Search found 68 matches

by johannes.wilde
Fri Jan 15, 2021 9:10 pm
Forum: User Support
Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Replies: 14
Views: 8764

Re: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta

Hi,
i now completely removed the systems Nvidia Driver and installed the latest Driver from the Nvidia homepage (455.46.04)
But still i get the same error message

[LuxRays][28.786] [MergeSampleBuffersOCL] CUDA program compilation error:
nvrtc: error: failed to open libnvrtc-builtins.so.
Make sure ...
by johannes.wilde
Wed Jan 13, 2021 12:00 pm
Forum: User Support
Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Replies: 14
Views: 8764

Re: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta

Here is the output from
ldd libnvrtc.so in ./bin
Screenshot from 2021-01-13 12-56-42.png
On Blender 2.83 Optix isn't working at all. It fails in Cycles as well.
On Blender 2.91 Cycles runs with Optix, but in Luxcore i get the same Error.
by johannes.wilde
Wed Jan 13, 2021 9:33 am
Forum: User Support
Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Replies: 14
Views: 8764

Re: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta

Hi Dade!
Thanks for your help!
The files seem to in place. Is it relevant, that i don't use a installed version of Blender but a daily build?
Screenshot from 2021-01-13 10-32-30.png
by johannes.wilde
Tue Jan 12, 2021 1:38 pm
Forum: User Support
Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Replies: 14
Views: 8764

Re: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta

Here is the Output from the Console:


[Engine/Viewport] New session
[Exporter] Creating session
[SDL][18.043] Define ImageMap: NamedObject
[SDL][18.044] Camera type: perspective
[SDL][18.044] Camera position: Point[14.7279, -6.50511, 8.01803]
[SDL][18.044] Camera target: Point[13.9091, -6.14344, 7 ...
by johannes.wilde
Tue Jan 12, 2021 9:47 am
Forum: User Support
Topic: LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta
Replies: 14
Views: 8764

LINUX Cuda (Optix) Error with BlendLuxCore 2.5beta

Hey there!
I recently dared to switch from Windows to Linux finally. I decided to give PopOS a shot and i am happy with that by now, because almost everything seems to work out of the box.
But if i want to use BlendLuxCore with Cuda (Optix) i get this Error message:

OptixAccel CUDA program ...
by johannes.wilde
Sat Oct 24, 2020 12:21 pm
Forum: User Support
Topic: GPU render experience
Replies: 28
Views: 20926

Re: GPU render experience


I just gave Octane another try, I wouldn't say the viewport rendering is as reactive as Cycles, as least it isn't on my machine. However.... holy moly, it's incredibly fast.


That's not what i meant. I am totally happy with BlendLuxCore's viewport Performance on GPU. But i think the UI could ...
by johannes.wilde
Sat Oct 24, 2020 7:25 am
Forum: User Support
Topic: GPU render experience
Replies: 28
Views: 20926

Re: GPU render experience


Howver, LuxCore experience with GPU rendering has always been terrible for me. I know about the trick to lower the viewport resolution, it does help a lot without really fixing the interactivity issues.


Hey,
i was thinking the about the same topic yesterday and LuxCore really got better with ...
by johannes.wilde
Sun Sep 27, 2020 12:42 pm
Forum: Works in Progress
Topic: Koerfer House
Replies: 3
Views: 5410

Re: Koerfer House

Progress 'Koerfer House"
After some weeks off i found some time to continue this project.
Just 5min rendertime for a test shot - the scene is still in heavy development.
300SEC / INDIR & ENV.LIGHT CACHE / SOBOL /RTX2080TI / LUXCORE 2.5
300SEC / INDIR & ENV.LIGHT CACHE / SOBOL /RTX2080TI / LUXCORE 2.5
by johannes.wilde
Sun Sep 27, 2020 10:28 am
Forum: Development
Topic: Viewport Path Depth
Replies: 2
Views: 2877

Re: Viewport Path Depth

Thanks for the advice!
by johannes.wilde
Sat Sep 26, 2020 6:39 am
Forum: Development
Topic: Viewport Path Depth
Replies: 2
Views: 2877

Viewport Path Depth

Hello Everyone!
I couldn't find a possibility to 'clamp' the Path Depth in the viewport render settings.
Has BlendLuxCoreRender a feature like that?
And if not, would it be possible to integrate it into the 'Advanced' panel of 'Viewport Render'?
I like to keep the Path Depth pretty high for ...