Search found 47 matches
- Mon Nov 11, 2019 11:21 pm
- Forum: User Support
- Topic: Depth of Field
- Replies: 1
- Views: 1594
Depth of Field
The depth of field tab in the camera settings is confusing me a little. Under it is the F-Stop, an autofocus checkbox, a focus object tool, a distance for the focus, and the Aperture drop-down. This drop-down is what is confusing me, because the first item there is F-Stop again, and this doesn't see...
- Wed Oct 16, 2019 10:02 pm
- Forum: User Support
- Topic: Texture colour spaces
- Replies: 1
- Views: 1688
Texture colour spaces
When textures are used in Luxcore, are they assumed sRGB or is a simple gamma transform used? Can I define the colour space the image texture is in as I can in cycles? I am using ACES and need my image textures to be in ACEScg colour space so I need to be able to define this on my texture nodes.
- Tue Oct 01, 2019 8:10 am
- Forum: Development
- Topic: LuxCore v2.3 proposed features
- Replies: 83
- Views: 43992
Re: LuxCore v2.3 proposed features
This is a BlendLuxCore feature, right ? It doesn't involve LuxCore API From my testing I was unable to get custom split normals data into the ply files used by Luxcorerender, this maybe be a limitation of the file format or just poor export tools in blender, I'm not knowledgeable enough to know. I ...
- Mon Sep 30, 2019 8:18 pm
- Forum: Development
- Topic: LuxCore v2.3 proposed features
- Replies: 83
- Views: 43992
Re: LuxCore v2.3 proposed features
-Custom split normals support
-Bevel shader
-OpenCL kernel compilation optimisations
-Principled hair bsdf shader
-Bevel shader
-OpenCL kernel compilation optimisations
-Principled hair bsdf shader
- Thu Sep 05, 2019 9:21 pm
- Forum: General Discussion
- Topic: Practical Path Guiding
- Replies: 0
- Views: 4999
Practical Path Guiding
So there's an implementation of the paper "Practical Path Guiding for Efficient Light-Transport Simulation" in mitsuba but so far I have been unable to build the source code on my system (Win 10) I was wondering if anyone else would have any better luck and if I could get the binaries off ...
- Mon Jul 01, 2019 6:59 pm
- Forum: Development
- Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
- Replies: 221
- Views: 99687
Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)
I can't seem to get denoising to play nicely. Sobol with OIDN works, but BCD doesn't show any light tracing. When using random, any denoising causes light tracing to be disabled entirely.
- Tue Sep 04, 2018 7:38 am
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 227580
Re: CGI tech news box
Is it possible to implement "Automatic Parameter Control for Metropolis Light Transport"?
https://users.cg.tuwien.ac.at/zsolnai/w ... tro_eg.pdf
(moved from BlendLuxCore development. - BYOB)
https://users.cg.tuwien.ac.at/zsolnai/w ... tro_eg.pdf
(moved from BlendLuxCore development. - BYOB)
- Sat Aug 18, 2018 10:47 am
- Forum: Works in Progress
- Topic: Pool test scene
- Replies: 10
- Views: 9619
Re: Pool test scene
The absorption looks stronger in that image. Are all the values being kept the same? Also, with the old Lux image, the refraction doesn't look as strong.
- Wed Aug 15, 2018 7:44 pm
- Forum: Works in Progress
- Topic: Pool test scene
- Replies: 10
- Views: 9619
Re: Pool test scene
Try using the path engine with metropolis sampler. In my experience, this is the best method for rendering SDS caustics such as this.
- Wed Jun 06, 2018 4:44 pm
- Forum: Development
- Topic: BIDIRVMCPU
- Replies: 6
- Views: 5601
Re: BIDIRVMCPU
There is very little info about the engine at all. Could you tell me what units the start radius scale are in (bidirvm.startradius.scale)? Would it be possible for it to be in screen space pixels?