I have seen some weird stuff going on with sliders in node editor. When I try to slide them to maximum values all sldiers get random values. Problem seems to be with hsv tab sliders
https://photos.app.goo.gl/WET8hJm2HgPA7Q4x6
Search found 237 matches
- Mon Sep 09, 2019 4:15 pm
- Forum: User Support
- Topic: Problem moving sliders
- Replies: 5
- Views: 2942
- Mon Sep 09, 2019 12:37 pm
- Forum: General Discussion
- Topic: ACES tip
- Replies: 12
- Views: 12150
Re: ACES tip
this guy has some info about this topic
https://www.toodee.de/?page_id=1720
https://www.toodee.de/?page_id=1720
- Mon Sep 09, 2019 9:27 am
- Forum: General Discussion
- Topic: ACES tip
- Replies: 12
- Views: 12150
Re: ACES tip
Altough now that I try basic color texture in Lux I see that we don't really have options for choosing colorspace. And for some reason I need to have gamma 1 to get somewhat similar result to Input srgb texture, but not a complete match.
- Mon Sep 09, 2019 9:17 am
- Forum: General Discussion
- Topic: ACES tip
- Replies: 12
- Views: 12150
Re: ACES tip
Usually for textures, if they have not been made for acescg colorpsace, you should use utility srgb/input generic srgb texture or utility linear srgb. Most textures you download from web are srgb images, but technical textures like roughness and bump, normal etc should be treated as linear images. S...
- Sat Sep 07, 2019 8:25 pm
- Forum: General Discussion
- Topic: ACES tip
- Replies: 12
- Views: 12150
ACES tip
So I started to wonder how to use aces with blender and found this article https://acescentral.com/t/aces-set-up-for-blender-using-ocio/2106 There is easy guide for the setup and I believe renders really benefit from using aces. As it is the standard and behaves really well in post editing. Good for...
- Mon Sep 02, 2019 4:25 pm
- Forum: Development
- Topic: UDIM support
- Replies: 9
- Views: 7154
Re: UDIM support
We can have multiple UV tiles in Blender, but currently all tiles get same the same texture. I tried using wrap mode black and the use uv offset to transform them to correct tile, but that didn't work in Blender 2.8, maybe it is not fully implemented yet.
- Sat Aug 31, 2019 6:01 pm
- Forum: Works in Progress
- Topic: Chair on fire
- Replies: 1
- Views: 3419
Chair on fire
This is just a quick test at rendering fire with LuxCore with some post editing.
- Fri Aug 30, 2019 12:34 pm
- Forum: Development
- Topic: UDIM support
- Replies: 9
- Views: 7154
UDIM support
Would using multiple uv tiles require modifications on luxcore part or blendluxcore?
An usual case in vfx is where you have an object UV's spread across multiple UV tiles and I was wondering if there is a way to implement a feature like this for LuxCore.
Any thoughts about it?
An usual case in vfx is where you have an object UV's spread across multiple UV tiles and I was wondering if there is a way to implement a feature like this for LuxCore.
Any thoughts about it?
- Mon Jul 29, 2019 2:33 pm
- Forum: Development
- Topic: Parallax occlusion
- Replies: 3
- Views: 2333
- Mon Jul 29, 2019 2:08 pm
- Forum: Development
- Topic: Parallax occlusion
- Replies: 3
- Views: 2333
Parallax occlusion
Found this interesting post on blenderartists
https://blenderartists.org/t/efficient- ... er/1130980
Might we see something like this with Lux one day?
https://blenderartists.org/t/efficient- ... er/1130980
Might we see something like this with Lux one day?