Search found 3441 matches

by B.Y.O.B.
Thu May 09, 2019 10:53 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 525324

Re: BlendLuxCore Development

I also created the counterpart and merged them into LuxCore master.
by B.Y.O.B.
Thu May 09, 2019 9:14 am
Forum: User Support
Topic: Substance designer materials
Replies: 5
Views: 2909

Re: Substance designer materials

I would do it like in the attached screenshot. However, I'm a bit unsure about the roughness texture. The roughness input of the disney principled shader is not linear (for better artist control), so if this texture was created for a disney shader, it will not match when used on LuxCore materials. Y...
by B.Y.O.B.
Thu May 09, 2019 8:53 am
Forum: User Support
Topic: Substance designer materials
Replies: 5
Views: 2909

Re: Substance designer materials

It seems a bit weird to me that your metallic map is pure white?
by B.Y.O.B.
Wed May 08, 2019 10:46 pm
Forum: User Support
Topic: A Ghost Circle in the Beam of Area Lights
Replies: 2
Views: 1443

Re: A Ghost Circle in the Beam of Area Lights

FarbigeWelt wrote: Wed May 08, 2019 9:46 pm EDIT: The Ghost Circle moves with the orthographic camera.
Maybe some floating point precision problem.
by B.Y.O.B.
Wed May 08, 2019 11:41 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 525324

Re: BlendLuxCore Development

I'm working on a "Split RGB" texture.
It can be used to replace setups like this one:
by B.Y.O.B.
Wed May 08, 2019 11:21 am
Forum: General Discussion
Topic: StressTest Moana
Replies: 1
Views: 2348

Re: StressTest Moana

Matt Pharr has a nice series of articles in his blog where he writes about the journey with this scene in the PBRT renderer, getting it to run first, optimizing the renderer later.
https://pharr.org/matt/blog/2018/07/08/ ... brt-1.html
Definitely not a one-day project.
by B.Y.O.B.
Tue May 07, 2019 11:01 pm
Forum: Development
Topic: Luxcore with Python.net
Replies: 6
Views: 3565

Re: Luxcore with Python.net

Cool!
by B.Y.O.B.
Tue May 07, 2019 9:24 pm
Forum: Finished Work
Topic: Call for Example Scenes
Replies: 10
Views: 44976

Re: Call for Example Scenes

We have a new example scene: "Procedural Leaves" by Provisory. Thank you!
https://luxcorerender.org/download/#ExampleScenes
by B.Y.O.B.
Tue May 07, 2019 6:47 pm
Forum: News
Topic: LuxCoreRender v2.2beta1 released
Replies: 19
Views: 17313

Re: LuxCoreRender v2.2beta1 released

Apparently, if I set "bl_use_shading_nodes" to True, we get the same OpenGL shading as when using Cycles. But I have to investigate first what other consequences this has, it might be that I left it disabled for a reason. https://github.com/LuxCoreRender/BlendLuxCore/blob/0c52f377298c72020...
by B.Y.O.B.
Tue May 07, 2019 6:09 pm
Forum: News
Topic: LuxCoreRender v2.2beta1 released
Replies: 19
Views: 17313

Re: LuxCoreRender v2.2beta1 released

Custom viewport color doesn't work if it's assigned in Cycles first. It works if you assign the color in lux first though. In my case, I'm converting objects from Cycles to LuxCore but most objects have viewport color assigned in Cycles already. Now I can't do anything in lux, it's all gray. Is thi...