Search found 235 matches

by provisory
Thu Aug 29, 2019 6:46 pm
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 194
Views: 77496

Re: Path Space Regularization (aka the solution to SDS paths)

I really like this direction!

I've found an easy to understand comparison video between VCM and Path Space Regularization:
https://www.youtube.com/watch?v=Hc9zu5-O7Eo

So, if I understand correctly, the degree of the "blur" is adjustable, and it is the quality vs. speed variable here.
by provisory
Fri Aug 23, 2019 1:24 pm
Forum: User Support
Topic: glossy translucent and bump
Replies: 18
Views: 7647

Re: glossy translucent and bump

It works fine now!
Dade wrote: Fri Aug 23, 2019 8:50 am It wasn't a glossy translucent specific problem but something affecting all diffuse/glossy and transmitting materials.
With the previous version I could reproduce the problem with rough glass too, but that is also good now.
by provisory
Fri Aug 23, 2019 12:06 pm
Forum: User Support
Topic: glossy translucent and bump
Replies: 18
Views: 7647

Re: glossy translucent and bump

Hmm, it doesn't work for me, and the file dates in the build are yesterday morning...

I think the deployment has failed:
https://dev.azure.com/LuxCoreRender/Lux ... mentId=396
by provisory
Fri Aug 23, 2019 9:21 am
Forum: User Support
Topic: glossy translucent and bump
Replies: 18
Views: 7647

Re: glossy translucent and bump

Thank you!
I'll test it when it's released.
by provisory
Fri Aug 23, 2019 8:28 am
Forum: User Support
Topic: glossy translucent and bump
Replies: 18
Views: 7647

Re: glossy translucent and bump

I thought it was quite visible in the original scene... :?

Without bump:
t-v-b-bump.jpg
t-v-b-bump.jpg (10.54 KiB) Viewed 3484 times

With bump:
t-v-b-nobump.jpg
t-v-b-nobump.jpg (8.29 KiB) Viewed 3484 times
by provisory
Fri Aug 23, 2019 8:21 am
Forum: User Support
Topic: combine normal map and bump map
Replies: 4
Views: 2572

Re: combine normal map and bump map

Not sure if it matters, but I rather mix them after both of them are transformed to bump:
mix-bump-normal.png
by provisory
Thu Aug 22, 2019 5:51 pm
Forum: User Support
Topic: Add Stop to DLCS or any other pre-rendering phase
Replies: 7
Views: 2926

Re: Add Stop to DLCS or any other pre-rendering phase

Just another side idea: If cache evaluation is dividable why not start rendering with the first bunch of entries and refining step by step. This would reduce waiting for first result, i.e. fast but inaccurate then improving stepwisely accuracy with the advantage to stop at any time. Something like ...
by provisory
Thu Aug 22, 2019 5:47 pm
Forum: User Support
Topic: glossy translucent and bump
Replies: 18
Views: 7647

Re: glossy translucent and bump

Dade wrote: Thu Aug 22, 2019 5:15 pm ...it would be a lot easier to investigate with a simpler scene.
Here is a simple test scene.
by provisory
Thu Aug 22, 2019 4:52 pm
Forum: User Support
Topic: glossy translucent and bump
Replies: 18
Views: 7647

Re: glossy translucent and bump

The black leaf looks like something with flipped normals. I need a simpler set up. The three leaves share the same mesh data and the "black" one is scaled -1 on one axis to produce more variability. You could just delete that one. (I'm away from my computer at the moment, but will be back...
by provisory
Thu Aug 22, 2019 12:50 pm
Forum: Development
Topic: Shadow Terminator problem
Replies: 78
Views: 35614

Re: Shadow Terminator problem

I made some tests, and I also think it works nicely.

...except the problem with the translucent materials:
http://forums.luxcorerender.org/viewtop ... f=4&t=1325