try to set reflection color to black.it does not help
the problem was in visibility properties panel
specular rays for area light was disabled for default
try to set reflection color to black.it does not help
the problem was in visibility properties panel
specular rays for area light was disabled for default
- Fri Dec 27, 2019 11:00 pm
- Forum: User Support
- Topic: Strange behavior of glass shader
- Replies: 5
- Views: 2619
Strange behavior of glass shader
Glass rendered diffrent with Bidir and Path OpenCl
Win 7 LuxCore Last build
Path OpenCL Bidir
Win 7 LuxCore Last build
Path OpenCL Bidir
- Fri Nov 29, 2019 10:31 am
- Forum: Finished Work
- Topic: Simple Test Scene
- Replies: 33
- Views: 17181
- Thu Nov 28, 2019 8:37 pm
- Forum: Finished Work
- Topic: Simple Test Scene
- Replies: 33
- Views: 17181
Re: Simple Test Scene
5000 samples 9min is awesome
- Thu Nov 28, 2019 6:29 pm
- Forum: Finished Work
- Topic: Simple Test Scene
- Replies: 33
- Views: 17181
Re: Simple Test Scene
may be try to render with more resolution then needed and downscale to required