Search found 144 matches

by patro
Thu Feb 18, 2021 6:16 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155321

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

First, i need to see your node setup in max or filesaver for debugging. On other hand, there are two possibilities, remember luxCore works in metric system and 3dsmax scenes are huge for it, so first it can be a scale problem, and, second i had some issues with a few bumps by myself, i did not get ...
by patro
Thu Feb 18, 2021 4:03 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155321

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Hi Omid, I tried and it was the texture, which wasn't digested before :D Ok, first is kind of goldish carpaint like yours, with in bump map channel the lux normal map texture (i used a bluish nornal map *.png scale 1 crpaint bump 1.jpg the second image the same texture but swapped into the normal ma...
by patro
Thu Feb 18, 2021 8:55 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155321

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Btw, can you post a scene with bump? Thank you.
I don't get the bump to work, I use the lux normal map.
Us I understand displacement is still not supported.
by patro
Thu Feb 18, 2021 8:49 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155321

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

carpaint.jpg I'm not carpaint expert here but if you have a darker fresnel color reflection should go higher. Look at the sample scene that I'm trying to create for tomorrow. Screenshot 2021-02-18 004028.jpg CarPaint.jpg Tomorrow i will add light material again and Also, upload a few scenes that he...
by patro
Wed Feb 17, 2021 9:30 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155321

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

i have already installed it. null material works now.
about the car paint. can you post the setting for this gold?
by patro
Wed Feb 17, 2021 9:02 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155321

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

TAO wrote:
Wed Feb 17, 2021 8:43 pm
patro wrote:
Wed Feb 17, 2021 8:04 pm
ohh thank you!
Done, you can download the new build and test it.
I think all the issues you mention get fixed.
It was a conflict with Vray materials.
it's going by the name v0.8.1904-beta?
by patro
Wed Feb 17, 2021 6:23 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155321

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

yes i uninstalled old build, before to install the new one, and to be sure I also tried deleting the MaxtoLux files manually from max root before to install it again for a second time. What happens to me with null material is that when i open the material editor, I open the window to load a new mate...
by patro
Wed Feb 17, 2021 2:00 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155321

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Hi Omid and Ericka, I think there is something broken, like the car paint material it is less reflective than matte material, The null keeps crashing max by loading it. Render setting window keeps forgetting the setting for auto default light and about gpu/cpu devices. I'm on max 2021, maybe on prev...