Search found 52 matches

by tayo6
Tue Mar 12, 2019 9:29 am
Forum: User Support
Topic: Shader view vs rendered image
Replies: 8
Views: 4037

Re: Shader view vs rendered image

B.Y.O.B. wrote: Tue Mar 12, 2019 7:43 am Can you upload the scene?
Sample.blend
(502.98 KiB) Downloaded 179 times
by tayo6
Tue Mar 12, 2019 6:58 am
Forum: User Support
Topic: Shader view vs rendered image
Replies: 8
Views: 4037

Shader view vs rendered image

I was trying to make procedural planets with luxcore, issue was, i could see the effect come to live in the shader box, but
New_Capture.PNG
i don't see the effect in both preview port and rendered image.
by tayo6
Sat Mar 09, 2019 12:59 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 515426

Re: BlendLuxCore Development

B.Y.O.B. wrote: Fri Feb 02, 2018 7:19 pm Next alpha release will have a lot of quality of life/workflow improvements regarding node trees.


scrn_2018-02-02_20-20-14.png

Also, a crappy test render:
Hello, does this volume node works with an alpha texture?
by tayo6
Tue Mar 05, 2019 8:38 am
Forum: User Support
Topic: How to view .exr in Natron as in Blender?
Replies: 2
Views: 3027

Re: How to view .exr in Natron as in Blender?

The question is not quite about the luxrender, but I hope they will help me. The fact is that I saved the result of the render in the luxrender in two formats, png and exr. So, when I open the png in the viewer, everything is as it should. When I open "RenderLayer.RGBA.RGBA" in Natron , I...
by tayo6
Tue Mar 05, 2019 8:26 am
Forum: User Support
Topic: PBR Materials
Replies: 11
Views: 7399

Re: PBR Materials

Wood: https://sketchfab.com/3d-models/wood-plywood-flooring-001-00eab9f6a6ae46ebaa543374f31b8d7e Concrete: https://sketchfab.com/3d-models/concrete-07-3dccb0b5ccec4470a45976903f515e49 I still have a Reflectionmap for each material. Is that needed for a good result? octane and cycles do not need the...
by tayo6
Tue Mar 05, 2019 8:18 am
Forum: User Support
Topic: PBR Materials
Replies: 11
Views: 7399

Re: PBR Materials

Next, why the cache is not helping: Your roughness textures should have gamma 1.0 instead of gamma 2.2 set, because they are non-color data. I will try to make this easier in the future, I logged it as a github issue . With gamma 2.2, this is how the cache debug view looks like. Blue means that the...
by tayo6
Wed Feb 27, 2019 7:52 am
Forum: Finished Work
Topic: Luxcore New Tutorial
Replies: 15
Views: 12234

Re: Luxcore New Tutorial

Sharlybg wrote: Sun Feb 24, 2019 12:51 pm A 2min render on under development luxcore 2.2

PGI + OIDN on i7 8700k

Hall PGI + OIDN 2mm i7 8700k.jpg
Wow, this is good news to my ears !!!
by tayo6
Thu Feb 21, 2019 7:07 am
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 156527

Re: OpenImageDenoise

THIS IS BEAUTIFUL !!! Not until 3 minutes ago, I use to think it was Odin, like father of thor.
by tayo6
Wed Feb 13, 2019 7:56 am
Forum: General Discussion
Topic: Luxcore Facebook page
Replies: 4
Views: 4268

Re: Luxcore Facebook page

A discord channel already exists, it is linked on the new trello board: https://trello.com/b/SelXNgqf/luxcorerender I think a facebook page could be administrated by someone from the community, like the trello (lacilaci) or discord (Egert Kanep). Thanks, i joined luxcore discord page few days ago, ...
by tayo6
Sat Feb 09, 2019 7:53 am
Forum: General Discussion
Topic: Luxcore Facebook page
Replies: 4
Views: 4268

Re: Luxcore Facebook page

Dade wrote: Thu Feb 07, 2019 5:33 pm
kumaran7 wrote: Thu Feb 07, 2019 5:09 am Why there is no fb page for lux,We need facebook page for luxcore.
Sure ... but I don't a FaceBook account (nor I plan to ever create one :mrgreen: ).
What of a discord page for luxcore?