Same here, I'm starting to observe the same.
Considering compilation time, especially with 2 (or more GPUs) make light to mid-weight scenes not worth it.
And then, for heavy weight scenes, there's the RAM limit.
Search found 810 matches
- Tue May 12, 2020 1:48 pm
- Forum: User Support
- Topic: GPU rendering slower than CPU rendering
- Replies: 18
- Views: 9333
- Tue May 12, 2020 1:33 pm
- Forum: Development
- Topic: Performance cost of a black constantinfinite light
- Replies: 14
- Views: 6357
Re: Performance cost of a black constantinfinite light
Honestly, I see no sense in having a pitch black scene. Please, enlighten me - what's your point? Cuz' you can have a Default Light (preset scene) with 0.0001 light intensity (i.e. that 0.0 causes an error), if that's what you seek for. IMHO this seems the simplest way to prevent a whole new cluster...
- Mon May 11, 2020 9:57 pm
- Forum: Development
- Topic: Performance cost of a black constantinfinite light
- Replies: 14
- Views: 6357
Re: Performance cost of a black constantinfinite light
Ho about a "Default Light" solution (like in C4D, Houdini...)? No pitch black export or infinite black light or error report, but instead auto-created point light relative to where the camera/ viewpoint is. And, if possible, with custom setting (basically "use a light" from refer...
- Thu Apr 30, 2020 8:56 pm
- Forum: Development
- Topic: Windows Build FAILED
- Replies: 129
- Views: 71379
- Thu Apr 30, 2020 6:42 pm
- Forum: Development
- Topic: Windows Build FAILED
- Replies: 129
- Views: 71379
Re: Windows Build FAILED
Latest daily is broken...
Code: Select all
0 Warning(s)
583 Error(s)
Time Elapsed 00:00:43.30
--- FATAL ERROR RUNNING CMAKE ---
- Tue Apr 28, 2020 9:18 pm
- Forum: Development
- Topic: Windows Build FAILED
- Replies: 129
- Views: 71379
Re: Windows Build FAILED
UI wise, I think there should just simply be CUDA Device option added in dropdown menu, which would automatically deselect NVidia's OCL to prevent the confusion and extra settings The UI will be improved of course. Indeed, I have faith in you... was :twisted: just stating the obvious I really find ...
- Tue Apr 28, 2020 8:48 pm
- Forum: Development
- Topic: Windows Build FAILED
- Replies: 129
- Views: 71379
Re: Windows Build FAILED
Just updated Blendluxcore with the content of LuxCore commit 071e1cb (tentative fix for an OpenCL crash), but still get a crash when trying to render the Benchmark scene with GPU devices selected as OpenCL (Cuda works). Experience on my side... 1. OCL renders only final, but image intensity goes da...
- Sun Apr 26, 2020 12:57 pm
- Forum: Development
- Topic: Windows Build FAILED
- Replies: 129
- Views: 71379
Re: Windows Build FAILED
Still I cannot select devices in LuxCoreUI, same error as in BlendLuxCore: I should have fixed this problem, this is likely to have fixed BlendLuxCore problem too. Sadly no, BlendLuxCore still gives an error. Traceback (most recent call last): File "C:\Users\309\AppData\Roaming\Blender Foundat...
- Sun Apr 26, 2020 9:33 am
- Forum: Development
- Topic: Windows Build FAILED
- Replies: 129
- Views: 71379
Re: Windows Build FAILED
PS Also note: OCL too, takes foooreeveeer to compile now :shock: :P But now you need to compile only once than is always cached (both for OpenCL and CUDA). Yes, I am aware of that... I just need to get used to it. :) None the less, great work, so thanks again. --------------------------------------...
- Sat Apr 25, 2020 11:31 pm
- Forum: Development
- Topic: Windows Build FAILED
- Replies: 129
- Views: 71379
Re: Windows Build FAILED
Right now I'm getting nowhere fast :D You need to install the CUDA SDK to compile the CUDA code (the 2.6GB stuff). Is there a way to have bare minimal files, since I really don't want to DL the whole 2.6 GB while needing maybe 10% of that... ? To me every Byte matters. ;) This should be close to th...