Search found 60 matches

by johannes.wilde
Sun Apr 12, 2020 5:27 am
Forum: Works in Progress
Topic: Beach Resort - LuxCoreRender 2.4
Replies: 6
Views: 2992

Re: Beach Resort - LuxCoreRender 2.4

Hey, Farbige Welt! Thanks for your input. Seems like it's a good idea to post some work here - for i learn a lot from the suggestions made by others. Maybe my phrasing concerning 'first render test' was a little confusing. It is related to the scene and was meant as something like: It's a lookdev re...
by johannes.wilde
Thu Apr 09, 2020 3:59 pm
Forum: Works in Progress
Topic: Beach Resort - LuxCoreRender 2.4
Replies: 6
Views: 2992

Re: Beach Resort - LuxCoreRender 2.4

Cool, thanks!
I give it a try over the weekend. Hope i learn something from it!
by johannes.wilde
Mon Apr 06, 2020 6:25 am
Forum: Works in Progress
Topic: Beach Resort - LuxCoreRender 2.4
Replies: 6
Views: 2992

Re: Beach Resort - LuxCoreRender 2.4

Thanks. I'm not very experienced with LuxCore and i strated using Sobol. But it wasn't faster in that scene and i read somewhere, that Metropolis is good in handling Caustics. To be honest, i spent quite a lot of time in tweaking and changing render settings- it's really fun, but sometimes as well o...
by johannes.wilde
Sun Mar 29, 2020 8:56 am
Forum: Works in Progress
Topic: Beach Resort - LuxCoreRender 2.4
Replies: 6
Views: 2992

Beach Resort - LuxCoreRender 2.4

Hey everyone! I wanted to share this scene rendered with daily builds of v2.4, because i haven't used LuxCoreRender for quite some time now. I am really impressed how much usability has improved since v2.2 The One Time OpenCl computation is a game changer! Setting up lighting and materials for a sce...
by johannes.wilde
Thu Aug 08, 2019 1:07 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 890
Views: 270556

Re: BlendLuxCore Development

Thank you for that tip. I will try it later this day.
by johannes.wilde
Thu Aug 08, 2019 12:13 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 890
Views: 270556

Re: BlendLuxCore Development

Thank you so much for LuxCore for Blender 2.8x! I tested it today with this scene (Metropolis+OpenCl+PhotonGI+Environment Cache). Viewport renders smooth. I did the final render with a halt after 15 minutes on a 2080ti and i think the result after that short time is pretty good, for denoising does n...
by johannes.wilde
Tue Aug 06, 2019 9:55 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 890
Views: 270556

Re: BlendLuxCore Development

Tomorrow I will merge the 2.80 branch into master and there will be a release of v2.2beta3 with packages for Blender 2.79 and 2.80. The 2.80 release will be experimental and not production ready. I'll create a list with the known issues for you. That's great news! The 2.8 port looks so promising! T...
by johannes.wilde
Mon Jul 22, 2019 10:02 pm
Forum: User Support
Topic: Error: OpenCl viewport render doesn't work
Replies: 14
Views: 3441

Re: Error: OpenCl viewport render doesn't work

Thank you, man!
It works, even the viewport denoising works now.
by johannes.wilde
Sun Jul 21, 2019 9:51 pm
Forum: User Support
Topic: Error: OpenCl viewport render doesn't work
Replies: 14
Views: 3441

Re: Error: OpenCl viewport render doesn't work

Hey there! Thanks for the update, but it produces some new error- This is the output i get: <kernel>:9414:30: warning: passing 'const __global float *' to parameter of type '__global float *' discards qualifiers VSTORE3F(origP + uu * dpdu, &hitPoint->p.x); ^~~~~~~~~~~~~~ <kernel>:94:47: note: passin...
by johannes.wilde
Sat Jul 20, 2019 6:16 pm
Forum: User Support
Topic: Error: OpenCl viewport render doesn't work
Replies: 14
Views: 3441

Re: Error: OpenCl viewport render doesn't work

[LuxCore][31.359] [PathOCLBaseRenderThread::0] Compiling kernels [LuxCore][31.500] [PathOCLBaseRenderThread::0] PathOCL kernel compilation error ERROR clBuildProgram[CL_BUILD_PROGRAM_FAILURE]: <kernel>:17360:6: error: expected ')' bsdf, ^ <kernel>:17358:33: note: to match this '(' return SphereLight...