Search found 144 matches

by patro
Sun Mar 21, 2021 12:10 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155292

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

I can not see any issues with the cloth shader? Loading, saving, colors, textures all fine except the preset that need a fix but no crash at all. I need a better explanation to reproduce the issue also a debug scene can help. here is a sample scene with 4k texture and 1000x750 pixel for render size...
by patro
Sat Mar 20, 2021 11:26 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155292

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

can you download LuxMark and try to do a stress check for a while and see if you get any errors? the stress test cpu-gpu is running since a while already 12 minutes the luxball scene and now i have running the neumann micro test scene and not a single error. So i have no idea what might cause this ...
by patro
Sat Mar 20, 2021 10:08 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155292

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

TAO wrote:
Sat Mar 20, 2021 9:52 pm
can you download LuxMark and try to do a stress check for a while and see if you get any errors?
sure
by patro
Sat Mar 20, 2021 6:43 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155292

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

I can not see any issues with the cloth shader? Loading, saving, colors, textures all fine except the preset that need a fix but no crash at all. I need a better explanation to reproduce the issue also a debug scene can help. here is a sample scene with 4k texture and 1000x750 pixel for render size...
by patro
Fri Mar 19, 2021 3:54 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155292

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

@TAO, the tone mapping setting should be interesting to you
I did by mistake, but i got a nice Mondriaan feel
2021-03-19_155014.jpg
About next build we are awaiting it ;) and i'm in lockdown this is why I have time to test..
by patro
Fri Mar 19, 2021 3:47 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155292

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

2021-03-19_141920.jpg with Gamma Lut disabled. and only mesh lights in the scene What about the tonemapped texture you used? I can't share the pic because i took it from an italian website which sells white carrara arabesque marble. Otherwise i would post it. but if you like it, I can send it... or...
by patro
Fri Mar 19, 2021 2:23 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155292

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

2021-03-19_141920.jpg
with Gamma Lut disabled. and only mesh lights in the scene
by patro
Fri Mar 19, 2021 9:27 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155292

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

This is my try, as you suggested. texture in roughness and specular map slots. Of course better than before, but still to me the bitmap keeps looking too light. I wonder how to do marble, like the one i have at home, where the darker veins are very visible from most every angle. 2021-03-16_231916.j...
by patro
Thu Mar 18, 2021 10:50 pm
Forum: Finished Work
Topic: Jellyfish
Replies: 8
Views: 919

Re: Jellyfish

looks awesome :) can you change the color from orange to that electric blue?
by patro
Tue Mar 16, 2021 11:31 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 564
Views: 155292

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

This is my try, as you suggested. texture in roughness and specular map slots. Of course better than before, but still to me the bitmap keeps looking too light. I wonder how to do marble, like the one i have at home, where the darker veins are very visible from most every angle. 2021-03-16_231916.jpg