Search found 131 matches
- Sun Apr 21, 2019 7:22 am
- Forum: Development
- Topic: LXS volume problem[solved]
- Replies: 5
- Views: 3387
Re: LXS volume problem
it works great, thanks again
- Sat Apr 20, 2019 6:35 pm
- Forum: Development
- Topic: LXS volume problem[solved]
- Replies: 5
- Views: 3387
Re: LXS volume problem
Awesome, thank you
- Thu Apr 18, 2019 3:51 pm
- Forum: Development
- Topic: LXS volume problem[solved]
- Replies: 5
- Views: 3387
Re: LXS volume problem
Thanks for taking a look
It would be cool if you can
It would be cool if you can
- Wed Apr 17, 2019 7:01 pm
- Forum: Development
- Topic: LXS volume problem[solved]
- Replies: 5
- Views: 3387
LXS volume problem[solved]
Me again :) Luxcore appears to totally ignore volume in a LXS file, no volume effect shows and nothing volume related exports if I try and save the scene from luxcoreui I've tried both the SU2LX exporter and the old Blender one to make sure its not exporter related The render should look like: untit...
- Tue Apr 16, 2019 10:03 am
- Forum: Development
- Topic: Sketchup2LuxCore
- Replies: 24
- Views: 19421
Re: Sketchup2LuxCore
Hi Sharlybg
In Sketchup it has a material editor, its old school and not nodes
However, I want to see how far I can go with the render viewer, it would be nice to tweak the materials and lights from the viewer
In Sketchup it has a material editor, its old school and not nodes
However, I want to see how far I can go with the render viewer, it would be nice to tweak the materials and lights from the viewer
- Tue Apr 16, 2019 6:16 am
- Forum: Development
- Topic: Sketchup2LuxCore
- Replies: 24
- Views: 19421
Re: Sketchup2LuxCore
More work on the render view; command line options, render controls, engine choice
As you can see eye depth works
As you can see eye depth works
- Sat Apr 13, 2019 8:51 am
- Forum: Development
- Topic: Sketchup2LuxCore
- Replies: 24
- Views: 19421
Re: Sketchup2LuxCore
Fixed FOV, DOF and lxs support to my viewer... next its procedural textures
- Fri Apr 12, 2019 3:17 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 431229
Re: MaxLuxCore - 3ds Max Integration for LuxCore
try the most recent sdk, there's been some fixes to the old file parser
Also it looks like its using Linear tonemapping, try auto
Also it looks like its using Linear tonemapping, try auto
- Fri Apr 12, 2019 10:47 am
- Forum: Development
- Topic: Sketchup2LuxCore
- Replies: 24
- Views: 19421
Re: Sketchup2LuxCore
Yeah, I got my pyside render view parsing lxs files this morning
- Fri Apr 12, 2019 10:42 am
- Forum: Development
- Topic: Sketchup2LuxCore
- Replies: 24
- Views: 19421
Re: Sketchup2LuxCore
I think its helped a lot with backward compatibility for Luxcore and probably goes to show old Luxrender plugins can be modified to work.
Dade has been a big help, I'm blown away by how quickly he's looked at the issues that have cropped up
Dade has been a big help, I'm blown away by how quickly he's looked at the issues that have cropped up