Hi,
i now completely removed the systems Nvidia Driver and installed the latest Driver from the Nvidia homepage (455.46.04)
But still i get the same error message
[LuxRays][28.786] [MergeSampleBuffersOCL] CUDA program compilation error:
nvrtc: error: failed to open libnvrtc-builtins.so.
Make sure ...
Search found 68 matches
- Fri Jan 15, 2021 9:10 pm
- Forum: User Support
- Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
- Replies: 14
- Views: 8764
- Wed Jan 13, 2021 12:00 pm
- Forum: User Support
- Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
- Replies: 14
- Views: 8764
Re: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Here is the output from
ldd libnvrtc.so in ./bin
On Blender 2.83 Optix isn't working at all. It fails in Cycles as well.
On Blender 2.91 Cycles runs with Optix, but in Luxcore i get the same Error.
ldd libnvrtc.so in ./bin
On Blender 2.83 Optix isn't working at all. It fails in Cycles as well.
On Blender 2.91 Cycles runs with Optix, but in Luxcore i get the same Error.
- Wed Jan 13, 2021 9:33 am
- Forum: User Support
- Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
- Replies: 14
- Views: 8764
Re: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Hi Dade!
Thanks for your help!
The files seem to in place. Is it relevant, that i don't use a installed version of Blender but a daily build?
Thanks for your help!
The files seem to in place. Is it relevant, that i don't use a installed version of Blender but a daily build?
- Tue Jan 12, 2021 1:38 pm
- Forum: User Support
- Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
- Replies: 14
- Views: 8764
Re: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Here is the Output from the Console:
[Engine/Viewport] New session
[Exporter] Creating session
[SDL][18.043] Define ImageMap: NamedObject
[SDL][18.044] Camera type: perspective
[SDL][18.044] Camera position: Point[14.7279, -6.50511, 8.01803]
[SDL][18.044] Camera target: Point[13.9091, -6.14344, 7 ...
[Engine/Viewport] New session
[Exporter] Creating session
[SDL][18.043] Define ImageMap: NamedObject
[SDL][18.044] Camera type: perspective
[SDL][18.044] Camera position: Point[14.7279, -6.50511, 8.01803]
[SDL][18.044] Camera target: Point[13.9091, -6.14344, 7 ...
- Tue Jan 12, 2021 9:47 am
- Forum: User Support
- Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
- Replies: 14
- Views: 8764
LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Hey there!
I recently dared to switch from Windows to Linux finally. I decided to give PopOS a shot and i am happy with that by now, because almost everything seems to work out of the box.
But if i want to use BlendLuxCore with Cuda (Optix) i get this Error message:
OptixAccel CUDA program ...
I recently dared to switch from Windows to Linux finally. I decided to give PopOS a shot and i am happy with that by now, because almost everything seems to work out of the box.
But if i want to use BlendLuxCore with Cuda (Optix) i get this Error message:
OptixAccel CUDA program ...
- Sat Oct 24, 2020 12:21 pm
- Forum: User Support
- Topic: GPU render experience
- Replies: 28
- Views: 20926
Re: GPU render experience
I just gave Octane another try, I wouldn't say the viewport rendering is as reactive as Cycles, as least it isn't on my machine. However.... holy moly, it's incredibly fast.
That's not what i meant. I am totally happy with BlendLuxCore's viewport Performance on GPU. But i think the UI could ...
- Sat Oct 24, 2020 7:25 am
- Forum: User Support
- Topic: GPU render experience
- Replies: 28
- Views: 20926
Re: GPU render experience
Howver, LuxCore experience with GPU rendering has always been terrible for me. I know about the trick to lower the viewport resolution, it does help a lot without really fixing the interactivity issues.
Hey,
i was thinking the about the same topic yesterday and LuxCore really got better with ...
- Sun Sep 27, 2020 12:42 pm
- Forum: Works in Progress
- Topic: Koerfer House
- Replies: 3
- Views: 5410
Re: Koerfer House
Progress 'Koerfer House"
After some weeks off i found some time to continue this project.
Just 5min rendertime for a test shot - the scene is still in heavy development.
After some weeks off i found some time to continue this project.
Just 5min rendertime for a test shot - the scene is still in heavy development.
- Sun Sep 27, 2020 10:28 am
- Forum: Development
- Topic: Viewport Path Depth
- Replies: 2
- Views: 2877
Re: Viewport Path Depth
Thanks for the advice!
- Sat Sep 26, 2020 6:39 am
- Forum: Development
- Topic: Viewport Path Depth
- Replies: 2
- Views: 2877
Viewport Path Depth
Hello Everyone!
I couldn't find a possibility to 'clamp' the Path Depth in the viewport render settings.
Has BlendLuxCoreRender a feature like that?
And if not, would it be possible to integrate it into the 'Advanced' panel of 'Viewport Render'?
I like to keep the Path Depth pretty high for ...
I couldn't find a possibility to 'clamp' the Path Depth in the viewport render settings.
Has BlendLuxCoreRender a feature like that?
And if not, would it be possible to integrate it into the 'Advanced' panel of 'Viewport Render'?
I like to keep the Path Depth pretty high for ...