Search found 810 matches

by kintuX
Tue May 12, 2020 1:48 pm
Forum: User Support
Topic: GPU rendering slower than CPU rendering
Replies: 18
Views: 9333

Re: v2.3 Vs v2.4 performance

Same here, I'm starting to observe the same.
Considering compilation time, especially with 2 (or more GPUs) make light to mid-weight scenes not worth it.
And then, for heavy weight scenes, there's the RAM limit.
by kintuX
Tue May 12, 2020 1:33 pm
Forum: Development
Topic: Performance cost of a black constantinfinite light
Replies: 14
Views: 6357

Re: Performance cost of a black constantinfinite light

Honestly, I see no sense in having a pitch black scene. Please, enlighten me - what's your point? Cuz' you can have a Default Light (preset scene) with 0.0001 light intensity (i.e. that 0.0 causes an error), if that's what you seek for. IMHO this seems the simplest way to prevent a whole new cluster...
by kintuX
Mon May 11, 2020 9:57 pm
Forum: Development
Topic: Performance cost of a black constantinfinite light
Replies: 14
Views: 6357

Re: Performance cost of a black constantinfinite light

Ho about a "Default Light" solution (like in C4D, Houdini...)? No pitch black export or infinite black light or error report, but instead auto-created point light relative to where the camera/ viewpoint is. And, if possible, with custom setting (basically "use a light" from refer...
by kintuX
Thu Apr 30, 2020 8:56 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 129
Views: 71379

Re: Windows Build FAILED

Dade wrote: Thu Apr 30, 2020 7:59 pm You have posted an empty file. Anyway I'm fixing it.
Oh, my bad.

Build succeeded. 8-)
by kintuX
Thu Apr 30, 2020 6:42 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 129
Views: 71379

Re: Windows Build FAILED

Latest daily is broken... :(

Code: Select all

    0 Warning(s)
    583 Error(s)

Time Elapsed 00:00:43.30
--- FATAL ERROR RUNNING CMAKE ---
by kintuX
Tue Apr 28, 2020 9:18 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 129
Views: 71379

Re: Windows Build FAILED

UI wise, I think there should just simply be CUDA Device option added in dropdown menu, which would automatically deselect NVidia's OCL to prevent the confusion and extra settings The UI will be improved of course. Indeed, I have faith in you... was :twisted: just stating the obvious I really find ...
by kintuX
Tue Apr 28, 2020 8:48 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 129
Views: 71379

Re: Windows Build FAILED

Just updated Blendluxcore with the content of LuxCore commit 071e1cb (tentative fix for an OpenCL crash), but still get a crash when trying to render the Benchmark scene with GPU devices selected as OpenCL (Cuda works). Experience on my side... 1. OCL renders only final, but image intensity goes da...
by kintuX
Sun Apr 26, 2020 12:57 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 129
Views: 71379

Re: Windows Build FAILED

Still I cannot select devices in LuxCoreUI, same error as in BlendLuxCore: I should have fixed this problem, this is likely to have fixed BlendLuxCore problem too. Sadly no, BlendLuxCore still gives an error. Traceback (most recent call last): File "C:\Users\309\AppData\Roaming\Blender Foundat...
by kintuX
Sun Apr 26, 2020 9:33 am
Forum: Development
Topic: Windows Build FAILED
Replies: 129
Views: 71379

Re: Windows Build FAILED

PS Also note: OCL too, takes foooreeveeer to compile now :shock: :P But now you need to compile only once than is always cached (both for OpenCL and CUDA). Yes, I am aware of that... I just need to get used to it. :) None the less, great work, so thanks again. --------------------------------------...
by kintuX
Sat Apr 25, 2020 11:31 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 129
Views: 71379

Re: Windows Build FAILED

Right now I'm getting nowhere fast :D You need to install the CUDA SDK to compile the CUDA code (the 2.6GB stuff). Is there a way to have bare minimal files, since I really don't want to DL the whole 2.6 GB while needing maybe 10% of that... ? To me every Byte matters. ;) This should be close to th...