It is retrieved from LuxCore stats: https://github.com/LuxCoreRender/BlendL ... cs.py#L102
Search found 3441 matches
- Sat May 08, 2021 1:59 pm
- Forum: User Support
- Topic: Fully empty scene takes 1.07Gb of VRam... broken?
- Replies: 12
- Views: 5509
Re: Fully empty scene takes 1.07Gb of VRam... broken?
- Tue May 04, 2021 10:33 pm
- Forum: Finished Work
- Topic: Luxcore Light Group Magic
- Replies: 3
- Views: 3034
Re: Luxcore Light Group Magic
Awe-inspiring, outstanding work!
I'll embed this in the "new in v2.5" page as an example of what can be done with the new light group workflow.
I'll embed this in the "new in v2.5" page as an example of what can be done with the new light group workflow.
- Tue May 04, 2021 10:28 pm
- Forum: Finished Work
- Topic: Beach scene
- Replies: 12
- Views: 7963
Re: Beach scene
Nice models!
I like the plants and ground in kintuX' edit, but the sky is too saturated/contrasty there in my opinion.
I like the plants and ground in kintuX' edit, but the sky is too saturated/contrasty there in my opinion.
- Mon May 03, 2021 10:13 am
- Forum: User Support
- Topic: Product rendering issues
- Replies: 5
- Views: 4280
Re: Product rendering issues
Each different epsilon value requires a re-compilation of the rendering kernels, maybe you mean that? (If the epsilon is no longer changed after that, the kernels will be re-used of course)
- Thu Apr 29, 2021 6:40 pm
- Forum: Development
- Topic: Faster Compiling kernels
- Replies: 30
- Views: 17584
- Thu Apr 29, 2021 10:48 am
- Forum: User Support
- Topic: holdout collection override
- Replies: 7
- Views: 3337
Re: holdout collection override
Can't you just set all object material holdout to "1" if the button on the object panel is set and vice versa ? It is different from Cycles behavior but it makes sense. Cycles can have two objects with the same material, where one object has holdout enabled and the other not. I don't see ...
- Thu Apr 29, 2021 7:12 am
- Forum: User Support
- Topic: holdout collection override
- Replies: 7
- Views: 3337
Re: holdout collection override
The problem is that LuxCore has the holdout toggle only in the material settings. Cycles has it both for materials and for objects. So if you have for example 5 objects with the same material, and you enable holdout on 2 of those objects, that's simple in Cycles: just enable holdout in the object se...
- Sat Apr 24, 2021 7:09 pm
- Forum: User Support
- Topic: Physical Sky for lighting + HDRI for reflections, is it possible?
- Replies: 5
- Views: 2776
Re: Physical Sky for lighting + HDRI for reflections, is it possible?
I would also find such a feature useful, but AFAIK it's currently not possible in Lux. (Although the use case for such a split is usually the opposite: you want to use a high-res LDR for reflections and a low-res HDR for lighting, to save memory compared to one high-res HDR for everything). What I w...
- Thu Apr 22, 2021 3:46 pm
- Forum: User Support
- Topic: How to activate caustic cache in LuxCoreUI?
- Replies: 4
- Views: 2720
Re: How to activate caustic cache in LuxCoreUI?
Looking at the code, I assume this may happen because BlendLuxCore is setting the properties as string or float (?), not as integer so it should be fixed in BlendLuxCore. This value is the output of the round() function. According to the Python documentation it returns an integer if the ndigits arg...
- Thu Apr 22, 2021 3:37 pm
- Forum: User Support
- Topic: Two clear volumes in face contact
- Replies: 25
- Views: 14179
Re: Two clear volumes in face contact
Can this be improved by enabling cache or maybe issue with Space Partitioning to be more particular? Or maybe if we assign floating point decimal places base on distances from origin maybe it will smooth out the blocks noise? Just guessing for now. The linked article mentions a possible solution: r...