Search found 4711 matches
- Fri Jul 26, 2019 10:00 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122585
Re: Env. Light Visibility Cache
@B.Y.O.B: what is the default "visibilitymapcache.map.samplecount" in Blender ? The default in LuxCore has changed over time. I noticed, in the scenes posted here, this kind of setup: scene.lights.__WORLD_BACKGROUND_LIGHT__.visibilitymapcache.map.width = 256 scene.lights.__WORLD_BACKGROUND...
- Fri Jul 26, 2019 9:54 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 504693
Re: PhotonGI cache
Is anyone experiencing PATHOCL crashes after seeing "PhotonGI evaluating best radius"? When manual testing, this happends occasionally, and re-run luxcore with the SAME scene usually fixed the problem. But now I'm running scripts to run luxcore automatically (i.e. batch rendering), this c...
- Fri Jul 26, 2019 9:37 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122585
Re: Env. Light Visibility Cache
Not happy about the broken rendering region, hopefuly it can be fixed in the future. As simple work around: - run a full image rendering and check the log for the suggested radius: [LuxCore][0.466] EnvLightVisibilityCache evaluating best radius [LuxCore][0.621] EnvLightVisibilityCache best cache ra...
- Fri Jul 26, 2019 9:33 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122585
Re: Env. Light Visibility Cache
I tried to replicate the crashes with a basic scene and I cannot get it to completely stuck, but this one does crash: 279_luxcore2.blend This happens when I add glass in the scene (note that when I added object with glass to new - fully open scene just with hdri, it didn't crash) EDIT: this one act...
- Thu Jul 25, 2019 9:25 pm
- Forum: User Support
- Topic: big mirrors and fireflies
- Replies: 64
- Views: 22758
Re: big mirrors and fireflies
You could use point lights with some radius > 0 to have smooth shadows, maybe with a spotlight IES profile to shape the cone. This, point light with radius (to get smooth shadow borders) and IES spot light profile (to get a cone of light). Otherwise, have you tried to enable hybrid forward/backward...
- Thu Jul 25, 2019 7:34 pm
- Forum: User Support
- Topic: big mirrors and fireflies
- Replies: 64
- Views: 22758
Re: big mirrors and fireflies
I don't understand why you have a so dark scene? I need to export the scene in LuxCore format and than render outside Blander, you are probably using some kind of Blender image post-processing pipeline and that kind of stuff is not exported (because it is not done at all by LuxCore). This is the mo...
- Thu Jul 25, 2019 3:41 pm
- Forum: User Support
- Topic: big mirrors and fireflies
- Replies: 64
- Views: 22758
Re: big mirrors and fireflies
I'm not sure...but without them I don't have that fireflies. I'm preparing a simpler scene and I'll send you. You are using an extremely small area light with an 90 degree emission angle, it is not a spot light in LuxCore "speaking". Try to change the light set up from this (i.e. the curr...
- Thu Jul 25, 2019 12:27 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122585
Re: Env. Light Visibility Cache
My test On Direct light performance cycles portals vs Luxcore Env__Cache . ALL on CPU i7 4930k (avoid opencl/Cuda Delta performance diference on GPU) Material roughness has a huge impact on noise and the glossy materials used in Cycles and LuxCore are clearly different, are you using Disney materia...
- Thu Jul 25, 2019 11:02 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122585
Re: Env. Light Visibility Cache
Try to check if it happens only with PATHOCL and not with PATHCPU.
- Thu Jul 25, 2019 11:00 am
- Forum: User Support
- Topic: big mirrors and fireflies
- Replies: 64
- Views: 22758