New quality-of-life features for the viewport: pixel size and the option to disable resolution reduction during first sample.
https://youtu.be/rQl-1213gtE
Search found 3441 matches
- Sat Aug 18, 2018 9:35 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 518095
- Fri Aug 17, 2018 6:51 pm
- Forum: User Support
- Topic: Weird behaviour of bump
- Replies: 19
- Views: 9712
Re: Weird behaviour of bump
Mayebe I should use the bump map just to simulate i.e. dust and surface scratches. It depends on the size of your scene. If you want to render the earth in space, you can use bump to simulate whole mountain ranges. But if you zoom in further, bump won't be enough at some point, you will need true d...
- Fri Aug 17, 2018 6:28 pm
- Forum: User Support
- Topic: Weird behaviour of bump
- Replies: 19
- Views: 9712
Re: Weird behaviour of bump
If you plug any texture apart from the normal map into the bump slot, the grayscale values are interpreted as elevation, where 1.0 (white) is 1 meter and 0.0 (black) is 0 meter (or something like that, maybe the 0 m is gray, not sure about that). If you're not sure, how should I be?:) Now, normalma...
- Fri Aug 17, 2018 6:09 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 518095
Re: BlendLuxCore Development
Thanks for testing with the bouncing trees.
Didn't expect you to make a tutorial out of it
Didn't expect you to make a tutorial out of it
- Fri Aug 17, 2018 5:39 pm
- Forum: User Support
- Topic: Weird behaviour of bump
- Replies: 19
- Views: 9712
Re: Weird behaviour of bump
Maybe I''ve set some bad parameters somewhere.. Your spheres have a diameter of 2. You have a wrinkled texture, which outputs in the 0..1 range, then you multiply it with 0.5, and then you use it as bump texture. So you expect a bump effect of 0.5. Try to think of the values in meters. This is more...
- Fri Aug 17, 2018 3:38 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 518095
Re: BlendLuxCore Development
I fixed a bug in the new statistics panel: https://github.com/LuxCoreRender/BlendL ... issues/204
Can someone test the new image sequence support?
Is it working correctly, is it intuitive to use?
Can someone test the new image sequence support?
Is it working correctly, is it intuitive to use?
- Thu Aug 16, 2018 9:16 pm
- Forum: User Support
- Topic: Weird behaviour of bump
- Replies: 19
- Views: 9712
Re: Weird behaviour of bump
On the other hand, nevermind. It should be that "terminator problem". If I get it right, luxcore has problem casting correct shadows over smoothed (Phong interpolated?) polygons at terminator. In your first post, I don't see any terminator issues at all. If you're asking me about "bu...
- Thu Aug 16, 2018 5:11 pm
- Forum: Works in Progress
- Topic: Light speed interior
- Replies: 20
- Views: 15866
- Thu Aug 16, 2018 1:40 pm
- Forum: Works in Progress
- Topic: Light speed interior
- Replies: 20
- Views: 15866
Re: Light speed interior
About dark line: i use a 2D curve geometry for easy modification. do you think your tips could work on it without the need to convert curve into mesh? You could try this modifier combination, it worked in a quick test to create better triangles, but I'm not sure if it works in all cases: 2018-08-16...
- Thu Aug 16, 2018 12:34 pm
- Forum: Works in Progress
- Topic: Light speed interior
- Replies: 20
- Views: 15866
Re: Light speed interior
Good tips and nice result. (not that the dark line in the celling seem to be a numerical precision related issue don't get it Bidir engine) I guess that the ceiling is an Ngon where the auto-triangulation creates very long and thin triangles. You can probably get rid of this by placing some edges ma...