Nice job and thanks for sharing with Us .
An idea of rendertime and hardware.
Search found 2730 matches
- Wed Mar 18, 2020 9:17 am
- Forum: Works in Progress
- Topic: WIP ArchViz - Oscar95
- Replies: 9
- Views: 6594
- Tue Mar 17, 2020 11:28 am
- Forum: User Support
- Topic: Request ; Random Per island Node
- Replies: 25
- Views: 10772
Re: Request ; Random Per island Node
Aah now i understand your particular need. This is in Devs side
- Tue Mar 17, 2020 11:07 am
- Forum: User Support
- Topic: Request ; Random Per island Node
- Replies: 25
- Views: 10772
Re: Request ; Random Per island Node
IS that enough for your need ?
- Tue Mar 17, 2020 9:44 am
- Forum: User Support
- Topic: Request ; Random Per island Node
- Replies: 25
- Views: 10772
Re: Request ; Random Per island Node
let me find a link it seem there is remap node for that purpose.
- Thu Mar 12, 2020 9:45 am
- Forum: General Discussion
- Topic: Corona virus
- Replies: 18
- Views: 13435
Re: Corona virus
The first case here (ivory coast) was an ivorian coming from italy.
- Wed Mar 11, 2020 2:47 pm
- Forum: General Discussion
- Topic: Corona virus
- Replies: 18
- Views: 13435
Re: Corona virus
Here Ivory coast first case is confirmed.
- Tue Mar 10, 2020 9:38 pm
- Forum: User Support
- Topic: laggy behaviour while in opencl viewport rendering
- Replies: 27
- Views: 12474
Re: laggy behaviour while in opencl viewport rendering
Are you rendering and displaying on the same GPU ?
If yes just use a different GPU to render and display. It should solve the issue.
Currently CPU is way smoother. But i recognize Lux GPu viewport is less responssive than some other i have tested.
But CPU can do the trick.
If yes just use a different GPU to render and display. It should solve the issue.
Currently CPU is way smoother. But i recognize Lux GPu viewport is less responssive than some other i have tested.
But CPU can do the trick.
- Sun Mar 08, 2020 1:16 pm
- Forum: Finished Work
- Topic: Abstract Beast
- Replies: 2
- Views: 2777
Abstract Beast
Just a simple entertaining abstract test done in Luxcore 2.3 and blender 2.8.
Youtube Link
https://youtu.be/sQmgul5ilk4
Youtube Link
https://youtu.be/sQmgul5ilk4
- Thu Mar 05, 2020 2:09 pm
- Forum: Development
- Topic: 2-Levels Env. Light Visibility Cache
- Replies: 33
- Views: 28654
Re: 2-Levels Env. Light Visibility Cache
when will we get first 2.4 alpha for proper test ?
- Tue Mar 03, 2020 5:09 pm
- Forum: User Support
- Topic: spectral rendering
- Replies: 58
- Views: 26607
Re: spectral rendering
Clearly yes. But it is a priority trade off .Is it in the developers idea to do this in some future?