Search found 144 matches

by patro
Wed Mar 24, 2021 8:59 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 565
Views: 155342

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Ok, on max 2021 the scene converter files are in the max root not in enu. And as I see the scene converter doesn't show the script extension nor the root where they are saved, when you save new presets or whatever. There are little differences in max 2021. Now that I've found them. I'll try to copy ...
by patro
Tue Mar 23, 2021 9:32 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 565
Views: 155342

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

You can look at the Autodesk Scene convertor presets, you need a little bit of information to start changing it for luxCore or even use the UI inside 3dsmax to create preset and just save it as preset it will create the code for you. Super easy. Screenshot 2021-03-22 115403.jpg Screenshot 2021-03-2...
by patro
Mon Mar 22, 2021 12:31 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 565
Views: 155342

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

You can look at the Autodesk Scene convertor presets, you need a little bit of information to start changing it for luxCore or even use the UI inside 3dsmax to create preset and just save it as preset it will create the code for you. Super easy. Screenshot 2021-03-22 115403.jpg Screenshot 2021-03-2...
by patro
Mon Mar 22, 2021 9:48 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 565
Views: 155342

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

It is nice to have as more sample as possibles. I agree but I do not have enough time to maintain the plugin for 3dsmax, Maya, and create new scenes, you all can help with creating the object or scene part, so I can work better on MaxToLux and MayaToLux. For many reason It's a priority for a develo...
by patro
Sun Mar 21, 2021 9:00 pm
Forum: Tutorials, Tips and Tricks
Topic: Rendering in High Resolution for good Denoising
Replies: 3
Views: 1533

Re: Rendering in High Resolution for good Denoising

nice tip.. thanks for sharing ;)
by patro
Sun Mar 21, 2021 7:04 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 565
Views: 155342

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

TAO wrote:
Sun Mar 21, 2021 3:39 pm
if you have enough time we can create an object set like what sharlybg did for the LOL project for the blender. it is a bit time-consuming and of course not easy but can be fun.
just an idea.
I'm going to answer by PM
by patro
Sun Mar 21, 2021 6:51 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 565
Views: 155342

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Nice, that's a good idea I'll add it as a sample scene. can you make it smaller in size 28MB is a bit high? Also, is better to save it as a 2019 version. If so I'll try to rebuild it. First, check why is getting a little bit big. maybe is about the high poly model. Try this one. I rebuilt it from s...
by patro
Sun Mar 21, 2021 3:05 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 565
Views: 155342

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

TAO wrote:
Sun Mar 21, 2021 1:21 pm
Nice, that's a good idea I'll add it as a sample scene. can you make it smaller in size 28MB is a bit high. Also, is better to save it as a 2019 version.
If so I'll try to rebuild it.
by patro
Sun Mar 21, 2021 12:12 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 565
Views: 155342

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

What about the LuxTeapot as material showcase for 3ds max?
edited: If you like then grab it by downloading both zip, and merge it eventually with the luxball scene
luxTeapot.jpg
Edited: 3ds max scene removed