Search found 3441 matches

by B.Y.O.B.
Sun Oct 14, 2018 10:06 pm
Forum: User Support
Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
Replies: 19
Views: 12203

Re: BlendLuxCore-v2.1alpha4-mac64-opencl

Clicking button for Network Rendering leads to a pop up message. It tells me this kind of system (Darwin) is not supported. Probably an already known issue. No, I forgot that we have to add macos support here: https://github.com/LuxCoreRender/BlendLuxCore/blob/master/operators/pyluxcoretools.py#L90...
by B.Y.O.B.
Sat Oct 13, 2018 7:40 pm
Forum: Development
Topic: Object ID access in materials
Replies: 15
Views: 18986

Re: Object ID access in materials

I have ported the three ObjectID textures to OpenCL, but they keep crashing on Intel OpenCL CPU device, and on AMD GPU they create heavy color artifacts that look like NaNs to me.
Debugging...
by B.Y.O.B.
Fri Oct 12, 2018 1:05 pm
Forum: Development
Topic: Object ID access in materials
Replies: 15
Views: 18986

Re: Object ID access in materials

I think we would need an RNG-node for this, with a seed socket. You would then feed the object ID into the seed socket. And the RNG node then generates a sequence of random numbers based on this seed. 1. for texture shift X direction 2. for texture shift Y direction 3. for texture rotation 4. for te...
by B.Y.O.B.
Fri Oct 12, 2018 10:49 am
Forum: Development
Topic: OpenCL
Replies: 2
Views: 2535

Re: OpenCL

I would use OPENCL_FORCE_NOT_INLINE also for subtract and add (i.e. better safe than sorry). Ok, should we implement this in the master branch or in my new_math_textures branch? My plan was to implement OpenCL support for the Remap texture and the ObjectID textures, then apply for first merge of th...
by B.Y.O.B.
Fri Oct 12, 2018 9:08 am
Forum: News
Topic: New Example Scene: "Food"
Replies: 8
Views: 9290

Re: New Example Scene: "Food"

Sharlybg wrote: Fri Oct 12, 2018 8:55 am If it should go to gallery really do prefere this BIDIR + HDRi version :
I also like that version a lot better.
If you send me the scene, I can update the example scene zip.
by B.Y.O.B.
Thu Oct 11, 2018 10:53 pm
Forum: User Support
Topic: Metropolis SDS problem?
Replies: 22
Views: 14192

Re: Metropolis SDS problem?

(2.5h,not clean, but close, maybe 10000 + denoise would do). Does the denoiser even work with BidirVM, have you tested it? By the way, if it works, the denoiser has a "Remove Fireflies" option. In my tests it seemed to fail when too many outliers where clustered together (makes sense), bu...
by B.Y.O.B.
Thu Oct 11, 2018 9:21 pm
Forum: Development
Topic: Mac OS
Replies: 215
Views: 128940

Re: Mac OS

Weirdly if I try to deselect the GPU and leave CPU enabled in the LuxCore Device Settings panel of Blender What you are doing here is: you leave the C++ CPU devide enabled, not the OpenCL CPU device (aka hybrid rendering, but without the GPU). What you want (only OpenCL CPU) is not possible in Blen...
by B.Y.O.B.
Thu Oct 11, 2018 9:17 pm
Forum: Development
Topic: OpenCL
Replies: 2
Views: 2535

OpenCL

Some questions: I have fixed what I believe was a copy-paste mistake in the subtract texture: https://github.com/LuxCoreRender/LuxCore/commit/ee74fc9c7e47d3d1b70ff6dd540cfc396ea99f28 I noticed that the subtract and add textures are declared OPENCL_FORCE_INLINE, while the scale texture is declared OP...
by B.Y.O.B.
Thu Oct 11, 2018 6:55 pm
Forum: Development
Topic: Mac OS
Replies: 215
Views: 128940

Re: Mac OS

You can enable/disable film OpenCL with this property:

Code: Select all

film.opencl.enable = 0
Or in BlendLuxCore in the camera settings, imagepipeline panel.
by B.Y.O.B.
Thu Oct 11, 2018 6:46 pm
Forum: Development
Topic: Mac OS
Replies: 215
Views: 128940

Re: Mac OS

Ha, funny, I just implemented a secret debug panel. Currently the only option is to do exactly what I described in the quote, but with the click of one button instead of having to edit the config. So far it's only available in the "feature/new_math_textures" branch: https://github.com/LuxC...