Search found 810 matches

by kintuX
Tue Apr 16, 2019 10:02 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 68279

Re: Adaptive sampling improvements

000CPU_sobol-VS-random(256s).jpg Sampler (left - right): Sobol - VS - Random Adaptive Strength (top - bottom): 0.00, 0.50, 0.95 Device: CPU Engine: Path Halt Condition: Samples: 256 Scene posted here (PhotonGI Cache thread) If there's anything else i can do... ;) PS (i'll may be late, am getting ey...
by kintuX
Sun Apr 14, 2019 12:39 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 503486

Re: PhotonGI cache

LuxCore PT, Sobol @ 0.80 , PGI on, OIDN on ... It may be better to do the tests without OIDN because it is supposed to not be yet animation stable: there is the risk to mix OIDN problems with PGI problems :!: Halt: 128samples, raw, JPG 95% Debug from Final to Indirect preview gif https://media.giph...
by kintuX
Sat Apr 13, 2019 9:17 am
Forum: Development
Topic: Sketchup2LuxCore
Replies: 24
Views: 19406

Re: Sketchup2LuxCore

Wow, wow... Bravo!
by kintuX
Sat Apr 13, 2019 9:02 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 503486

Re: PhotonGI cache

Another, simple interior animation: Scene Source: https://www.fstormrender.ru/forum/forum/off-topic/5158-fstorm-vs-octane Tools used: Blender 2.79b with BlendLuxCore 2.2 alpha (daily 2019-04-12) Translated Scene used: Interior_test_LC2.7z (@ MEGA) Stats (mostly default) LuxCore PT, Sobol @ 0.80 , PG...
by kintuX
Wed Apr 10, 2019 8:40 pm
Forum: Development
Topic: Sketchup2LuxCore
Replies: 24
Views: 19406

Re: Sketchup2LuxCore

Congrats on your work!

Been long since i last used SU but anyways. I'm finding it motivating, seeing more activities in the forum.
Helps me pushing forward :) thank you.
by kintuX
Wed Apr 10, 2019 8:24 pm
Forum: User Support
Topic: Could not locate required Boost files
Replies: 9
Views: 4818

Re: Could not locate required Boost files

A further requirement is to install an OpenCL SDK. A very lightweight one, that I am using at the moment, is the GPUOpen OCL SDK: https://github.com/GPUOpen-LibrariesAndSDKs/OCL-SDK/releases Sorry that this is not clearly explained in the procedure, I'll fix that. Thanks. It did the thing. OCL foun...
by kintuX
Wed Apr 10, 2019 11:41 am
Forum: User Support
Topic: Could not locate required Boost files
Replies: 9
Views: 4818

Re: Could not locate required Boost files

Sorry, am new with all of this, i did follow the procedure described on the above Windows Compile page, but i too got No OpenCL support... How did you get it building with OCL?
by kintuX
Wed Apr 10, 2019 11:23 am
Forum: Development
Topic: Tiled OIDN Denoising
Replies: 78
Views: 42197

Re: Tiled OIDN Denoising

Mmmm... is it possible to give it a punch :mrgreen: can I? Depending on how hard you punch... :D No seriously though, I just came here to write an update. I am still quite busy at the moment, and will be on travel most of the time until (and including) easter (and just returned from one)... Dependi...
by kintuX
Sat Apr 06, 2019 12:56 pm
Forum: Works in Progress
Topic: WIP PGI DEMO
Replies: 29
Views: 16252

Re: WIP PGI DEMO

Why it is working only in OCl mod :?: I wanted "Thin/Architectural Glass" to look like "Glass2" with BiDir or UniDir/Path having path depth large enough (10+ bounces). As you can see, it works all over, but gives me wanted results only with OCL. Otherwise it's darkened, which i ...
by kintuX
Fri Apr 05, 2019 6:33 pm
Forum: User Support
Topic: Dirt/Fingerprints on Glass
Replies: 19
Views: 8532

Re: Dirt/Fingerprints on Glass

From my testing as you can see at the beginning of this post, using rough option makes the glass quite darker. Yes, i too found it too strong at first. But that's why "Math Divide" node is there, to lessen the effect. PS Here I divided by 25 & set Glass Color to pure White: fingerspri...