I can't wait to so how it turns out, I'm currently doing a material viewer and its driving me nuts(lxs vs scn) lol
PS the most asked for thing I get is displacement support
Search found 131 matches
- Tue Apr 30, 2019 11:40 am
- Forum: Development
- Topic: Material/Texture rework in v2.4
- Replies: 38
- Views: 25628
- Sat Apr 27, 2019 5:19 pm
- Forum: Development
- Topic: list materials
- Replies: 4
- Views: 2738
Re: list materials
yes mate that's the one :
materialNames = self.scene.ToProperties().GetAllUniqueSubNames("scene.materials")
- Sat Apr 27, 2019 5:11 pm
- Forum: Development
- Topic: list materials
- Replies: 4
- Views: 2738
Re: list materials
there's no GetAllUniqueNames
gets everything material relatedmaterialNames = self.scene.ToProperties().GetAllNames("scene.materials.")
- Sat Apr 27, 2019 1:12 pm
- Forum: Development
- Topic: list materials
- Replies: 4
- Views: 2738
list materials
how do I get the list of materials in a scene (python)
I can't see it in the docs or examples
I can't see it in the docs or examples
- Fri Apr 26, 2019 8:48 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 520168
Re: BlendLuxCore Development
Are you working on a better ui alpistinho?alpistinho wrote: ↑Fri Apr 26, 2019 8:43 am I am starting to work on it, but it won't be ready for 2.2
- Fri Apr 26, 2019 6:12 am
- Forum: Development
- Topic: Windows build deps
- Replies: 15
- Views: 8742
Re: Windows build deps
did you do this when you cloned WindowsCompileDeps: NOTE: you need git LFS extension (https://git-lfs.github.com) to clone WindowsCompileDeps repository. Or you can install and use https://desktop.github.com to clone the repositories. you need to run git lfs install git clone https://github.com/LuxC...
- Thu Apr 25, 2019 12:55 pm
- Forum: Development
- Topic: light disappears lxs
- Replies: 7
- Views: 3828
Re: light disappears lxs
Crazy thing is, in my render view I don't see the problem, but I've broke my render view so I'm not entirely sure what settings its using Again I was looking at TAO issue, personally I would use a simple plane, even a triangle if I can.. as a Thea user a sphere would be a no no lol I usually use emi...
- Thu Apr 25, 2019 12:08 pm
- Forum: Development
- Topic: light disappears lxs
- Replies: 7
- Views: 3828
Re: light disappears lxs
under the emitter, its a cross as if the light is emitting off the back faces of the emitter cube, I checked the cube and its only got front face materials If you remember in Luxrender this would be a null object, but a null object doesn't emit light in luxcore, so I had to set it as matte I've fixe...
- Thu Apr 25, 2019 10:37 am
- Forum: Development
- Topic: light disappears lxs
- Replies: 7
- Views: 3828
Re: light disappears lxs
Linear isn't working right in the plugin.. but I have to crank the spot up to about 1000 and the emitter 0.5.. ,maybe there's something screwy in the settings, the defaults are way to high obviously :oops: auto Linear is a pain sometimes.. I just remembered I'd changed the plugin to use linear but w...
- Thu Apr 25, 2019 9:57 am
- Forum: Finished Work
- Topic: Batmobile
- Replies: 1
- Views: 2419
Re: Batmobile
Stunning detail