Search found 1018 matches

by FarbigeWelt
Fri Jul 30, 2021 6:15 am
Forum: User Support
Topic: Problem with caustics on glossy surface
Replies: 5
Views: 2987

Re: Problem with caustics on glossy surface

I stumbled over a similar issue last week. BiDir01.jpg I think you are wrong. Look closer at your picture. Then check your scenery. Did you here it, the clicking noise of the 'aha-effect'? If not, I am pretty sure what you thought to be shader issue is nothing less than a usual case of light projec...
by FarbigeWelt
Fri Jul 30, 2021 5:47 am
Forum: Development
Topic: LuxCore Online Library (LOL)
Replies: 103
Views: 112131

Re: LuxCore Online Library (LOL)

Sharlybg wrote: ↑Mon Jun 28, 2021 7:36 pm I am happy to share with you this work made possible by all the patreon supporter ;)
Great work, you have done there with your team fellows.
πŸ‘πŸ‘πŸ‘
by FarbigeWelt
Fri Jul 30, 2021 5:37 am
Forum: User Support
Topic: Caustics cache strange variation
Replies: 7
Views: 3331

Re: Caustics cache strange variation

But we are literally rendering images with Lego (aka bits) at the moment. Well, this is probably closer to reality than many people are aware of. "One can truly think our World is built on Cubes - Cubes are as a matter of mathematically proven fact the most probable shape out of all kind of fr...
by FarbigeWelt
Wed Jul 28, 2021 7:06 pm
Forum: User Support
Topic: Caustics cache strange variation
Replies: 7
Views: 3331

Re: Caustics cache strange variation

Quoting myself from another post: Something that works at a scale X or position XYZ, will not work if scale up or translated far from the origin. This is a rendering where you can literally see the floating point bits, near the origin: even father away: https://pharr.org/matt/blog/images/sportscar-...
by FarbigeWelt
Wed Jul 28, 2021 9:49 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 425475

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Sharlybg wrote: ↑Fri Jul 16, 2021 8:05 pm nice effect. remind me of the minecraft AI enhancer : https://twitter.com/i/status/1415069048098930690
"What a time to be live" :geek:

Maybe, I should ask the "Two Minutes Paper" team to do the same with "Sid Meier's Civilization (R) IV" Game. :D :ugeek:
by FarbigeWelt
Sat Jul 24, 2021 11:15 am
Forum: News
Topic: LuxCoreRender supported on 3SCloudRenderFarm
Replies: 12
Views: 21491

Re: LuxCoreRender supported on 3SCloudRenderFarm

I noticed that the developers of this farm have finally finalized their support for noise level rendering. The main difficulty was in determining the cost of the final rendering. I do not know how they managed it, but now, d oing a free preliminary (test) rendering the cost is calculated with very ...
by FarbigeWelt
Sat Jul 24, 2021 8:14 am
Forum: General Discussion
Topic: ARCADIA using LUXCORE
Replies: 1
Views: 2929

Re: ARCADIA using LUXCORE

Was just looking arround on youtube and fall on this : Look like a home design software that integrate luxcore as render engine https://youtu.be/SCvWZPK6yZI https://youtu.be/M4FlL1hwhiM Here is the website : https://www.arcadiasrl.com/ :D πŸ‘πŸ» :D πŸ––πŸΌ πŸ‘‹πŸ» There is also this video here about use of LuxCo...
by FarbigeWelt
Sat Jul 10, 2021 3:56 pm
Forum: Finished Work
Topic: Liquid Sculptures
Replies: 3
Views: 2998

Re: Liquid Sculptures

An image from last year when I first discovered Luxcore and was very excited about dispersion, caustics and thin film. water sculptures 6 hi q denoise ps_heal.png Hi causticwindow This image looks like you enjoyed studying LuxCoreRender very much. I find it always fascinating what results from lear...
by FarbigeWelt
Fri Jul 09, 2021 7:12 pm
Forum: Development
Topic: New Albedo settings and more Denoiser related changes
Replies: 29
Views: 11113

Re: New Albedo settings and more Denoiser related changes

I'm playing with the idea of having a very special pre-processing of Albedo and Normal AOVs for BiDir: they can be computed very very fast by a dedicated rendering step instead of having them as side product of BiDir rendering. The problem is BiDir has a very very low samples/sec speed and this aff...
by FarbigeWelt
Fri Jul 09, 2021 6:41 pm
Forum: General Discussion
Topic: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona
Replies: 77
Views: 34195

Vote for Luxcore! Vote for Quality!

Totally misleading test. If you compare closed technologies with open technologies, you have to be much stricter in setting up such tests. Closed technologies steal here and there in order to gain speed.... The tests must be able to highlight these tricks. And the funny thing is that you don't even...