Search found 810 matches
- Tue Apr 16, 2019 10:02 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68279
Re: Adaptive sampling improvements
000CPU_sobol-VS-random(256s).jpg Sampler (left - right): Sobol - VS - Random Adaptive Strength (top - bottom): 0.00, 0.50, 0.95 Device: CPU Engine: Path Halt Condition: Samples: 256 Scene posted here (PhotonGI Cache thread) If there's anything else i can do... ;) PS (i'll may be late, am getting ey...
- Sun Apr 14, 2019 12:39 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 503486
Re: PhotonGI cache
LuxCore PT, Sobol @ 0.80 , PGI on, OIDN on ... It may be better to do the tests without OIDN because it is supposed to not be yet animation stable: there is the risk to mix OIDN problems with PGI problems :!: Halt: 128samples, raw, JPG 95% Debug from Final to Indirect preview gif https://media.giph...
- Sat Apr 13, 2019 9:17 am
- Forum: Development
- Topic: Sketchup2LuxCore
- Replies: 24
- Views: 19406
Re: Sketchup2LuxCore
Wow, wow... Bravo!
- Sat Apr 13, 2019 9:02 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 503486
Re: PhotonGI cache
Another, simple interior animation: Scene Source: https://www.fstormrender.ru/forum/forum/off-topic/5158-fstorm-vs-octane Tools used: Blender 2.79b with BlendLuxCore 2.2 alpha (daily 2019-04-12) Translated Scene used: Interior_test_LC2.7z (@ MEGA) Stats (mostly default) LuxCore PT, Sobol @ 0.80 , PG...
- Wed Apr 10, 2019 8:40 pm
- Forum: Development
- Topic: Sketchup2LuxCore
- Replies: 24
- Views: 19406
Re: Sketchup2LuxCore
Congrats on your work!
Been long since i last used SU but anyways. I'm finding it motivating, seeing more activities in the forum.
Helps me pushing forward thank you.
Been long since i last used SU but anyways. I'm finding it motivating, seeing more activities in the forum.
Helps me pushing forward thank you.
- Wed Apr 10, 2019 8:24 pm
- Forum: User Support
- Topic: Could not locate required Boost files
- Replies: 9
- Views: 4818
Re: Could not locate required Boost files
A further requirement is to install an OpenCL SDK. A very lightweight one, that I am using at the moment, is the GPUOpen OCL SDK: https://github.com/GPUOpen-LibrariesAndSDKs/OCL-SDK/releases Sorry that this is not clearly explained in the procedure, I'll fix that. Thanks. It did the thing. OCL foun...
- Wed Apr 10, 2019 11:41 am
- Forum: User Support
- Topic: Could not locate required Boost files
- Replies: 9
- Views: 4818
Re: Could not locate required Boost files
Sorry, am new with all of this, i did follow the procedure described on the above Windows Compile page, but i too got No OpenCL support... How did you get it building with OCL?
- Wed Apr 10, 2019 11:23 am
- Forum: Development
- Topic: Tiled OIDN Denoising
- Replies: 78
- Views: 42197
Re: Tiled OIDN Denoising
Mmmm... is it possible to give it a punch :mrgreen: can I? Depending on how hard you punch... :D No seriously though, I just came here to write an update. I am still quite busy at the moment, and will be on travel most of the time until (and including) easter (and just returned from one)... Dependi...
- Sat Apr 06, 2019 12:56 pm
- Forum: Works in Progress
- Topic: WIP PGI DEMO
- Replies: 29
- Views: 16252
Re: WIP PGI DEMO
Why it is working only in OCl mod :?: I wanted "Thin/Architectural Glass" to look like "Glass2" with BiDir or UniDir/Path having path depth large enough (10+ bounces). As you can see, it works all over, but gives me wanted results only with OCL. Otherwise it's darkened, which i ...
- Fri Apr 05, 2019 6:33 pm
- Forum: User Support
- Topic: Dirt/Fingerprints on Glass
- Replies: 19
- Views: 8532
Re: Dirt/Fingerprints on Glass
From my testing as you can see at the beginning of this post, using rough option makes the glass quite darker. Yes, i too found it too strong at first. But that's why "Math Divide" node is there, to lessen the effect. PS Here I divided by 25 & set Glass Color to pure White: fingerspri...