Search found 144 matches
- Tue Mar 16, 2021 10:31 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155292
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Disable the gamma in 3dsmax, as i can see it is activated. currently, 3dsmax gamma and LuxCore gamma all work at the same time. i did not still did not find a way to disable it with code. just try to disable it manually. Also, change 3dsmax units to centimeters or meters will be the best to work wi...
- Tue Mar 16, 2021 10:28 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155292
- Tue Mar 16, 2021 2:23 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155292
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
About diffuse texture color. Roughness used for glossy2 is 0.4 0.4 the reflection is set to monoschrome. Gamma of maxtolux is set to 2.2, 3ds mx gamma lut disabled. gamma for the texture is (automatic) the orangish color in the render comes from a warm light plane. image 1 and 2 are one and the same...
- Tue Mar 16, 2021 11:07 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155292
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Hi TAO, I re did the seams of the watch, so to look like real one. Playing with the materials, i noticed that the transform-normals of the geometry is affected in the render, when I use glossy 2, and other materials. in the 2 renders you see the first with velvet which looks ok, both the seams looks...
- Sun Mar 14, 2021 8:00 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155292
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
I really enjoy your render, it's perfect. just change the background in composite and make it a little bit more focused in the center with darkening the edges. Thank you, I apreciate. It's just a test render to see how the seams get rendered. The background is the ibl. Yes, that's why I said change...
- Sun Mar 14, 2021 6:37 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155292
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Thank you, I apreciate. It's just a test render to see how the seams get rendered. The background is the ibl.
- Sun Mar 14, 2021 4:47 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155292
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
In the meanwhile, I manage to fix the problem with rotate, scale and modifying the instance objects and that's a piece of good news. Oh great, then I'm not going to report this problem as shown in the render, all seams are istances of the one and same one. As you can see the seams have 2 colors, th...
- Sun Mar 14, 2021 4:12 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155292
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
I tried to add a flat camera to render the flat views like left and top by adding a camera to infinite distanced and add zoom it but it did not work as I was expected. I'll try again to see what will happen. such schematic views are great for project renderings. if you manage to add it then chapeau...
- Sun Mar 14, 2021 1:39 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 564
- Views: 155292
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
I tried to add a flat camera to render the flat views like left and top by adding a camera to infinite distanced and add zoom it but it did not work as I was expected. I'll try again to see what will happen. such schematic views are great for project renderings. if you manage to add it then chapeau...
- Fri Mar 12, 2021 7:59 am
- Forum: User Support
- Topic: updated LuxBall scene
- Replies: 15
- Views: 2501
Re: updated LuxBall scene
Yes, thanks.
I know that many are not familiar with body objects, but it's getting more popular since it is the only way to get correctly and accurately imported geometries from CAD files into Maya, 3ds Max, from inventor, Catia and many other CAD softwares and back.
I know that many are not familiar with body objects, but it's getting more popular since it is the only way to get correctly and accurately imported geometries from CAD files into Maya, 3ds Max, from inventor, Catia and many other CAD softwares and back.