Search found 234 matches

by lighting_freak
Fri Nov 13, 2020 7:20 am
Forum: User Support
Topic: strange behaviour of homogeneous scattering volume
Replies: 17
Views: 8079

strange behaviour of homogeneous scattering volume

Hello all, I did a comparision of two almost equal setups. Both are using the same scattering volume definition but one with a perfectly polished surface and the other one with a surface using a little roughness (0,00001). The results look like this: DF23_polished.jpg DF23_little_roughness.jpg Why d...
by lighting_freak
Thu Nov 12, 2020 7:47 am
Forum: User Support
Topic: wrong luminance calculation
Replies: 3
Views: 2404

wrong luminance calculation

Hello all, This is the test condition: A light emitting surface with edge length of 1mm x 1mm emits 1 lm of light in an lambertian way. This is observed by a camera very far away (infinte) normal to the light surface. Theory says: luminance = luminous flux / solid angle / projected lit up area lumin...
by lighting_freak
Fri Oct 23, 2020 5:32 am
Forum: User Support
Topic: spectral rendering
Replies: 58
Views: 26452

Re: spectral rendering

Hi, If one coniders scientists and engineers, you have to have a clear idea what features you would offer them (and advertise as such). I really have a clear idea... I'd like to have a photometric real world visualisation, using physics based light sources that interacts with physics based surfaces ...
by lighting_freak
Thu Oct 22, 2020 4:45 am
Forum: User Support
Topic: spectral rendering
Replies: 58
Views: 26452

Re: spectral rendering

Hello, Rolls Royce I don't think that the parameters are to complicated. They in some cases just different. If you really like to remodel real world behaviour you'd probably need even more parameters. The question is where does luxcore want to go to? Does it like to be a cycles clone, or does it lik...
by lighting_freak
Mon Oct 19, 2020 5:27 am
Forum: User Support
Topic: spectral rendering
Replies: 58
Views: 26452

Re: spectral rendering

Hello all, I totally appreciate the discussion about spectral renderings. I agree to all of your pros and cons... my latest thread could point to one more situation that seems to be limited to current RGB solution. https://forums.luxcorerender.org/viewtopic.php?f=4&t=2678 I would like to see a &...
by lighting_freak
Thu Oct 08, 2020 5:39 pm
Forum: User Support
Topic: Glass with multiple materials assigned
Replies: 9
Views: 4285

Re: Glass with multiple materials assigned

Hi CodeHD,

Does the solution of FarbigeWelt solve your issue? Does it meet your expectations?

BR
by lighting_freak
Thu Oct 08, 2020 1:27 pm
Forum: User Support
Topic: Setup of a special material and emission situation
Replies: 2
Views: 1830

Setup of a special material and emission situation

Hello all, I'd like to create a special material combination. It is a special red acrylic that allows also a special yellow light to come through it and still looking yellow. The following image shows the absorption of the red acrylic and the spectrum of the light source. Material_VS_Emssion.jpg Is ...
by lighting_freak
Tue Sep 22, 2020 12:46 pm
Forum: User Support
Topic: Glass with multiple materials assigned
Replies: 9
Views: 4285

Re: Glass with multiple materials assigned

Hello,

does this setup behave like you'd desired it?
forvideo.blend
(3.48 MiB) Downloaded 191 times
untitled.jpg
BR
by lighting_freak
Thu Jul 23, 2020 2:16 pm
Forum: User Support
Topic: Angular roughness/Angular glossiness
Replies: 23
Views: 12101

Re: Angular roughness/Angular glossiness

lighting_freak wrote: Mon Jul 20, 2020 3:44 pm Might be the right time to introduce kind of brdf node that allows to define the portion of scattering types (matte, glossy, specular) per incidence angle. Ideally with some optional interpolation types (e.g. linear, exponential etc) between those points.
maybe like this?
maybe like this?
by lighting_freak
Mon Jul 20, 2020 3:44 pm
Forum: User Support
Topic: Angular roughness/Angular glossiness
Replies: 23
Views: 12101

Re: Angular roughness/Angular glossiness

Hi,

Might be the right time to introduce kind of brdf node that allows to define the portion of scattering types (matte, glossy, specular) per incidence angle. Ideally with some optional interpolation types (e.g. linear, exponential etc) between those points.

What do you think?

BR