Yeah it's pretty much my experience all around ,have to be careful about maps, values, uv seams and yet it can still go wrong...
In one scene I had by accident changed specular value in shader and that stronger reflection on bump mapped surface crated a ton of noise that just wouldn't go away.
Search found 1921 matches
- Fri May 31, 2019 4:21 pm
- Forum: User Support
- Topic: bump mapping break-ups
- Replies: 9
- Views: 3649
- Fri May 31, 2019 2:47 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122895
Re: Env. Light Visibility Cache
Can this be made so that it also works in open spaces? Seems no vismap works better than cache or default one. This could lead to issues where we have both exterior and interior parts visible.
- Fri May 31, 2019 1:39 pm
- Forum: User Support
- Topic: bump mapping break-ups
- Replies: 9
- Views: 3649
Re: bump mapping break-ups
I can of course break cycles too, but I do have to go to absurd values that would have been useles anyways and yet still the issue looks very different from what luxcore shows even with small bump mapping values.
- Fri May 31, 2019 1:37 pm
- Forum: User Support
- Topic: bump mapping break-ups
- Replies: 9
- Views: 3649
Re: bump mapping break-ups
here's how extreme bump mapping looks like in cycles. It is so strong that even cycles starts showing some shadowterminator issue but this is just to illustrate
- Thu May 30, 2019 8:51 pm
- Forum: Development
- Topic: Disney BRDF material
- Replies: 122
- Views: 70722
Re: Disney BRDF material
https://blenderartists.org/t/ideas-for- ... 1162600/71
It's there, it was split thread from cycles development updates cause it was a mess.
It's there, it was split thread from cycles development updates cause it was a mess.
- Thu May 30, 2019 8:29 pm
- Forum: Development
- Topic: Disney BRDF material
- Replies: 122
- Views: 70722
Re: Disney BRDF material
substance for example allows both glossines and roughness workflow. Neither is wrong. As long as you offer an option to invert map. I'm kinda under the impression that roughness is more popular and preferred, though I might be wrong about this. However I'm not sure if it really is just a matter of i...
- Thu May 30, 2019 4:57 pm
- Forum: Works in Progress
- Topic: Exibel Radio and wireless speaker
- Replies: 3
- Views: 3682
Re: Exibel Radio and wireless speaker
here's an example of the type of presentation I meant, with backgrounds and lighting gradients: https://www.behance.net/gallery/5356947 ... design-NO1
- Thu May 30, 2019 4:52 pm
- Forum: Works in Progress
- Topic: Exibel Radio and wireless speaker
- Replies: 3
- Views: 3682
Re: Exibel Radio and wireless speaker
Good. Some opinions you didn't ask for :lol: : I would do some more colorful BG with some more prominent gradient and maybe some geometric shapes too. Also some extra lights to break-up every flat looking area (this is where exclusive lighting would help, but compositing images could do the job aswe...
- Thu May 30, 2019 4:45 pm
- Forum: User Support
- Topic: bump mapping break-ups
- Replies: 9
- Views: 3649
Re: bump mapping break-ups
Hmm, I hope this can get solved. Today I did some furniture closeups and I was very happy with the result(shadow terminator aside) but then I moved camera further away and I was shocked. Seems that several things contribute to weird looking shading when using bump maps. UV mapping must be present or...
- Thu May 30, 2019 4:21 pm
- Forum: User Support
- Topic: Far end of shadow noise
- Replies: 19
- Views: 7228
Re: Far end of shadow noise
I find intels denoiser far better than nvidias. It is definitely good enough for stills in most cases, not sure about anims. And what luxcore had before doesn't come even close. This random skipped area problem is basicaly the only problem I ever had with it, and in case of final renders even that w...