Search found 1921 matches
- Sat Nov 24, 2018 8:01 am
- Forum: Finished Work
- Topic: Soft Pad Chair
- Replies: 3
- Views: 3246
Re: Soft Pad Chair
one with a bit better tonemapping (filmic-medium/high contrast + luxcore autoexposure)
- Sat Nov 24, 2018 7:30 am
- Forum: Finished Work
- Topic: Soft Pad Chair
- Replies: 3
- Views: 3246
Soft Pad Chair
Soft pad chair by Ray & Charles Eeames, produced by herman miller. It's a conversion from my behance project originally made usign cycles here: https://www.behance.net/gallery/72799495/Herman-Miller-FREE-3D-model Originally using cycles cause: 1. no luxcore in 2.8 yet: I'm not going back from co...
- Fri Nov 23, 2018 2:48 pm
- Forum: User Support
- Topic: Micro displacement
- Replies: 2
- Views: 2072
Re: Micro displacement
Friends need help,how to apply micro displacemen texture in luxcore. There is no support (yet) for "real" micro-displacement in LuxCore but normal mapping can often achieve a quite similar result :idea: Yes if you render 640x480 or the Brick wall you try to render is very far away from ca...
- Fri Nov 23, 2018 2:44 pm
- Forum: User Support
- Topic: About shadows and emission
- Replies: 16
- Views: 8044
Re: About shadows and emission
Not doable currently and every workaround is just painfuly slow and impractical.
However, I added this and other Ray visibility options per object as feature request on github. So hopefuly someday it willl be implemented as for archviz purposes it is super important.
However, I added this and other Ray visibility options per object as feature request on github. So hopefuly someday it willl be implemented as for archviz purposes it is super important.
- Thu Nov 22, 2018 7:22 pm
- Forum: User Support
- Topic: High GPU memory
- Replies: 8
- Views: 5012
Re: High GPU memory
It's actually pretty cool how close cycles and luxcore got. Not too long Ago luxcore was way worse with memory consumption. But yes, octane seems to be quite a bit more optimized. But octane Also has no fallback option Once you run out of Vram, it's gpu or use another renderer. Both cycles and luxco...
- Sat Nov 17, 2018 6:55 am
- Forum: General Discussion
- Topic: Optix Denoiser Addon
- Replies: 7
- Views: 5405
Re: CGI tech news box
Ok, so I got it, and it's the denoiser from Declan Russel just made into addon. ... A kind soul would do like this: troopy28/OptiX-Denoiser-for-Blender (@ GitHub) then continue or better, start in denoiser specific thread... (i get you're passionate ;) but please, just move on - let us stay on topi...
- Fri Nov 16, 2018 9:49 pm
- Forum: General Discussion
- Topic: Optix Denoiser Addon
- Replies: 7
- Views: 5405
Re: CGI tech news box
Ok, so I got it, and it's the denoiser from Declan Russel just made into addon. ... A kind soul would do like this: troopy28/OptiX-Denoiser-for-Blender (@ GitHub) then continue in denoiser specific thread... (i get your passion ;) so please, just move on) what is that, yet another addon? And yes, s...
- Fri Nov 16, 2018 8:13 pm
- Forum: Works in Progress
- Topic: Smoke
- Replies: 8
- Views: 7147
Re: Smoke
lovely... Way back I did some sims with realwflow and also fumefx and krakatoa. I remember that rendertime was always a fraction of the time the simulation took. Is this simulated inside blender? I know there are some tools but since forever I always consider simulating fluids very slow and it scare...
- Fri Nov 16, 2018 8:02 pm
- Forum: Finished Work
- Topic: Fast Kitchen
- Replies: 6
- Views: 4655
Re: Fast Kitchen
those bar stools throw some strong refl. caustics. Kinda attracts too much imho.
- Fri Nov 16, 2018 9:07 am
- Forum: General Discussion
- Topic: Optix Denoiser Addon
- Replies: 7
- Views: 5405
Re: CGI tech news box
Ok, so I got it, and it's the denoiser from Declan Russel just made into addon. [...] It does simplify my workflow with luxcore a lot though since it's now just a single button in uv/image editor to get nice denoising so that's great! This is more or less what I had in mind when I mentioned the con...