Search found 68 matches
- Fri Feb 26, 2021 12:01 pm
- Forum: News
- Topic: LuxCoreRender v2.5rc1
- Replies: 19
- Views: 25974
Re: LuxCoreRender v2.5rc1
Cool. Thanks!
- Thu Feb 18, 2021 10:12 am
- Forum: Tutorials, Tips and Tricks
- Topic: Rendering in High Resolution for good Denoising
- Replies: 6
- Views: 13150
Rendering in High Resolution for good Denoising
After some tests with different render sizes and settings, amount of samples etc. i am really impressed with the low amount of samples you can get away with, if you have enough pixels to work with for the Denoiser. I rendered the image in 5760x3240 with the lowest amount of samples(32) for Cache Fri...
- Thu Feb 11, 2021 1:01 pm
- Forum: Finished Work
- Topic: Retro Kitchen with beautiful Caustics
- Replies: 6
- Views: 4000
- Thu Feb 11, 2021 11:39 am
- Forum: Finished Work
- Topic: Retro Kitchen with beautiful Caustics
- Replies: 6
- Views: 4000
Re: Retro Kitchen with beautiful Caustics
This looks so good! Love the details on the wall and on the floor, you feel the atmosphere in this room! May I ask if you used displacement textures? Hi Buza, thanky you for your feedback. The wall displacement is just the a displacement map form a Texture Haven material: https://texturehaven.com/t...
- Thu Feb 11, 2021 10:03 am
- Forum: Finished Work
- Topic: Retro Kitchen with beautiful Caustics
- Replies: 6
- Views: 4000
Retro Kitchen with beautiful Caustics
Hi there! I composed the scene to stage the furniture i designed. (Lamp, Chairs, Table) The feel of the scene should match some kitchen from the 50s in the early morning hours. I can't imagine any other render engine besides LuxCore for Blender to solve the lamps caustics at all. I gave E-Cycles and...
- Thu Feb 11, 2021 9:42 am
- Forum: User Support
- Topic: Error when using Opacity map
- Replies: 2
- Views: 1712
Re: Error when using Opacity map
The problem seems to be quite "entropic" I decomposed the whole scene to find the problem and isolated it. However, the isolated file still hast 70mb size. I figured out that i can avoid the error by not having a glass material with 'Blender Voronoi Texture' and an Opacity Image Map for so...
- Wed Feb 10, 2021 1:15 pm
- Forum: User Support
- Topic: Error when using Opacity map
- Replies: 2
- Views: 1712
Error when using Opacity map
Hi, i got a crash with this message, when using an Opacity Map on an object. terminate called after throwing an instance of 'std::runtime_error' what(): CUDA driver API error CUDA_ERROR_ILLEGAL_ADDRESS (code: 700, file:/home/vsts/work/1/s/LinuxCompile/LuxCore/src/luxrays/devices/cudadevice.cpp, line...
- Tue Feb 09, 2021 10:05 am
- Forum: User Support
- Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
- Replies: 14
- Views: 6985
Re: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
ChandraVFX postet the solution on GitHub:
Now it works!
Copy from Home ./config/blender/2.90/scripts/addons/BlendLuxCore/bin (place where BlenderLuxCore addon installed) all libnvrtc to /usr/lib.
example:
sudo cp libnvrtc*.* /usr/lib
Now it works!
- Sat Jan 16, 2021 12:20 pm
- Forum: User Support
- Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
- Replies: 14
- Views: 6985
Re: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
That works for now with OpenCl. Thanks a lot!
There seems to be someone using Manjaro with the same GPU having the same problems:
https://www.bountysource.com/issues/922 ... uiltins-so
There seems to be someone using Manjaro with the same GPU having the same problems:
https://www.bountysource.com/issues/922 ... uiltins-so
- Sat Jan 16, 2021 8:15 am
- Forum: User Support
- Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
- Replies: 14
- Views: 6985
Re: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Update:
At least BlendLuxCore 2.4 works fine. OpenCl of course.
If i choose OpenCl in BlendLuxCore 2.5 however, it shows me the same error message as posted before using Cuda and Optix
At least BlendLuxCore 2.4 works fine. OpenCl of course.
If i choose OpenCl in BlendLuxCore 2.5 however, it shows me the same error message as posted before using Cuda and Optix