Search found 810 matches

by kintuX
Sat Apr 23, 2022 3:20 pm
Forum: User Support
Topic: Metal Material
Replies: 37
Views: 24452

Re: Metal Material

Yes, this is it! And works as expected. My guess is, it's how it was intended from start, since everything was already in place. :) TYVM for great work & co-op. 8-) BTW Do you happen to know, if it's possible to also add "Thin Film" feature? ------------------------------- thinking alo...
by kintuX
Thu Apr 21, 2022 3:09 pm
Forum: Development
Topic: Pointer node broken in BlendLuxCore (plus fix!)
Replies: 1
Views: 1996

Re: Pointer node broken in BlendLuxCore

Have tested your '"fix" & am confirming, 'Pointer' node is fully operational with it.
by kintuX
Wed Apr 20, 2022 8:15 pm
Forum: User Support
Topic: Metal Material
Replies: 37
Views: 24452

Re: Metal Material

Ok looking at that, the main difference I see is that Corona allows you to manually input n,k-values for RGB. In (Blend)LuxCore, you can only input a fixed n,k-pair, or load data from a file. Internally this data from a file is converted to RGB-n,k-values. So under the hood both use RGB-n,k-values,...
by kintuX
Wed Apr 20, 2022 3:32 pm
Forum: Development
Topic: Luxcore To Aces Study
Replies: 21
Views: 20083

Re: Luxcore To Aces Study

@ Sharlybg Care to share this test scene (as is) so I take it for a spin with my settings & Corona's newly implemented ACES OT? --------------------------------------------------------------------------------------------------------------------------------------------- @ Luximage Only diferrence...
by kintuX
Wed Apr 20, 2022 8:32 am
Forum: User Support
Topic: Metal Material
Replies: 37
Views: 24452

Re: Metal Material

Hi, long time no see & yet with all "physical correctness" in mind I'm still bedazzled by this n,k approach. How can data obtained @ https://refractiveindex.info/ be used to get "Physically correct results"? ie:Corona renderer makes it clear: How to use Complex IOR for Coron...
by kintuX
Wed Apr 13, 2022 12:04 am
Forum: User Support
Topic: Metal Material
Replies: 37
Views: 24452

Re: Metal Material

Hi, long time no see & yet with all "physical correctness" in mind I'm still bedazzled by this n,k approach. How can data obtained @ https://refractiveindex.info/ be used to get "Physically correct results"? ie:Corona renderer makes it clear: How to use Complex IOR for Corona...
by kintuX
Tue Apr 12, 2022 12:19 am
Forum: General Discussion
Topic: How to get Godrays
Replies: 13
Views: 13426

Re: How to get Godrays

jorari71 wrote: Mon Apr 11, 2022 11:13 pm I'm sorry:
"For a simple fog, only World volume is needed".

Your scene is empty. :roll:
use blender 3.1+ ;)
by kintuX
Mon Apr 11, 2022 9:50 pm
Forum: General Discussion
Topic: How to get Godrays
Replies: 13
Views: 13426

Re: How to get Godrays

BTW
For a simple fog, only World volume is needed.
eg
WorldWideFooog.jpg
by kintuX
Sun Apr 10, 2022 9:13 pm
Forum: User Support
Topic: Caustics Problem
Replies: 13
Views: 2995

Re: Caustics Problem

Yup, same here :? or what

CausticsTest.blend.jpg
by kintuX
Thu Apr 07, 2022 12:45 pm
Forum: User Support
Topic: Problem with volume and lights
Replies: 9
Views: 2674

Re: Problem with volume and lights

Learn further, read & practice some more...
Test Underwater Paintings scene, check docs, tuts, explore forums... basically, construct knowledge with experience.
underwater paintings testscene.jpg
Example Scenes