Search found 57 matches
- Mon Oct 22, 2018 7:43 am
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125682
Re: Mac OS
With GCC? no Still working on clang version. I'm getting farther by turning off LLVMgold plugin which appears to just be a link time optimization so I don't mind if that takes longer as long as it compiles and it can be determined if the problem is related to clang or a MacOS specific thing. I have ...
- Sun Oct 21, 2018 6:26 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125682
Re: Mac OS
It happens every time with METROPOLIS for me, if I add additional checks for PDF being zero there to skip, it'll fail a few iterations later in the TraceLightPath IsAllValid assert with more Inf floats. If I run the RANDOM test instead it occasionally makes it past this point which is what leads me ...
- Sat Oct 20, 2018 6:30 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125682
Re: Mac OS
Has LuxCore been compiled with clang on Linux before? I was hoping there was some GCC compiler flag handling floating point rounding but don’t see anything other than the windows fp-precise. Anyway thinking to rule out floating point accuracy/variability among compilers I’d compile on Linux with cla...
- Fri Oct 19, 2018 6:25 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125682
Re: Mac OS
I was hoping to get Xcode debugger attached to the python tests but haven't had success with that yet. I can run the debugger with luxcoreui now, which I need to make a PR for some cmake additions to add macOS Debug symbols. Anyway I've attached the crash log from the OS which has the stack trace. I...
- Wed Oct 17, 2018 4:35 am
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125682
Re: Mac OS
Continued progress on searching for root cause of the OpenCL with LuxCore2.1Benchmark on Nvidia cards narrowed down to the material Mix node being the culprit. If I delete the mix node from all materials and just route the previous color output to the input of diffuse color the program no longer res...
- Thu Oct 11, 2018 9:33 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125682
Re: Mac OS
Doh... There is one, I'm just not reading today
- Thu Oct 11, 2018 9:32 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125682
Re: Mac OS
Ah I see, so Use CPUs in Blender only works when a GPU Device is selected... I wonder if there should be a warning or Use CPUs becomes grayed out or something to indicate that from a usability perspective. Although I don't think the average user is doing this. :lol: Removing the devices select fixed...
- Thu Oct 11, 2018 9:18 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125682
Re: Mac OS
Yeah something isn't working right, I'll keep digging. The film opencl being disabled seems to have changed the settings a bit and now it's failing on the Denoiser which is also trying to use the GPU instead of CPU. Weirdly if I try to deselect the GPU and leave CPU enabled in the LuxCore Device Set...
- Thu Oct 11, 2018 6:36 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125682
Re: Mac OS
OpenCL mostly works but LuxCore2.1Benchmark.zip does throw an error `PathOCLBase kernel compilation error` The standard procedure to test if this is an OpenCL compiler bug or a bug in LuxCore code is to run on CPU OpenCL device only. However, in the Blender addon it is not possible anymore to selec...
- Wed Oct 03, 2018 5:53 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125682
Re: Mac OS
FYI/Updates: I just uploaded a MacOS release of BlendLuxCore. Also been doing some various testing, looks like the ATI card I was using works find for LuxCore2.1Benchmark but the Nvidia GTX Card seems to be throwing a segfault so will need to dig into that. The Nvidia Card seems to work on other ren...