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by lacilaci
Mon May 27, 2019 12:18 pm
Forum: User Support
Topic: Curtain shader
Replies: 4
Views: 2620

Curtain shader

How should I approach making curtain shader in luxcore, seems both matte translucent and glossy translucent don't let sunlight through at all.. why?
by lacilaci
Mon May 27, 2019 12:03 pm
Forum: General Discussion
Topic: AMD Ryzen 9 3900X
Replies: 23
Views: 16410

Re: AMD Ryzen 9 3900X

Looks like a good deal to me!
by lacilaci
Mon May 27, 2019 12:00 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122935

Re: Env. Light Visibility Cache

Wow the difference is really big, but I do see some artifacting around the area of direct sun exposure, looks a lot like DLCS artifacting actually.
by lacilaci
Mon May 27, 2019 11:50 am
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122935

Re: Env. Light Visibility Cache

Will this cache go through glass or translucent materials? Can I benefit from this when I have huge curtain covering windows?
by lacilaci
Sun May 26, 2019 3:10 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122935

Re: Env. Light Visibility Cache

This is looking really nice, won't it fall apart with more complex situation/obstacles? Is it fully automated solution?
by lacilaci
Sat May 25, 2019 4:03 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122935

Re: Env. Light Visibility Cache

While I was not really impressed with gpu development in past 2 years, today I think I'll get a 2070 before I upgrade rest of my hw and the I get even better gpu...
by lacilaci
Sat May 25, 2019 1:37 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122935

Re: Env. Light Visibility Cache

I wonder what is bigger problem od bidir than the fact that you would have to spend ages to get a single frame that is pretty much indifferent to pathtracing done on gpu within minutes... The answer was there, but you elegantly left it off from the quote: ;) The problem with BiDir is not so much la...
by lacilaci
Sat May 25, 2019 12:44 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122935

Re: Env. Light Visibility Cache

This method is very similar to a guided method. It "guides" only for env. light sources but it could "guides" for any kind of incoming light (direct and indirect). However it must be clear that it is pretty much "Path+GPU+PhotonGI" Vs "BiDir+CPU+Guided sampling&qu...
by lacilaci
Sat May 25, 2019 11:51 am
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122935

Re: Env. Light Visibility Cache

From experience, IMHO, BiDir Spectral engines are the future of quality renderings. For fast GPU renderings applying Unity or Unreal is advised. With latest versions they had advanced to RT GI, better AA with hardly any visually noticeable difference between those and this latest biased GI LuxCore2...
by lacilaci
Fri May 24, 2019 5:06 pm
Forum: Finished Work
Topic: Hall Of Fame short animation
Replies: 11
Views: 7763

Re: Hall Of Fame short animation

hm... did you use photongi? Did you try?