Search found 810 matches
- Thu Aug 11, 2022 9:03 am
- Forum: User Support
- Topic: Casting shadows from reflections
- Replies: 3
- Views: 2618
Re: Casting shadows from reflections
From quick glance, your letters have "Null" surface & HG volume, but are flat. :? Giving those objects thickness, makes them render "correctly" - transparent. Then, you have Volumes inside Volume, and to render those w/o issues, they need to have priorities defined along with...
- Mon Jul 25, 2022 6:45 am
- Forum: Development
- Topic: Blue noise dithered Sobol
- Replies: 26
- Views: 37662
Re: Blue noise dithered Sobol
Here's an interesting blog post, which reminded me about work done here. Worth a look, it may help some.
Owen Scrambling Based Blue-Noise Dithered Sampling @ Psychopath Renderer
Owen Scrambling Based Blue-Noise Dithered Sampling @ Psychopath Renderer
- Thu Jun 30, 2022 10:31 am
- Forum: User Support
- Topic: spot light - project image
- Replies: 3
- Views: 2344
Re: spot light - project image
File was made w/ B3D 3.3 alpha & BLuxcore 2.6.1 daily
Simply post yours...
Simply post yours...
- Tue Jun 28, 2022 7:11 am
- Forum: Development
- Topic: Physical Sky + ACES
- Replies: 8
- Views: 12209
Re: Physical Sky + ACES
Hi Dade, we have started to study Lux's code but we didn't understand what we need to do to make the physical sky work with ACES. Can you give us some tips please about how to intervene? This is with no ACES no ACES.JPG with ACES ACES.JPG In all other situations we get close to perfect results. Uns...
- Thu Jun 23, 2022 4:36 pm
- Forum: User Support
- Topic: spot light - project image
- Replies: 3
- Views: 2344
Re: spot light - project image
Please, read and abide to rule written on top. It's there to help You.
Anyways, here's an example. PS.
To make "Gobo" light, exclude alpha and use white background.
Anyways, here's an example. PS.
To make "Gobo" light, exclude alpha and use white background.
- Sun Jun 12, 2022 11:44 pm
- Forum: User Support
- Topic: Error: "Mesh" objects has no attribute "vertex_normals"
- Replies: 4
- Views: 2315
Re: Error: "Mesh" objects has no attribute "vertex_normals"
Thanks for your answer. Yep, I'm aware of that rule but the 2mb limit doesn't always make it practical or possible. Luckily after a few times reloading the file, the issue went away. Strange but good enough result for me! Could simply link it, since there are lot of hosting sites like G-Drive, OneD...
- Sun Jun 12, 2022 7:05 pm
- Forum: User Support
- Topic: Error: "Mesh" objects has no attribute "vertex_normals"
- Replies: 4
- Views: 2315
Re: Error: "Mesh" objects has no attribute "vertex_normals"
How about...
otherwise, copy/paste geo into new/clean scene then, if still troubling, strip that scene part by part until you find your culprit.- Wed May 18, 2022 12:44 am
- Forum: User Support
- Topic: AO maps
- Replies: 2
- Views: 1935
Re: AO maps
up to your taste, or simply multiply with base
- Wed May 18, 2022 12:38 am
- Forum: User Support
- Topic: Blendluxcore
- Replies: 1
- Views: 1504
Re: Blendluxcore
Who knows what future brings, but for now, 3.3a is in action.
- Wed May 18, 2022 12:12 am
- Forum: Computer Graphic News
- Topic: Efficient Spectral Rendering on the GPU for Predictive Rendering
- Replies: 0
- Views: 15183
Efficient Spectral Rendering on the GPU for Predictive Rendering
https://mrf-devteam.gitlab.io/mrf/images/gallery/m3_thin_film_uffizi.png Figure M3 Model from Blendswap. Uffizi Environment Map converted with rgb2spec. Thin-film material for the car body. Spectral resolution 10nm. ABSTRACT Current graphic processing units (GPU) in conjunction with specialized API...