Search found 144 matches
- Thu Feb 18, 2021 6:16 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155321
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
First, i need to see your node setup in max or filesaver for debugging. On other hand, there are two possibilities, remember luxCore works in metric system and 3dsmax scenes are huge for it, so first it can be a scale problem, and, second i had some issues with a few bumps by myself, i did not get ...
- Thu Feb 18, 2021 4:03 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155321
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Hi Omid, I tried and it was the texture, which wasn't digested before :D Ok, first is kind of goldish carpaint like yours, with in bump map channel the lux normal map texture (i used a bluish nornal map *.png scale 1 crpaint bump 1.jpg the second image the same texture but swapped into the normal ma...
- Thu Feb 18, 2021 8:55 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155321
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Btw, can you post a scene with bump? Thank you.
I don't get the bump to work, I use the lux normal map.
Us I understand displacement is still not supported.
I don't get the bump to work, I use the lux normal map.
Us I understand displacement is still not supported.
- Thu Feb 18, 2021 8:49 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155321
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
carpaint.jpg I'm not carpaint expert here but if you have a darker fresnel color reflection should go higher. Look at the sample scene that I'm trying to create for tomorrow. Screenshot 2021-02-18 004028.jpg CarPaint.jpg Tomorrow i will add light material again and Also, upload a few scenes that he...
- Wed Feb 17, 2021 10:14 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155321
- Wed Feb 17, 2021 9:30 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155321
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
i have already installed it. null material works now.
about the car paint. can you post the setting for this gold?
about the car paint. can you post the setting for this gold?
- Wed Feb 17, 2021 9:02 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155321
- Wed Feb 17, 2021 8:04 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155321
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
ohh thank you!
- Wed Feb 17, 2021 6:23 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155321
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
yes i uninstalled old build, before to install the new one, and to be sure I also tried deleting the MaxtoLux files manually from max root before to install it again for a second time. What happens to me with null material is that when i open the material editor, I open the window to load a new mate...
- Wed Feb 17, 2021 2:00 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155321
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Hi Omid and Ericka, I think there is something broken, like the car paint material it is less reflective than matte material, The null keeps crashing max by loading it. Render setting window keeps forgetting the setting for auto default light and about gpu/cpu devices. I'm on max 2021, maybe on prev...