Search found 69 matches

by Magog
Wed Sep 25, 2019 8:27 am
Forum: Works in Progress
Topic: Kitchen + Living_
Replies: 25
Views: 16820

Re: Kitchen + Living_

At 2k samples and with Glossy dir/indir Pass connected to the denoise node. Surely there are other problems also due to the lack of familiarity and mastery of the settings. I started reading the posts about the LuxCache section, but there are so many pages to absorb and lots of tests to do at a time...
by Magog
Wed Sep 25, 2019 8:21 am
Forum: Works in Progress
Topic: Kitchen + Living_
Replies: 25
Views: 16820

Re: Kitchen + Living_

But apart from the low frequency noise due to the denoising, it's still a great job, it looks quite good to me! Although I'd try to make it busier and less uniform (a couple more items, some element of decoration of the wall, maybe one or two small scratches on the kitchen surfaces?) to make it mor...
by Magog
Tue Sep 24, 2019 2:23 pm
Forum: Works in Progress
Topic: Kitchen + Living_
Replies: 25
Views: 16820

Re: Kitchen + Living_

I remember that you were the first, since 2.79. I use 2.81 because of some improvements I can't do without. for example .. Change the view of the room with just one click! Or have the possibility of the separate window when you have to import something or textures, without this possibly affecting th...
by Magog
Tue Sep 24, 2019 12:10 pm
Forum: Works in Progress
Topic: Kitchen + Living_
Replies: 25
Views: 16820

Re: Kitchen + Living_

Yes you are right.
I realize that 2.81 is still too unstable, and despite everything I am stubborn about using it.
by Magog
Tue Sep 24, 2019 11:48 am
Forum: Works in Progress
Topic: Kitchen + Living_
Replies: 25
Views: 16820

Re: Kitchen + Living_

I will try to redo the same scene with some improvements and maps without noise.

I wanted to ask you something, is it normal that the unit of measurement always remains set to meters even if I always change it in cm?
by Magog
Tue Sep 24, 2019 11:39 am
Forum: Works in Progress
Topic: Kitchen + Living_
Replies: 25
Views: 16820

Re: Kitchen + Living_

That noise is due to the Glossy map that I used in post production.
In composting I usually insert the denoise node for the passes that interest me, here I did not.
I don't like the OIDN node of Cycles, it's like passing a plane and too much detail is lost.
by Magog
Tue Sep 24, 2019 11:17 am
Forum: Works in Progress
Topic: Kitchen + Living_
Replies: 25
Views: 16820

Re: Kitchen + Living_

Hi Laci.
I used OIDN..
What makes you think this?
by Magog
Tue Sep 24, 2019 10:31 am
Forum: Works in Progress
Topic: Kitchen + Living_
Replies: 25
Views: 16820

Kitchen + Living_

Hi to all. Placed in the WIP section despite being a finished work, but I would like to use it as a test scene to be able to make further changes. It's my first job with Lux and I feel very happy and satisfied for speed and "simplicity" to use and to creating shaders. I only had a couple o...
by Magog
Sun Sep 22, 2019 9:56 pm
Forum: User Support
Topic: Syntax Error in Texture:
Replies: 6
Views: 3235

Re: Syntax Error in Texture:

I started working with Lux for these fast and uncomplicated scenes. For a matter of time I took part of furniture from my library. Although Lux supports most of the Cycles materials, I'm trying to convert them all, even to practice with nodes and to have greater homogeneity. Besides, I noticed that ...
by Magog
Sun Sep 22, 2019 5:28 pm
Forum: User Support
Topic: Syntax Error in Texture:
Replies: 6
Views: 3235

Re: Syntax Error in Texture:

In the end I managed to solve .. Going by exclusion, I noticed that if I turned off the Collection in which the offending object was inserted, I could make the Render Preview. Once in Viewport I had the possibility to activate the other collections without receiving errors. The collection in which t...