Search found 3441 matches

by B.Y.O.B.
Fri Jun 25, 2021 11:59 am
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 91
Views: 188443

Re: LuxCoreRender Project wants you!

When working on materials/textures, I would recommend to only work with the C++ code first. The GPU code can come later and Dade can help you with that, if you try it alone, you will get a major headache ;)
by B.Y.O.B.
Thu Jun 24, 2021 5:21 pm
Forum: User Support
Topic: Noise behind a piece of glass
Replies: 11
Views: 5755

Re: Noise behind a piece of glass

Try to use periodic updates with less samples between cache rebuilding (I think the setting is "step samples" or so).
by B.Y.O.B.
Wed Jun 23, 2021 11:47 pm
Forum: Development
Topic: New OIDN 1.4 with new features and better detail preservation
Replies: 50
Views: 24717

Re: New OIDN 1.4 with new features and better detail preservation

It's not bad. I have a feeling you don't understand what the difference between the two pass types is?
by B.Y.O.B.
Wed Jun 23, 2021 11:45 pm
Forum: User Support
Topic: Noise behind a piece of glass
Replies: 11
Views: 5755

Re: Noise behind a piece of glass

You might need to adjust the lookup radius to match your scene size.
by B.Y.O.B.
Wed Jun 23, 2021 5:54 pm
Forum: User Support
Topic: Noise behind a piece of glass
Replies: 11
Views: 5755

Re: Noise behind a piece of glass

What is the material of the bottom ground plane in this scenario?
by B.Y.O.B.
Wed Jun 23, 2021 2:35 pm
Forum: Development
Topic: New OIDN 1.4 with new features and better detail preservation
Replies: 50
Views: 24717

Re: New OIDN 1.4 with new features and better detail preservation

kintuX wrote: Wed Jun 23, 2021 1:23 pm
B.Y.O.B. wrote: Wed Jun 23, 2021 12:50 pmSwitch what?
For OIDN to use "Shading normal" instead of "Avg." pass.
No, it's not possible to change that. OIDN can only work with the averaged normals.
by B.Y.O.B.
Wed Jun 23, 2021 11:32 am
Forum: Development
Topic: New OIDN 1.4 with new features and better detail preservation
Replies: 50
Views: 24717

Re: New OIDN 1.4 with new features and better detail preservation

kintuX wrote: Wed Jun 23, 2021 10:50 am Is it correct to totally disregard SHADING NORMAL pass & denoises anyway?
OIDN uses the Avg. Shading Normal pass (Avg. = Average).
In the Blender addon, it is enabled automatically behind the scenes when the denoiser is used.
by B.Y.O.B.
Mon Jun 21, 2021 10:07 am
Forum: Development
Topic: Film-only out-of-core rendering support (CUDA-only)
Replies: 22
Views: 10888

Re: Film-only out-of-core rendering support (CUDA-only)

Dade wrote: Sun Jun 20, 2021 10:47 pm Simon, one includes the other "Full OoC" = "Film OoC + OtherStuff OoC": it should be probably a combo box, where you select if to have only the Film OoC or everything.
Done.