Search found 52 matches
- Sun Aug 25, 2019 3:04 pm
- Forum: User Support
- Topic: Finding a good noise level
- Replies: 4
- Views: 2848
Re: Finding a good noise level
According to mine, it is possible to select values only manually, but this type of halt conditions is well suited for rendering animations, for example, when there is a lot of caustics in the frame, it will process it until the noise ends with the number you set, and when the caustics come out frame...
- Wed Aug 21, 2019 4:16 pm
- Forum: Works in Progress
- Topic: Laci's wip
- Replies: 290
- Views: 144340
- Sun Aug 11, 2019 5:09 pm
- Forum: User Support
- Topic: Luxrender and Blender 2.8?
- Replies: 4
- Views: 3754
Re: Luxrender and Blender 2.8?
Exporter is already working pretty well, but this is only a test version, some things are missing, and will be added later, the addon works stably and I have never crashed Download the exporter and read the missing functions here: https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxco...
- Sun Aug 11, 2019 2:48 pm
- Forum: User Support
- Topic: Old forum old luxrender
- Replies: 4
- Views: 2528
Re: Old forum old luxrender
Oh, then okay .
I would like to ask another small question, luxcore is no longer spectral rendering right? or bidir spectral, but path not spectral? when i use the old luxrender is it spectral in all modes? and when i use luxcore api in luxrender 1.6 is it no longer spectral?
I would like to ask another small question, luxcore is no longer spectral rendering right? or bidir spectral, but path not spectral? when i use the old luxrender is it spectral in all modes? and when i use luxcore api in luxrender 1.6 is it no longer spectral?
- Sun Aug 11, 2019 11:20 am
- Forum: User Support
- Topic: Old forum old luxrender
- Replies: 4
- Views: 2528
Old forum old luxrender
Is there any method to see the old luxrender forum? I want to watch old user work done in the old lux. I tried to use the wayback machine, but many pages are missing there
- Wed Aug 07, 2019 6:33 pm
- Forum: News
- Topic: LuxCoreRender v2.2beta3 released
- Replies: 26
- Views: 24250
Re: LuxCoreRender v2.2beta3 released
It is wonderful!
I see a lot of work has been done
I see a lot of work has been done
- Sat Jun 29, 2019 11:48 am
- Forum: Works in Progress
- Topic: Kitchen! :o
- Replies: 0
- Views: 4478
Kitchen! :o
It's a kitchen! tadaaaam :lol: :lol: oh, i don't know if i'll finish it sometime *i think no :lol:* on the first day when I first started doing it, I could not move away from the computer, and then the next day I thought “oh, like some other time” this "other time" will not start for sever...
- Thu Jun 27, 2019 10:19 am
- Forum: Finished Work
- Topic: Carbon Wallet
- Replies: 3
- Views: 3027
Re: Carbon Wallet
Wow :o it looks really realistic! if I were asked to say which picture is the render, I would not answer correctly. it looks great, but in some places the textures look a bit stretched, or with artifacts, such as cards in a wallet, but these are minor notes, I could only see them when approaching. i...
- Mon Jun 24, 2019 6:46 pm
- Forum: User Support
- Topic: Refreshing the LuxCore Wiki
- Replies: 6
- Views: 3655
Re: Refreshing the LuxCore Wiki
Would you like a New Wiki? Of course yes! why not!? I think that the current documentation is not complete and some functions are not listed, so for beginners who are just learning luxcore it can be difficult Would you participate in the Wiki Rewrite? I can write about what I know, but the truth is...
- Tue Jun 18, 2019 8:24 pm
- Forum: Works in Progress
- Topic: First Minecraft World in LuxCore
- Replies: 10
- Views: 10406
Re: First Minecraft World in LuxCore
I think you should try to optimize the configuration for your computer, I'm learning Do not worry, your scene is quite simple, all the same there are no billions of polygons in it, and in the render settings it is also difficult to set parameters that will kill the blender (well, in general, the re...