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by lacilaci
Fri May 31, 2019 4:21 pm
Forum: User Support
Topic: bump mapping break-ups
Replies: 9
Views: 3649

Re: bump mapping break-ups

Yeah it's pretty much my experience all around ,have to be careful about maps, values, uv seams and yet it can still go wrong...

In one scene I had by accident changed specular value in shader and that stronger reflection on bump mapped surface crated a ton of noise that just wouldn't go away.
by lacilaci
Fri May 31, 2019 2:47 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122895

Re: Env. Light Visibility Cache

Can this be made so that it also works in open spaces? Seems no vismap works better than cache or default one. This could lead to issues where we have both exterior and interior parts visible.
by lacilaci
Fri May 31, 2019 1:39 pm
Forum: User Support
Topic: bump mapping break-ups
Replies: 9
Views: 3649

Re: bump mapping break-ups

I can of course break cycles too, but I do have to go to absurd values that would have been useles anyways and yet still the issue looks very different from what luxcore shows even with small bump mapping values.
cycleshigh.JPG
by lacilaci
Fri May 31, 2019 1:37 pm
Forum: User Support
Topic: bump mapping break-ups
Replies: 9
Views: 3649

Re: bump mapping break-ups

here's how extreme bump mapping looks like in cycles. It is so strong that even cycles starts showing some shadowterminator issue but this is just to illustrate
cycles.JPG
by lacilaci
Thu May 30, 2019 8:51 pm
Forum: Development
Topic: Disney BRDF material
Replies: 122
Views: 70722

Re: Disney BRDF material

https://blenderartists.org/t/ideas-for- ... 1162600/71

It's there, it was split thread from cycles development updates cause it was a mess.
by lacilaci
Thu May 30, 2019 8:29 pm
Forum: Development
Topic: Disney BRDF material
Replies: 122
Views: 70722

Re: Disney BRDF material

substance for example allows both glossines and roughness workflow. Neither is wrong. As long as you offer an option to invert map. I'm kinda under the impression that roughness is more popular and preferred, though I might be wrong about this. However I'm not sure if it really is just a matter of i...
by lacilaci
Thu May 30, 2019 4:57 pm
Forum: Works in Progress
Topic: Exibel Radio and wireless speaker
Replies: 3
Views: 3682

Re: Exibel Radio and wireless speaker

here's an example of the type of presentation I meant, with backgrounds and lighting gradients: https://www.behance.net/gallery/5356947 ... design-NO1
by lacilaci
Thu May 30, 2019 4:52 pm
Forum: Works in Progress
Topic: Exibel Radio and wireless speaker
Replies: 3
Views: 3682

Re: Exibel Radio and wireless speaker

Good. Some opinions you didn't ask for :lol: : I would do some more colorful BG with some more prominent gradient and maybe some geometric shapes too. Also some extra lights to break-up every flat looking area (this is where exclusive lighting would help, but compositing images could do the job aswe...
by lacilaci
Thu May 30, 2019 4:45 pm
Forum: User Support
Topic: bump mapping break-ups
Replies: 9
Views: 3649

Re: bump mapping break-ups

Hmm, I hope this can get solved. Today I did some furniture closeups and I was very happy with the result(shadow terminator aside) but then I moved camera further away and I was shocked. Seems that several things contribute to weird looking shading when using bump maps. UV mapping must be present or...
by lacilaci
Thu May 30, 2019 4:21 pm
Forum: User Support
Topic: Far end of shadow noise
Replies: 19
Views: 7228

Re: Far end of shadow noise

I find intels denoiser far better than nvidias. It is definitely good enough for stills in most cases, not sure about anims. And what luxcore had before doesn't come even close. This random skipped area problem is basicaly the only problem I ever had with it, and in case of final renders even that w...