Search found 47 matches

by jgrover110
Mon Nov 11, 2019 11:21 pm
Forum: User Support
Topic: Depth of Field
Replies: 1
Views: 1594

Depth of Field

The depth of field tab in the camera settings is confusing me a little. Under it is the F-Stop, an autofocus checkbox, a focus object tool, a distance for the focus, and the Aperture drop-down. This drop-down is what is confusing me, because the first item there is F-Stop again, and this doesn't see...
by jgrover110
Wed Oct 16, 2019 10:02 pm
Forum: User Support
Topic: Texture colour spaces
Replies: 1
Views: 1688

Texture colour spaces

When textures are used in Luxcore, are they assumed sRGB or is a simple gamma transform used? Can I define the colour space the image texture is in as I can in cycles? I am using ACES and need my image textures to be in ACEScg colour space so I need to be able to define this on my texture nodes.
by jgrover110
Tue Oct 01, 2019 8:10 am
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 43992

Re: LuxCore v2.3 proposed features

This is a BlendLuxCore feature, right ? It doesn't involve LuxCore API From my testing I was unable to get custom split normals data into the ply files used by Luxcorerender, this maybe be a limitation of the file format or just poor export tools in blender, I'm not knowledgeable enough to know. I ...
by jgrover110
Mon Sep 30, 2019 8:18 pm
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 43992

Re: LuxCore v2.3 proposed features

-Custom split normals support
-Bevel shader
-OpenCL kernel compilation optimisations
-Principled hair bsdf shader
by jgrover110
Thu Sep 05, 2019 9:21 pm
Forum: General Discussion
Topic: Practical Path Guiding
Replies: 0
Views: 4999

Practical Path Guiding

So there's an implementation of the paper "Practical Path Guiding for Efficient Light-Transport Simulation" in mitsuba but so far I have been unable to build the source code on my system (Win 10) I was wondering if anyone else would have any better luck and if I could get the binaries off ...
by jgrover110
Mon Jul 01, 2019 6:59 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99687

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

I can't seem to get denoising to play nicely. Sobol with OIDN works, but BCD doesn't show any light tracing. When using random, any denoising causes light tracing to be disabled entirely.
by jgrover110
Tue Sep 04, 2018 7:38 am
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 227580

Re: CGI tech news box

Is it possible to implement "Automatic Parameter Control for Metropolis Light Transport"?
https://users.cg.tuwien.ac.at/zsolnai/w ... tro_eg.pdf

(moved from BlendLuxCore development. - BYOB)
by jgrover110
Sat Aug 18, 2018 10:47 am
Forum: Works in Progress
Topic: Pool test scene
Replies: 10
Views: 9619

Re: Pool test scene

The absorption looks stronger in that image. Are all the values being kept the same? Also, with the old Lux image, the refraction doesn't look as strong.
by jgrover110
Wed Aug 15, 2018 7:44 pm
Forum: Works in Progress
Topic: Pool test scene
Replies: 10
Views: 9619

Re: Pool test scene

Try using the path engine with metropolis sampler. In my experience, this is the best method for rendering SDS caustics such as this.
by jgrover110
Wed Jun 06, 2018 4:44 pm
Forum: Development
Topic: BIDIRVMCPU
Replies: 6
Views: 5601

Re: BIDIRVMCPU

There is very little info about the engine at all. Could you tell me what units the start radius scale are in (bidirvm.startradius.scale)? Would it be possible for it to be in screen space pixels?