Search found 59 matches
- Tue Jan 19, 2021 8:14 am
- Forum: News
- Topic: LuxCoreRender v2.5beta1
- Replies: 17
- Views: 33416
Re: LuxCoreRender v2.5beta1
I think the LuxCore devs are allowed to take a holiday break without people freaking out too much ;) Here are the commit history for LuxCore and BlendLuxCore if your worried about there not being any activity (that being months, not days): https://github.com/LuxCoreRender/LuxCore/commits/master http...
- Sun Dec 27, 2020 11:18 pm
- Forum: User Support
- Topic: Transparent Film and glass material
- Replies: 4
- Views: 3919
Re: Transparent Film and glass material
... Sorry, what I want is to get real glass transparent. If you check the architectural option, it will hehave like its ior been set to 1. If you try the cycles transparent option under render properties>Film>Transparent>Transparent Glass, below, there's a option called Roughness Threshold meaning ...
- Sun Dec 27, 2020 4:55 am
- Forum: User Support
- Topic: Transparent Film and glass material
- Replies: 4
- Views: 3919
Re: Transparent Film and glass material
Indeed, I really miss the " transparent glass" option in Cycles. Though using that option you won't get any distorted refraction, it's pretty useful for rendering image assets for 2D designers. If you check the 'architectural' option for glass as Leandro mentioned, you do get a non-distor...
- Tue Nov 03, 2020 6:48 pm
- Forum: Computer Graphic News
- Topic: NVIDIA DLSS in 3D rendering
- Replies: 22
- Views: 41209
Re: NVIDIA DLSS in 3D rendering
The result will never be identical to a really rendered result. Unless you have already trained the NN with the real outcome. From what I have read about this topic, the above statement is exactly the dealbreaker, and the reason why nvidia doesn't offer a general DLSS-API: All games featuring it ha...
- Fri Oct 09, 2020 3:14 am
- Forum: User Support
- Topic: CUDA Kernels
- Replies: 2
- Views: 1849
Re: CUDA Kernels
Are you using a utility that clears out your temporary files on Windows (CCleaner etc...?)
%temp%\luxcorerender.org\ocl_kernel_cache contains the OpenCL kernel, if that gets wiped it needs to recompile it.
%temp%\luxcorerender.org\ocl_kernel_cache contains the OpenCL kernel, if that gets wiped it needs to recompile it.
- Wed Oct 07, 2020 2:18 pm
- Forum: User Support
- Topic: Darkness in transparent surface ?
- Replies: 12
- Views: 6035
Re: Darkness in transparent surface ?
Not sure if you've tried already, but does the caustic cache yield any decent results? If the camera is the only thing moving, then it wouldn't need to be recalculated between frames.
- Wed Oct 07, 2020 1:49 pm
- Forum: General Discussion
- Topic: Lux it! RenderFarm (analogue of Sheepit for Luxcore)
- Replies: 33
- Views: 49212
Re: Lux it! RenderFarm (analogue of Sheepit for Luxcore)
You have no idea how much you are speaking to me right now! I have ~8million points on SheepIt, but almost always render everything I do with LuxCore on my own PC. One of the hardest areas is the variation of GPU rendering drivers, SheepIt sets its own settings based on the host client. OpenCL/CUDA,...
- Wed Oct 07, 2020 4:52 am
- Forum: User Support
- Topic: Colored Wine Bottle Glass - cant get physically correct
- Replies: 2
- Views: 1763
Re: Colored Wine Bottle Glass - cant get physically correct
Had a look by taking a photo of a white wall at my place, it looks a lot closer to a 4000k lamp then 2700k (the photo). If the lamp is indeed 2700k, what white point was your camera using? You will also need to match the cameras settings as well as the lighting settings. I noticed there is no ambien...
- Wed Sep 16, 2020 10:24 pm
- Forum: User Support
- Topic: Trouble with glass reflections
- Replies: 23
- Views: 9884
Re: Trouble with glass reflections
Nota solution to the noise, but have you tried using OIDN via the compositor instead? I can't find it at the moment, but I remember a video that denoised the passes individually and combined them, and it did work better for something I rendered.
- Fri Jul 24, 2020 4:22 am
- Forum: User Support
- Topic: The Firefly Question
- Replies: 2
- Views: 1974
Re: The Firefly Question
Hi Theo, Basically what your trying to render is called a Specular-Diffuse-Specular (SDS) path. This can't be rendered properly by light tracing or bidirectional (although might tracing may be useful for other areas of a scene). If the lamp has an intersectable area some do get rendered, but that is...