Search found 456 matches

by marcatore
Tue Aug 06, 2019 2:57 pm
Forum: User Support
Topic: Huge RAM usage during kernel compilation
Replies: 16
Views: 5592

Re: Huge RAM usage during kernel compilation

NVIDIA here. Update on RAM usage. I've killed blender. Closed any other programs. 16Gb of total ram. Started again blender and the scene. Press render. Just before kernel compilation I was less than 5Gb. Kernel compilation started and fastly grow up to 15Gb (ram usage of blender process). And it's s...
by marcatore
Tue Aug 06, 2019 2:41 pm
Forum: User Support
Topic: Huge RAM usage during kernel compilation
Replies: 16
Views: 5592

Huge RAM usage during kernel compilation

Is it normal that during the kernel compilation the RAM usage doubles?

I have a scene that needs 4Gb (at least this is what task manager says) but during the kernel compilation RAM goes to 8GB.

Anyone else?
by marcatore
Tue Aug 06, 2019 9:58 am
Forum: User Support
Topic: IES file format
Replies: 0
Views: 3271

IES file format

Hi devs, what's the specification required by LuxCore for IES file? I remember something about to have symmetric IES file...but it's the only requirement? I have a IES file that I think it's not symmetric and I'm trying to modify it to make it symmetric (the asymmetry is really low) but I always get...
by marcatore
Mon Aug 05, 2019 10:35 am
Forum: General Discussion
Topic: What files can LuxCoreRender work with
Replies: 4
Views: 6219

Re: What files can LuxCoreRender work with

It seems that it's able to export the 3dmodel with DXF file format (DWG is not importable into Blender) https://www.chiefarchitect.com/support/article/KB-00013/converting-plan-files-to-dwg-or-dxf.html EDIT: Actually it seems it exports with many 3d file format chrome_2019-08-05_12-36-28.png (taken f...
by marcatore
Fri Aug 02, 2019 7:23 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 521075

Re: BlendLuxCore Development

Ok. No problem.
by marcatore
Fri Aug 02, 2019 12:41 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 521075

Re: BlendLuxCore Development

A question for the 2.8 addon.
Is it possible to add pixel information in the viewport rendering? I'd like to see pixel color values of the rendered viewport without doing a final render.
by marcatore
Fri Aug 02, 2019 9:15 am
Forum: User Support
Topic: camera white balance
Replies: 18
Views: 16737

Re: camera white balance

welcome chafouin!!

I think it's important to have a camera white balance tool.
Curious to see your next steps!
by marcatore
Fri Aug 02, 2019 9:10 am
Forum: Development
Topic: Material/Texture rework in v2.4
Replies: 38
Views: 25650

Re: Material/Texture rework in v2.3

Something similar to stansu request a suggest a "conpensate camera exposure" checkbox. I use it always for graphical lightbox inside stores cause it avoid to make test renders everytime I place lightboxes inside a new environment that has different lighting setup (and its camera exposure)....
by marcatore
Fri Aug 02, 2019 6:55 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 521075

Re: BlendLuxCore Development

You're great devs!!

As soon as you consider it ready to test give us a link! :)
by marcatore
Thu Aug 01, 2019 7:51 am
Forum: User Support
Topic: big mirrors and fireflies
Replies: 64
Views: 22760

Re: big mirrors and fireflies

Downloaded latest build and it works fine...

I'm experimenting with the visibility options to check the best setup.
In your tests, did you disabled all the vibility options? At the moment I've tried just the specular one and it's perfect in the mirrors.