Search found 60 matches

by johannes.wilde
Sat Jul 20, 2019 5:30 pm
Forum: User Support
Topic: Error: OpenCl viewport render doesn't work
Replies: 14
Views: 3441

Re: Error: OpenCl viewport render doesn't work

Wow!
That's a fast reply!
I already have installed the newest builds. It does not work in my case.
It hangs with the same message.
by johannes.wilde
Sat Jul 20, 2019 5:23 pm
Forum: User Support
Topic: Error: OpenCl viewport render doesn't work
Replies: 14
Views: 3441

Error: OpenCl viewport render doesn't work

Hey there, i can't figure out why my OpenCL viewport doesn't work, while final render works fine. I tried it with 2.2beta2 and latest builds. The console gives me this error output: [PathOCLBaseRenderThread::0] Compiling kernels [PathOCLBaseRenderThread::0] PathOCL kernel compilation error ERROR clB...
by johannes.wilde
Tue Oct 30, 2018 1:59 pm
Forum: News
Topic: LuxCoreRender v2.1beta1 released
Replies: 24
Views: 12243

Re: LuxCoreRender v2.1beta1 released

I absolutely love the Object-ID node!
by johannes.wilde
Fri Oct 26, 2018 10:46 am
Forum: User Support
Topic: Render Settings to Default Values
Replies: 2
Views: 1290

Re: Render Settings to Default Values

Thanks, perfect.
That's exactly what i wanted to know. I was just to stupid to find! :)
by johannes.wilde
Fri Oct 26, 2018 10:10 am
Forum: User Support
Topic: Render Settings to Default Values
Replies: 2
Views: 1290

Render Settings to Default Values

Hey, i'm trying a lot of different render settings in LuxCore lately and i see, that there really is a big difference between all the possible settings. Sometimes i feel like resetting everything to default again, to get a new start from there. What do you think about a 'reset to default' button on ...
by johannes.wilde
Wed Oct 10, 2018 6:16 am
Forum: Development
Topic: Uneven bevel shader
Replies: 3
Views: 1898

Uneven bevel shader

Hello everybody! A bevel shader is a very nice feature in a lot of render engines, even though you can achieve the same result using blenders bevel modifier. I ask myself, if there would be possibly a way to create something like an uneven bevel shader for more realistic results for wood or tiles of...
by johannes.wilde
Tue Sep 25, 2018 1:26 pm
Forum: Works in Progress
Topic: First low-key exterior test with LuxCore
Replies: 1
Views: 1615

First low-key exterior test with LuxCore

I really like the way LuxCore handles dark scenes. After a few days of playing around i begin to understand how to setup the rendersettings to my needs. It's again just a 10min render, slightly denoised.
saeter_22.png
by johannes.wilde
Sat Sep 22, 2018 8:27 pm
Forum: User Support
Topic: Random Value Node
Replies: 1
Views: 1057

Random Value Node

Hey there,

is there a possibility to randomize values (color, saturation, etc.) for objets via position in 3d-space?
Cycles has the 'object info node' for that, and i think it's great for particlesystems with natural assets for more realism with minimal effort.

cheers
by johannes.wilde
Sat Sep 22, 2018 12:54 am
Forum: Works in Progress
Topic: First low-key interior test with LuxCore
Replies: 8
Views: 3770

Re: First low-key interior test with LuxCore

True. Especially for i just rendered the scene for about 12 minutes the denoiser eates a lot of datail. For me at the moment it is still enough to get a feeling for how LuxCore deals with low-key interior scenes.
by johannes.wilde
Fri Sep 21, 2018 8:05 am
Forum: Works in Progress
Topic: First low-key interior test with LuxCore
Replies: 8
Views: 3770

First low-key interior test with LuxCore

I just installed LuxCore for the first time yesterday and i ask myself, why i haven't used it all the time before. Blender-integration works like a charme, rendered viewport starts fast and the rendersettings are highly customizable to the needs of your scene. Interiors seem to work as well as in Co...