Search found 3441 matches
- Wed Apr 21, 2021 12:55 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 332487
Re: LuxCoreRender daily/automatic builds
@B.Y.O.B. I have bumped the version number in BlendLuxCore to re-enable daily builds. We were in a corner case for which I have no good solution yet: when the BlendLuxCore pipeline is triggered by a LuxCore daily build, and the latest BlendLuxCore commit is tagged for another release, no BlendLuxCo...
- Sun Apr 18, 2021 3:27 pm
- Forum: User Support
- Topic: Glass ad caustic issue
- Replies: 11
- Views: 16894
Re: Glass ad caustic issue
- Sat Apr 17, 2021 7:55 pm
- Forum: User Support
- Topic: render subdivision level
- Replies: 2
- Views: 1465
Re: render subdivision level
It's about the settings in the subdivision surface modifier. You can select the relevant object with the button to the right of the warning in the error log.
- Thu Apr 15, 2021 6:36 pm
- Forum: User Support
- Topic: [CRASHING] Simples scene crashing on RTX2070
- Replies: 26
- Views: 10311
Re: [CRASHING] Simples scene crashing on RTX2070
You can also attach the log as a text file, it seems too long for a post.
- Thu Apr 15, 2021 2:36 pm
- Forum: User Support
- Topic: [CRASHING] Simples scene crashing on RTX2070
- Replies: 26
- Views: 10311
Re: [CRASHING] Simples scene crashing on RTX2070
Try to check the %tmp% directory for a crash log. It has the name "<name-of-blendfile>.crash.txt" and usually contains a stacktrace that might help us.
- Mon Apr 12, 2021 8:31 am
- Forum: User Support
- Topic: LuxCore 2.5 Release Installation Error on Linux
- Replies: 9
- Views: 4732
Re: LuxCore 2.5 Release Installation Error on Linux
It sounds like your libOpenImageDenoise is too old or too new. Maybe you tried to copy/paste the addon over an existing installation?
Try to remove the old addon completely, then install v2.5.
Try to remove the old addon completely, then install v2.5.
- Fri Apr 09, 2021 1:16 pm
- Forum: User Support
- Topic: Glass and shadow
- Replies: 4
- Views: 2146
Re: Glass and shadow
Please post a picture.
- Fri Apr 09, 2021 1:16 pm
- Forum: Works in Progress
- Topic: Upcoming LOL grass & Weeds pack
- Replies: 19
- Views: 23700
Re: Upcoming LOL grass & Weeds pack
Looking good!
- Thu Apr 08, 2021 10:11 am
- Forum: User Support
- Topic: Geometry nodes
- Replies: 1
- Views: 1486
Re: Geometry nodes
You can do this by calculating the dot product of the shading normal and the up vector.
(the power operation is just used here to enhance the contrast)
(the power operation is just used here to enhance the contrast)
- Wed Apr 07, 2021 9:07 pm
- Forum: Development
- Topic: Changing color in Light Group Mixer
- Replies: 2
- Views: 2354
Re: Changing color in Light Group Mixer
I'd say the user should use white light. Then the light groups can be colored with a simple multiply operation.