Search found 96 matches

by S0rda
Fri Feb 08, 2019 5:49 pm
Forum: User Support
Topic: PointLamp vs Constraint
Replies: 12
Views: 6511

Re: PointLamp vs Constraint

Works great. Thanks for the detailed explanation and quick response. You are wonderful!
by S0rda
Fri Feb 08, 2019 5:16 pm
Forum: User Support
Topic: PointLamp vs Constraint
Replies: 12
Views: 6511

Re: PointLamp vs Constraint

Can you tell me how I can use this fix? From the command line blender?
by S0rda
Fri Feb 08, 2019 5:06 pm
Forum: User Support
Topic: PointLamp vs Constraint
Replies: 12
Views: 6511

Re: PointLamp vs Constraint

However, what should I do?
by S0rda
Fri Feb 08, 2019 3:42 pm
Forum: User Support
Topic: PointLamp vs Constraint
Replies: 12
Views: 6511

Re: PointLamp vs Constraint

Forgot to specify my data.
Windows 10, Blender 2.79, last version LuxRender addon for Blender.
by S0rda
Fri Feb 08, 2019 3:32 pm
Forum: User Support
Topic: PointLamp vs Constraint
Replies: 12
Views: 6511

Re: PointLamp vs Constraint

untitled.blend
(468.16 KiB) Downloaded 190 times
by S0rda
Fri Feb 08, 2019 3:31 pm
Forum: User Support
Topic: PointLamp vs Constraint
Replies: 12
Views: 6511

Re: PointLamp vs Constraint

Keep the file please. This bug occurs if you set the limiter on "On the surface" and move the lamp.
by S0rda
Fri Feb 08, 2019 3:08 pm
Forum: User Support
Topic: PointLamp vs Constraint
Replies: 12
Views: 6511

PointLamp vs Constraint

Hey. Please explain one thing. I use the Point light source, which should follow or be at a given distance from the object. However, when I use the limiter for a given light source, and adjust the size of the lamp, it’s as if the lamp is split and I get the “center” of the lamp and the “lamp” itself...
by S0rda
Sun Feb 03, 2019 1:23 pm
Forum: User Support
Topic: Invisible to the camera mesh
Replies: 2
Views: 2087

Re: Invisible to the camera mesh

Thanks!
by S0rda
Sun Feb 03, 2019 12:22 pm
Forum: User Support
Topic: Invisible to the camera mesh
Replies: 2
Views: 2087

Invisible to the camera mesh

Is it possible to make the mesh visible to the light, but invisible to the camera?

This is necessary in order to receive secondary reflections on the object, and the environment itself must be invisible. In Сycles, this can be done with the help of such a bunch of nodes.
by S0rda
Thu Jan 31, 2019 2:44 pm
Forum: User Support
Topic: Unusual behavior of the lamp mesh.
Replies: 2
Views: 2286

Re: Unusual behavior of the lamp mesh.

It seems to work. This is normal when I see in the interactive render how the light on the illuminated object "flashes" and then returns to the same limits, in which should the light source I need shine?