Search found 60 matches
- Sun Sep 27, 2020 10:28 am
- Forum: Development
- Topic: Viewport Path Depth
- Replies: 2
- Views: 1146
Re: Viewport Path Depth
Thanks for the advice!
- Sat Sep 26, 2020 6:39 am
- Forum: Development
- Topic: Viewport Path Depth
- Replies: 2
- Views: 1146
Viewport Path Depth
Hello Everyone! I couldn't find a possibility to 'clamp' the Path Depth in the viewport render settings. Has BlendLuxCoreRender a feature like that? And if not, would it be possible to integrate it into the 'Advanced' panel of 'Viewport Render'? I like to keep the Path Depth pretty high for renderin...
- Fri Aug 21, 2020 3:09 pm
- Forum: Works in Progress
- Topic: Koerfer House
- Replies: 3
- Views: 2282
Re: Koerfer House
Thanks for the insight.Short version: the current shift in hardware/software scenario may render adaptive subdivision not worth the effort.
I actually was afraid of running out of memory, when i tesselate a large surface. I will try how much this will cost in terms of memory usage...
- Fri Aug 21, 2020 12:46 pm
- Forum: Works in Progress
- Topic: Koerfer House
- Replies: 3
- Views: 2282
Koerfer House
Hey there! I started modeling the iconic "Koerfer House" by Marcel Breuer after some fragments of original floor- and site plans. As well i found some quite good photos for reference and inspiration. Most of the process so far i documented on twitter using Blender 2.9x and E-Cycles Renderer. But tod...
- Wed Apr 29, 2020 1:26 pm
- Forum: Works in Progress
- Topic: Cuda vs OpenCL
- Replies: 5
- Views: 2997
Re: Cuda vs OpenCL
I know exactly hat you mean. LuxCoreRender has such beautiful light transport. It's a joy to render difficult lit interiors. Are you thinking of that typical high key photography style used a lot in interior magazines? Here you go. I just kept it dark, because i was going for a quiet mood. By the wa...
- Wed Apr 29, 2020 11:59 am
- Forum: Works in Progress
- Topic: Cuda vs OpenCL
- Replies: 5
- Views: 2997
Re: Cuda vs OpenCL
Here comes the final image.
Rendered it without caches for 10 minutes (702spp)
Denoised with Denoising Node in the Compositor unsing Albedo/Average Shading Normal/Image
Rendered it without caches for 10 minutes (702spp)
Denoised with Denoising Node in the Compositor unsing Albedo/Average Shading Normal/Image
- Wed Apr 29, 2020 10:07 am
- Forum: Works in Progress
- Topic: Cuda vs OpenCL
- Replies: 5
- Views: 2997
Cuda vs OpenCL
I made some short comparison between Cuda an OpenCL with an indoor scene with pretty hard lightpath. I let the secene render for 60 seconds without any caches and for 240 seconds with Indirect Light Cache. Tested on Ryzen1700x + RTX2080ti Cuda is quite a bit faster particularly without Indirect Ligh...
- Tue Apr 28, 2020 10:59 am
- Forum: Development
- Topic: Windows Build FAILED
- Replies: 125
- Views: 29270
Re: Windows Build FAILED
For me the BlendLuxCore Build from yesterday evening works.
But every time i hit render, it compiles the kernels again, so it's quite a time to wait.
But every time i hit render, it compiles the kernels again, so it's quite a time to wait.
- Mon Apr 27, 2020 7:53 am
- Forum: Development
- Topic: Windows Build FAILED
- Replies: 125
- Views: 29270
Re: Windows Build FAILED
[LuxRays][30.219] [BVHKernel] Compiling kernels [LuxRays][30.219] [BVHKernel] CUDA program compilation error: nvrtc: error: failed to open nvrtc-builtins64_101.dll. Make sure that nvrtc-builtins64_101.dll is installed correctly. This is what i get with BlendLuxCoreCuda for Win with the latest builds
- Sat Apr 25, 2020 10:26 am
- Forum: Development
- Topic: Windows Build FAILED
- Replies: 125
- Views: 29270
Re: Windows Build FAILED
Hello! Do one have to install this Cuda Files as well for the BlendLuxCoreCuda Version? I downloaded it yesterday for Windows and get the following message: Hardware device selection string has the wrong length, must be 2 instead of 1 Sorry, but i don't understand anything from this coding magic... ...