Search found 3441 matches

by B.Y.O.B.
Wed Jan 17, 2018 6:13 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 516302

Re: BlendLuxCore Development

It would be nice to have the motion blur bug resolved, so people can test it, but it's not absolutely necessary.

How is the work on the render farm going? I've seen you can already render with it?
by B.Y.O.B.
Wed Jan 17, 2018 5:53 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 516302

Re: BlendLuxCore Development

nice idea.
by B.Y.O.B.
Wed Jan 17, 2018 4:50 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 516302

Re: BlendLuxCore Development

I would love to, but as far as I know Blender does not let us do this. However, maybe we can later find a workaround, e.g. have a panel similar to the error log. I would also like to have one of these info blocks for each rendered image slot, for better comparisons. As always: if you don't want me t...
by B.Y.O.B.
Wed Jan 17, 2018 12:13 pm
Forum: User Support
Topic: Procedural textures via a DLL or callback?
Replies: 9
Views: 7735

Re: Procedural textures via a DLL or callback?

I did something similar in the past, but with the built-in voronoi texture: http://www.luxrender.net/forum/viewtopi ... 11#p119011
by B.Y.O.B.
Wed Jan 17, 2018 11:19 am
Forum: General Discussion
Topic: Forum attachment bug
Replies: 4
Views: 5990

Re: Forum attachment bug

Looking forward to the fix.
by B.Y.O.B.
Tue Jan 16, 2018 11:05 pm
Forum: User Support
Topic: Light intensity
Replies: 29
Views: 16004

Re: Light intensity

You need to compile LuxCore.
If you don't know how to do that it's not a problem, but please use the official alpha1 download and don't update anything by hand.
Follow the procedure described here: http://wiki.luxcorerender.org/BlendLuxCore_Installation
by B.Y.O.B.
Tue Jan 16, 2018 4:31 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39800

Re: first steps on luxcore

I would also very much like to have something like region render in 3ds Max where you can re-render a region with the rest of the image staying the same, but I think this has to be implemented in Blender first. About your proposal: We could define our own borders, draw them during viewport render wi...
by B.Y.O.B.
Tue Jan 16, 2018 2:54 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39800

Re: first steps on luxcore

Resizing camera does not trigger an update here.
About lamps: maybe something to look into in the future, but not right now. Area lamp for example needs an update on scale.
Open an issue on github if you want to prevent me forgetting about it.
by B.Y.O.B.
Tue Jan 16, 2018 2:32 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39800

Re: first steps on luxcore

Thanks for the report, I fixed the bug: https://github.com/LuxCoreRender/BlendL ... 653878c66d
by B.Y.O.B.
Tue Jan 16, 2018 2:13 pm
Forum: Development
Topic: Motion blur support
Replies: 9
Views: 7791

Motion blur support

Sorry that I didn't check, Dade. It still looks wrong on my end. This is with shutter = 0.5, both green sphere and camera moving at same speed, background stationary: moblur_camera_obj.jpg But it's also weird that when only object motion blur is enabled (no camera motion blur), the result is differe...