Search found 1018 matches
- Fri Nov 02, 2018 7:26 am
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 144530
Re: Different Works in Progress
Scales above 9 leads to Blender crash at the moment denoising starts after render halt. Scales above 9 is an insane number. You should rarely need more than the default of 3. What this parameter does is it downsizes the image and factors this in during denoising, to remove low-frequency noise (splo...
- Thu Nov 01, 2018 10:08 pm
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 144530
Closer look at Denoiser, part 3
LuxCoreRender 2.1 beta 1 Blender 2.79b, MS Windows 10 Pro CPU: 3.5 GHz, i7-4770K, Intel GPU: 1.0 GHz, 2xHawaii, AMD, 4GB, RadeonSW Adrenalin 18.9.3 OpenGL/OpenCL 24.20.11000 Render Engine: GPU Sobol, Adaptive Strength 0.95 Total Eye Path 16 Diffuse 2, Glossy 8, Specular 16 Materials: Glossy rough (w...
- Thu Nov 01, 2018 8:20 pm
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 144530
Re: Different Works in Progress
There is no point digging any deeper into this. It works as advertised, I've been looking over the internet and this is simply what it is. It is not using any extra information that would make it preserve details and no feature recognition so it will never work as any other denoiser in other render...
- Thu Nov 01, 2018 12:02 am
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 144530
Closer look at Denoiser, part 2
LuxCoreRender 2.1 beta 1 Engine GPU Path, Sobol, Adaptive 0.7, 500 Samples Resolution 1 to 1.5 HD Details seem not to depend much on search windows radius and scales but smoothness of larger area does. Denoiser SWRadius, Scales.jpg Histogram threshold simply changes from barely visible effect to smo...
- Tue Oct 30, 2018 11:44 am
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 144530
- Tue Oct 30, 2018 7:23 am
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 144530
Closer look at Denoiser, part 1
Different clamp values lead to different noise pattern. This means the higher the clamp value the larger the range of noise and what is obviously more difficult to be denoised. Resolution 50% HD. GPU Path_2000S, t depth 16_denoised and raw.jpg Clamp is constant at 1000 for the next pictures. Changed...
- Sun Oct 28, 2018 9:57 pm
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 144530
Landscape with Falls' colored Trees
Inspired by falls' colorful brushes.
- Sun Oct 28, 2018 9:03 pm
- Forum: Finished Work
- Topic: Mediabook
- Replies: 50
- Views: 38746
Re: Mediabook
Interesting scene composition. I like the scene with lens array. Some observations. There seems still to be a lot of chromatic noise in the shadow regions. The bidirectional path tracer may be better suited for this type of scene with caustics. Also the sharp ring-shaped shadows look strange. One w...
- Sun Oct 28, 2018 8:23 pm
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 144530
Sphere hitting Platforms , animated
LuxCoreRender 2.1 alpha 4 openCL, Path, Random t Total Path Depth: 12 d Diffuse: 2 g Glossy: 2 s Specular: 12 (required because of overlapping glass panels) Filter: no, Denoiser: no Samples: 450, up to 9 MS/s, render time per frame: ~12 s per frame plus ~2.5 s init, HW: 2 GPU Hawaii,AMD) Animated Gi...
- Sat Oct 27, 2018 1:54 pm
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 144530
Short render time on GPU with HDRI checkered room
LuxCoreRender 2.1 alpha 4 openCL, Path, Random t Total Path Depth: 6 d Diffuse: 3 g Glossy: 3 s Specular: 6 Filter: no, Denoiser: no Samples: 500, 25 MS/s, Time per frame: ~11 s, HW: 2 GPU Hawaii,AMD) Light: HDRI image (of 2D checkered room, panaromic camera, post process: smoothed) Materials: color...