Search found 237 matches

by Egert_Kanep
Mon Sep 09, 2019 4:15 pm
Forum: User Support
Topic: Problem moving sliders
Replies: 5
Views: 2942

Problem moving sliders

I have seen some weird stuff going on with sliders in node editor. When I try to slide them to maximum values all sldiers get random values. Problem seems to be with hsv tab sliders
https://photos.app.goo.gl/WET8hJm2HgPA7Q4x6
by Egert_Kanep
Mon Sep 09, 2019 12:37 pm
Forum: General Discussion
Topic: ACES tip
Replies: 12
Views: 12150

Re: ACES tip

this guy has some info about this topic
https://www.toodee.de/?page_id=1720
by Egert_Kanep
Mon Sep 09, 2019 9:27 am
Forum: General Discussion
Topic: ACES tip
Replies: 12
Views: 12150

Re: ACES tip

Altough now that I try basic color texture in Lux I see that we don't really have options for choosing colorspace. And for some reason I need to have gamma 1 to get somewhat similar result to Input srgb texture, but not a complete match.
by Egert_Kanep
Mon Sep 09, 2019 9:17 am
Forum: General Discussion
Topic: ACES tip
Replies: 12
Views: 12150

Re: ACES tip

Usually for textures, if they have not been made for acescg colorpsace, you should use utility srgb/input generic srgb texture or utility linear srgb. Most textures you download from web are srgb images, but technical textures like roughness and bump, normal etc should be treated as linear images. S...
by Egert_Kanep
Sat Sep 07, 2019 8:25 pm
Forum: General Discussion
Topic: ACES tip
Replies: 12
Views: 12150

ACES tip

So I started to wonder how to use aces with blender and found this article https://acescentral.com/t/aces-set-up-for-blender-using-ocio/2106 There is easy guide for the setup and I believe renders really benefit from using aces. As it is the standard and behaves really well in post editing. Good for...
by Egert_Kanep
Mon Sep 02, 2019 4:25 pm
Forum: Development
Topic: UDIM support
Replies: 9
Views: 7154

Re: UDIM support

We can have multiple UV tiles in Blender, but currently all tiles get same the same texture. I tried using wrap mode black and the use uv offset to transform them to correct tile, but that didn't work in Blender 2.8, maybe it is not fully implemented yet.
by Egert_Kanep
Sat Aug 31, 2019 6:01 pm
Forum: Works in Progress
Topic: Chair on fire
Replies: 1
Views: 3419

Chair on fire

This is just a quick test at rendering fire with LuxCore with some post editing.
by Egert_Kanep
Fri Aug 30, 2019 12:34 pm
Forum: Development
Topic: UDIM support
Replies: 9
Views: 7154

UDIM support

Would using multiple uv tiles require modifications on luxcore part or blendluxcore?

An usual case in vfx is where you have an object UV's spread across multiple UV tiles and I was wondering if there is a way to implement a feature like this for LuxCore.

Any thoughts about it?
by Egert_Kanep
Mon Jul 29, 2019 2:33 pm
Forum: Development
Topic: Parallax occlusion
Replies: 3
Views: 2333

Re: Parallax occlusion

here's another video
https://www.youtube.com/watch?v=ZL695WnJvmU

ice looks particularly nice
by Egert_Kanep
Mon Jul 29, 2019 2:08 pm
Forum: Development
Topic: Parallax occlusion
Replies: 3
Views: 2333

Parallax occlusion

Found this interesting post on blenderartists
https://blenderartists.org/t/efficient- ... er/1130980

Might we see something like this with Lux one day?