Search found 3441 matches
- Thu May 09, 2019 10:53 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 525324
Re: BlendLuxCore Development
I also created the counterpart and merged them into LuxCore master.
- Thu May 09, 2019 9:14 am
- Forum: User Support
- Topic: Substance designer materials
- Replies: 5
- Views: 2909
Re: Substance designer materials
I would do it like in the attached screenshot. However, I'm a bit unsure about the roughness texture. The roughness input of the disney principled shader is not linear (for better artist control), so if this texture was created for a disney shader, it will not match when used on LuxCore materials. Y...
- Thu May 09, 2019 8:53 am
- Forum: User Support
- Topic: Substance designer materials
- Replies: 5
- Views: 2909
Re: Substance designer materials
It seems a bit weird to me that your metallic map is pure white?
- Wed May 08, 2019 10:46 pm
- Forum: User Support
- Topic: A Ghost Circle in the Beam of Area Lights
- Replies: 2
- Views: 1443
Re: A Ghost Circle in the Beam of Area Lights
Maybe some floating point precision problem.FarbigeWelt wrote: ↑Wed May 08, 2019 9:46 pm EDIT: The Ghost Circle moves with the orthographic camera.
- Wed May 08, 2019 11:41 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 525324
Re: BlendLuxCore Development
I'm working on a "Split RGB" texture.
It can be used to replace setups like this one:
It can be used to replace setups like this one:
- Wed May 08, 2019 11:21 am
- Forum: General Discussion
- Topic: StressTest Moana
- Replies: 1
- Views: 2348
Re: StressTest Moana
Matt Pharr has a nice series of articles in his blog where he writes about the journey with this scene in the PBRT renderer, getting it to run first, optimizing the renderer later.
https://pharr.org/matt/blog/2018/07/08/ ... brt-1.html
Definitely not a one-day project.
https://pharr.org/matt/blog/2018/07/08/ ... brt-1.html
Definitely not a one-day project.
- Tue May 07, 2019 11:01 pm
- Forum: Development
- Topic: Luxcore with Python.net
- Replies: 6
- Views: 3565
- Tue May 07, 2019 9:24 pm
- Forum: Finished Work
- Topic: Call for Example Scenes
- Replies: 10
- Views: 44976
Re: Call for Example Scenes
We have a new example scene: "Procedural Leaves" by Provisory. Thank you!
https://luxcorerender.org/download/#ExampleScenes
https://luxcorerender.org/download/#ExampleScenes
- Tue May 07, 2019 6:47 pm
- Forum: News
- Topic: LuxCoreRender v2.2beta1 released
- Replies: 19
- Views: 17313
Re: LuxCoreRender v2.2beta1 released
Apparently, if I set "bl_use_shading_nodes" to True, we get the same OpenGL shading as when using Cycles. But I have to investigate first what other consequences this has, it might be that I left it disabled for a reason. https://github.com/LuxCoreRender/BlendLuxCore/blob/0c52f377298c72020...
- Tue May 07, 2019 6:09 pm
- Forum: News
- Topic: LuxCoreRender v2.2beta1 released
- Replies: 19
- Views: 17313
Re: LuxCoreRender v2.2beta1 released
Custom viewport color doesn't work if it's assigned in Cycles first. It works if you assign the color in lux first though. In my case, I'm converting objects from Cycles to LuxCore but most objects have viewport color assigned in Cycles already. Now I can't do anything in lux, it's all gray. Is thi...