Search found 810 matches

by kintuX
Mon May 27, 2019 9:00 am
Forum: User Support
Topic: Help to implement Bump mapping.
Replies: 17
Views: 11314

Re: Help to implement Bump mapping.

Had found couple of bugs, appearing only when using OCL: 1. Bump is broken with any value. 2. Volume (SSS) is more intense (brighter). Comparison - Difference: Preview: https://media.giphy.com/media/Ll2fDnXoqUkCndy0mm/giphy.gif Original images (full size): Bump&SSS_bug.zip Scene File: leeperrysm...
by kintuX
Sat May 25, 2019 11:32 pm
Forum: User Support
Topic: Help to implement Bump mapping.
Replies: 17
Views: 11314

Re: Help to implement Bump mapping.

I do something like this: sss_example.png In scene settings, Color Management->View should be set to "Filmic" or else colors would be wrong. Also, there's some magic rituals I perform: 1) add world volume (clear volume with IOR 1.0) 2) in camera settings uncheck "Auto-Detect Camera V...
by kintuX
Sat May 25, 2019 3:47 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122632

Re: Env. Light Visibility Cache

Isn't SDS issue an MLT integrator issue? Seems we're forgetting, OCL dev. is more or less stagnant (@ 1.2) & on the way out! i.e No more computing on AMD chips. "Will Vulkan replace it or will LuxCore become CPU only?" Dade does the great work and finally he knows what the future of Lu...
by kintuX
Sat May 25, 2019 9:20 am
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122632

Re: Env. Light Visibility Cache

From experience, IMHO, BiDir Spectral engines are the future of quality renderings. For fast GPU renderings applying Unity or Unreal is advised. With latest versions they had advanced to RT GI, better AA with hardly any visually noticeable difference between those and this latest biased GI LuxCore2....
by kintuX
Sat May 25, 2019 8:52 am
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 91
Views: 190567

Re: LuxCoreRender Project wants you!

I think, for a start it would be best for you to get acquainted with present situation. Make notes.
Then create specific thread on the topic for suggestions, proposals, critiques, inputs...
by kintuX
Sat May 25, 2019 8:33 am
Forum: User Support
Topic: Help to implement Bump mapping.
Replies: 17
Views: 11314

Re: Help to implement Bump mapping.

Looks like Normal Bump Mapping is "normalized". Here's Height Value @ 1 :? Did some other values change? Am experiencing strange behavior with Homogeneous Volume (SSS)... as if it's not working, need to keep really low color values for Depth & Scale to behave as expected. Lighting: sim...
by kintuX
Fri May 17, 2019 9:00 pm
Forum: Development
Topic: Tiled OIDN Denoising
Replies: 78
Views: 42710

Re: Tiled OIDN Denoising

With Windows 7 it just throws countless errors in system console...
"Warning: SetThreadGroupAffinity failed" But works, as results look fine (did same with 0.8.2) ;)

eg:

@ Preview
consolePreviewShot.jpg
@ Render
consolePreviewShot.jpg
by kintuX
Sun Apr 28, 2019 4:26 pm
Forum: Development
Topic: Tiled OIDN Denoising
Replies: 78
Views: 42710

Re: Tiled OIDN Denoising

Alright, I'll be getting back to work now :) Starting by trying to understand/implement the property parseing from the config file. OK. No problem, gave it a first punch - compiled it :D ( Windows x64 LuxCore tiledOIDN binaries here ). First, "blind" test done :? (I think - everyone is we...
by kintuX
Sun Apr 28, 2019 3:59 pm
Forum: User Support
Topic: Normal hard weird edges
Replies: 7
Views: 3663

Re: Normal hard weird edges

Use Normal Height value below 3 cm = 0.03.
eg. h = 3cm / without Subdivision, as you can observe artifact starts appearing ;)
bump_terminator-c@3cm(=0.003).jpg