Search found 810 matches

by kintuX
Mon Jan 24, 2022 6:52 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 326534

Re: LuxCoreRender daily/automatic builds

What OS?

W10, Blender 3.01RC and Latest BlendLuxCore 2.61 (homebrew) works fine.
Only issues have lately started to appear w/ Blender 3.1 Alpha (corrupt geo).
by kintuX
Sun Jan 23, 2022 3:20 pm
Forum: User Support
Topic: blender 3.0 + Blendluxcore bugs
Replies: 10
Views: 4148

Re: blender 3.0 + Blendluxcore bugs

Sharlybg wrote: Sun Jan 23, 2022 8:48 am Are you on windows ?
Yes, W10.
by kintuX
Sat Jan 22, 2022 11:27 pm
Forum: User Support
Topic: what is the unit of the irradiance pass?
Replies: 3
Views: 1889

Re: what is the unit of the irradiance pass?

:? Doesn't it depend on settings as mentioned in Irradiance Contour?
by kintuX
Sat Jan 22, 2022 11:05 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 516467

Re: BlendLuxCore Development

I think it would be beneficial to have an interval (Y sec)option to pause rendering for a moment (X sec), especially during GPU rendering.
Unless something else is already in works to speed up UI responsiveness.
by kintuX
Sat Jan 22, 2022 10:57 pm
Forum: User Support
Topic: blender 3.0 + Blendluxcore bugs
Replies: 10
Views: 4148

Re: blender 3.0 + Blendluxcore bugs

Again, doesn't crash.
:?
overrides.jpg
by kintuX
Fri Jan 21, 2022 4:26 pm
Forum: User Support
Topic: blender 3.0 + Blendluxcore bugs
Replies: 10
Views: 4148

Re: blender 3.0 + Blendluxcore bugs

Can't confirm this. Material Override is working fine here.
by kintuX
Thu Jan 20, 2022 10:38 pm
Forum: User Support
Topic: Problem with correct Exposure in Luxcore
Replies: 4
Views: 2016

Re: Problem with correct Exposure in Luxcore

Oh, also, looks like you have some stuff there which is visible in rendering but not in viewport. :?
by kintuX
Wed Jan 19, 2022 3:02 pm
Forum: User Support
Topic: Problem with correct Exposure in Luxcore
Replies: 4
Views: 2016

Re: Problem with correct Exposure in Luxcore

Also note
If you're simply switching between Cycles & LuxCore, not everything works OoB > Cycles Scene Reader (features),
so inconsistencies are expected.
by kintuX
Wed Jan 12, 2022 5:25 pm
Forum: User Support
Topic: flat shading when using homogeneous volume
Replies: 3
Views: 1792

Re: flat shading when using homogeneous volume

Indeed¸all engines render volume like this. In other words, since there's no surface, normals are taken out of equation = no smoothing.
eg
corona
coronas-Volume.jpg
cycles
cycles-Volume.jpg
by kintuX
Mon Jan 03, 2022 11:11 pm
Forum: Finished Work
Topic: The Darkness - New type of Art with LuxCore
Replies: 3
Views: 2621

Re: The Darkness - New type of Art with LuxCore

UAUU... Thank you for sharing your amazing work :D