Search found 3441 matches
- Sun Oct 14, 2018 10:06 pm
- Forum: User Support
- Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
- Replies: 19
- Views: 12203
Re: BlendLuxCore-v2.1alpha4-mac64-opencl
Clicking button for Network Rendering leads to a pop up message. It tells me this kind of system (Darwin) is not supported. Probably an already known issue. No, I forgot that we have to add macos support here: https://github.com/LuxCoreRender/BlendLuxCore/blob/master/operators/pyluxcoretools.py#L90...
- Sat Oct 13, 2018 7:40 pm
- Forum: Development
- Topic: Object ID access in materials
- Replies: 15
- Views: 18986
Re: Object ID access in materials
I have ported the three ObjectID textures to OpenCL, but they keep crashing on Intel OpenCL CPU device, and on AMD GPU they create heavy color artifacts that look like NaNs to me.
Debugging...
Debugging...
- Fri Oct 12, 2018 1:05 pm
- Forum: Development
- Topic: Object ID access in materials
- Replies: 15
- Views: 18986
Re: Object ID access in materials
I think we would need an RNG-node for this, with a seed socket. You would then feed the object ID into the seed socket. And the RNG node then generates a sequence of random numbers based on this seed. 1. for texture shift X direction 2. for texture shift Y direction 3. for texture rotation 4. for te...
- Fri Oct 12, 2018 10:49 am
- Forum: Development
- Topic: OpenCL
- Replies: 2
- Views: 2535
Re: OpenCL
I would use OPENCL_FORCE_NOT_INLINE also for subtract and add (i.e. better safe than sorry). Ok, should we implement this in the master branch or in my new_math_textures branch? My plan was to implement OpenCL support for the Remap texture and the ObjectID textures, then apply for first merge of th...
- Fri Oct 12, 2018 9:08 am
- Forum: News
- Topic: New Example Scene: "Food"
- Replies: 8
- Views: 9290
- Thu Oct 11, 2018 10:53 pm
- Forum: User Support
- Topic: Metropolis SDS problem?
- Replies: 22
- Views: 14192
Re: Metropolis SDS problem?
(2.5h,not clean, but close, maybe 10000 + denoise would do). Does the denoiser even work with BidirVM, have you tested it? By the way, if it works, the denoiser has a "Remove Fireflies" option. In my tests it seemed to fail when too many outliers where clustered together (makes sense), bu...
- Thu Oct 11, 2018 9:21 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 128940
Re: Mac OS
Weirdly if I try to deselect the GPU and leave CPU enabled in the LuxCore Device Settings panel of Blender What you are doing here is: you leave the C++ CPU devide enabled, not the OpenCL CPU device (aka hybrid rendering, but without the GPU). What you want (only OpenCL CPU) is not possible in Blen...
- Thu Oct 11, 2018 9:17 pm
- Forum: Development
- Topic: OpenCL
- Replies: 2
- Views: 2535
OpenCL
Some questions: I have fixed what I believe was a copy-paste mistake in the subtract texture: https://github.com/LuxCoreRender/LuxCore/commit/ee74fc9c7e47d3d1b70ff6dd540cfc396ea99f28 I noticed that the subtract and add textures are declared OPENCL_FORCE_INLINE, while the scale texture is declared OP...
- Thu Oct 11, 2018 6:55 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 128940
Re: Mac OS
You can enable/disable film OpenCL with this property:
Or in BlendLuxCore in the camera settings, imagepipeline panel.
Code: Select all
film.opencl.enable = 0
- Thu Oct 11, 2018 6:46 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 128940
Re: Mac OS
Ha, funny, I just implemented a secret debug panel. Currently the only option is to do exactly what I described in the quote, but with the click of one button instead of having to edit the config. So far it's only available in the "feature/new_math_textures" branch: https://github.com/LuxC...